Does art style reflect the immersion of a game?

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Angry Camel

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Mar 21, 2011
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Games can look quite unrealistic and still be immersive. Crackdown doesn't look realistic at all. It's basically a half real/half cartoon land where you can jump 30 feet up, out-run everyone and throw cars at people. And still, I always felt connected with it. Everything fitted together with nothing to viciously jerk you out of the experience by being too realistic compared to eveything else.
 

ChupathingyX

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Jun 8, 2010
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Fieldy409 said:
oh come on, oblivion has an amazing immersive feel once you get away from the npcs and wander around the world. I dont know how many times i would stop to look at the stars or just watch the rain fall on the water.
Yeah, you're just staring up at the stars when suddenly loud drums start banging and you turn to see a murderous and bloodthirsty mudcrab charging towards you with extreme ferocity.

As that happens a nearby Imperial Legion soldier comes to your aid in this dire battle for supremacy and while fighting you accidently fire an arrow into him after he ran right in front of you. He attempts to arrest you but you resist and kill him and head back to the nearby city, thinking that no one will know because there was no one around.

*Arrives at a city*

"Stop right there criminal scum!"
 

aba1

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Mar 18, 2010
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Vault101 said:
aba1 said:
Vault101 said:
imersion I feel has nothing to do with artstyle (same people who have a prblem with bordlerands are likley the same dumbasses cant stand animated movies or anything a little to "fantasy" like)

imersion is when you dont notice your playing a game and it breaks when

-glitches
-reapating phreases over and over
-walking funny/into walls
-invisible walls
-Oblivion the main example of how NOT to do imersion

imersion is where the world your in feels belivable and alive, regardless fo artstyle
As a professional designer I can tell you it has EVERYTHING to do with immersion there are entire books written on the subject hell the entire advertising, film, etc industries are built around that concept.
I guess your right

what i ment was, I found Borderlands lacked imersion in some ways, NOT because it had a cel shaded artstyle and wasnt realistic

but because NPC's didnt talk to you, a big menu would just pop up in your face, you killed an NPC or somthing thy would jsut come back later...anyway that was obviously because I play a co-op game on my own
Ohhhh well thats just poor design to be honest a good design will be immersive a bad one not as much. I actually had problems with the game similar to yours I found that almost everywhere you went was to similar I actually got board because it didn't matter where I went or what I did because I would still just being in a giant wasteland that looks exactly the same its also one of the reasons I never got to into fallout.