This is just something I was thinking about this morning, on the way into work...
I've played games since I was very small, starting at around 7 or so. As I get older, and look forward to new iterations of my favorite games, what I see is a lot of attention paid to aesthetics and less and less all the time to innovative game mechanics. As CG has evolved, we've become obsessed with the idea of making the games look as 'real' as possible. The issue is... things look very real now, but fail to feel any different in spite of that.
I think the best examples of this are Mario and Halo/CoD. If you come over to someone's house expecting to play Mario, and he hands you Super Mario Bros. 2 instead of the New Super Mario Bros for Wii, you probably aren't going to freak out about it, because it's pretty much the same thing. It is similar, I find, with many FPS games.
Further, I'm not even sure that developers are succeeding at their goal of realism in focusing on the way a game looks. Honestly, Manny from Grim Fandango feels much more real to me than [insert modern character name... see? i can't even think of one] in spite of his blocky pixels. I think it's the fact that your goal in the game is to navigate the underworld beaurocracy, the fact that he as a person is a novel idea. Again, it's the gameplay and the writing, not how many blades of grass are on the ground.
It is my hope that we'll eventually reach a plateau of visual realism, at which point developers will have to start thinking about other things again.
What do you guys think?