Metalhandkerchief said:
Weird that you didn't mention bugs, all I had were bugs, bugs, bugs when playing it. Anyway, I agree that SW:ToR is overhyped to hell and back - hardcore MMO players will come to resent it after a while and casual RPG players won't stick around after the story, or even enjoy the simple hotkey gameplay.
I think SW:ToR might very well be the most disjointed/ schizophrenic game in recent history, and also is very buggy, so whenever launch rounds up, I'm going to stay off the internet for a week to avoid all the flames.
It's also sad to see it offers nothing new, they're hyping story, but from where I'm sitting, The Secret World were first to announce story focus and are doing it better, with more development time and money already put into it.
I am hoping that they squash a lot of the bigger bugs before release, thats the only reason I didn't mention them.
If those that haven't tested it want a bit of honesty then I shall offer what i've seen so far.
As i've said it is a good game but it does have a really big downside.
Bugs.
"But all games have bugs" I don't hear anyone cry. Indeed they do but some of these really are game breaking. On a few planets the pathing and navmesh is shit. You get stuck on the floor even if there is no terrain around, it's like bits of navmesh are missing and your character gets lodged in the missing bits. The only way out is /stuck which at the moment offers you death and you have to take it back to the med center because if you ressurect where you /stuck you are still stuck.
Graphical errors. Parts of Coruscant where the interiors vanish leaving you floating in the middle of the city. Green screen, screen just fills up with coloured lights for no reason whatsoever.
Broken talents. A lot of them are shit, I won't lie. They are incredibly basic like "increase damage by 1% (and yes that is an actual talent)".
Lag. Everything is fine my side, my internet is pretty good and my PC is a beast but there is incredible lag in certain places, not everywhere though.
Like I said, i'm hoping most of them get ironed out before launch and we got the final build yesterday to test but I wasn't impressed. They don't seem to have fixed many of the bigger issues but they are down at the moment so we'll see what happens when they come back up.
MY major gripe is the lack of communication. "Servers are down but we expect them back up some time this week" was one line we had.
Now that is fine during beta, I don't care all that much after all testing isn't a right and they obviously don't know every issue they are going to have so ETA's are a bit off.
However...
Is that going to carry on into launch?
People have said "it's only beta it will be better for launch" but how do they know?
It is Biowares first MMO so we have no previous experience with how they will handle it. So far they are very lax in their communication and I have to admit it has me a bit worried.
The game is good but it has a long way to go still and this close to release means not everything that needs doing will be done.