Does Film Media Violence Cause Violent Crime?

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Glerken

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Dec 18, 2008
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Lyiat said:
Ok, I'm not going to lie, I skimmed the first two paragraphs or so. But yes, it is a good paper. My favorite line was "Adolf Hitler did not attempt to destroy the Jewish people because of a Massive Multiplayer Online game known as Global Domination." Good stuff there.
 

Good morning blues

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Sep 24, 2008
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Violent media does not cause real-world violence, but it does normalize it. Media is a reflection of reality, but whose reality that is differs. Every piece of media that we consume goes toward constructing our view of the world that lurks beyond our immediate personal experience. Basically, this means that playing GTA is not going to turn you into a killer, but consuming nothing but media with Tom Clancy's name pasted over it is going to affect your views on international relations and the use of military force. It's also important to consider the dominant narratives throughout our culture - when, for instance, was the last time you played an anti-war video game?

Lyiat said:
I wrote my term paper on this. Here you go. [snip]
This is a decent paper, but it's a pretty unsophisticated analysis. It seems to reach its conclusion by asserting that, since a hypodermic model of communication is insufficient, it necessarily follows that video games have no effect on people besides a token mention of 'increasing aggression.' That really isn't the case. It's true that Hitler didn't start his campaign because of a video game, it's true that the Crusades weren't started by a video game, but it's also true that both of those were a product of the cultures in which they were allowed to occur.
 

Lyiat

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Dec 10, 2008
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Good morning blues said:
Violent media does not cause real-world violence, but it does normalize it. Media is a reflection of reality, but whose reality that is differs. Every piece of media that we consume goes toward constructing our view of the world that lurks beyond our immediate personal experience. Basically, this means that playing GTA is not going to turn you into a killer, but consuming nothing but media with Tom Clancy's name pasted over it is going to affect your views on international relations and the use of military force. It's also important to consider the dominant narratives throughout our culture - when, for instance, was the last time you played an anti-war video game?

Lyiat said:
I wrote my term paper on this. Here you go. [snip]
This is a decent paper, but it's a pretty unsophisticated analysis. It seems to reach its conclusion by asserting that, since a hypodermic model of communication is insufficient, it necessarily follows that video games have no effect on people besides a token mention of 'increasing aggression.' That really isn't the case. It's true that Hitler didn't start his campaign because of a video game, it's true that the Crusades weren't started by a video game, but it's also true that both of those were a product of the cultures in which they were allowed to occur.
Yes, and that may be true, but keep in mind that most people typically believe that video games and, in proxy to that, violent media in general are the DIRECT CAUSE to most violent break outs across the United States and Europe. What I have argued and will continue to argue is that the violence in the media is a product of pre-existing violent urges and desires that we all already poses. In a sophisticated society, were we poses an inability to act on those urges, we invent ways to let our... feelings out in a non-harmful way.

Edit: Also, I wanted to expand on a number of points but I was actually -limited- in how much I could write to make it easier on my professor... who I will publicly state was an absolute DUMBSHIT and shouldn't have been teaching ENGLISH!
 

Nazulu

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Jun 5, 2008
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No, but it is an inspiration for other things, same with games and other sorts of media. Generation X is effected by anxiety issues more commonly these days and it brings out the worst in people. No one is just naturally violent, depends how you are brought up!