Does it always have to cost to be good?

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blankedboy

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Feb 7, 2009
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Morrowind does the exact opposite. If you have to make a good/bad choice, the bad one always gives you incredibly shitty karma.
 

WolfThomas

Man must have a code.
Dec 21, 2007
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What annoyed me was that taxation = evil. Hmmm.

Also why can't I tax the entire population an extra 1 gold coin each, I mean it's the tenth of the cost of a piece of beef.
 

Cyberjester

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Oct 10, 2009
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D_987 said:
The game attempts to provide a moral dilemma, if you act in the way we perceive to be "good" then you're likely to loose something - but at the same time they hope you care deep enough about the potential consequences within the game to act based on emotions, rather than logic. It's not a great way to do this sort of thing, simply because, like you say, it becomes a repeated pattern that damages the players perceptions of "good" by taking away gameplay benefits.

One game I felt did the system justice was The Witcher, choices had consequences, yet there didn't always appear, at first glance, to be a "right" choice.
This. Agree on The Witcher too.

I would like to note that in general, good fails you every time. Nice guys finish last. :p On the other hand, evil brings in gals, money, and in general everything you could possibly want. So I'd say the game is pretty realistic here.