RJ 17 said:
Another way the combat ruined my immersion was the simple fact that the story itself is supposed to be about The Champion's rise to fame and power, so why are these people fighting you in the first place? Do they not know who you are? For the street gangs, do they not realize that the reason they were able to set up shop was specifically because a couple years ago YOU went through and completely murdered everyone in the gang that USED to run those streets? Why is it that these people think they have any hope at all against? Not only hope, but they spit and insult you as a humble weakling who couldn't hope to match their power....only to be instantly turned to vapor once combat actually starts? This is particularly true after you've defeated the Qunari and been granted the title of Champion. At that point, anyone who messes with you is officially retarded.
So yeah, I fully admit that I did love the story itself. But the simple fact that the combat ruined my immersion and every god damn dungeon was copy-pasted throughout the game. I mean the quests for DAO were so long that 3 hours into'em you'd say to yourself "Good god, I'm STILL in the Mage Tower?!" but at least every dungeon was unique to itself. That said, at least DA2 managed to do something I didn't think possible: create a character that's sexier than Morrigan in DAO. Mmmmmmmmm....Isabella the Pirate Hooker.....
I just never really felt that way about the enemies coming it waves. I don't ask questions like that since I am playing a fantasy game that of course isn't real. They appear, I kill, I don't ask questions unless it is part of the game, like some leader or some such person randomly doesn't die when I technically kill him/her, and he/she begins asking for mercy and saying they will tell everything I want to know or some such thing.
People claimed that the waves of enemies messed up their attack strategies, but I never found that to be problem since I could freeze combat to plan things. And besides, since the wave formula as used mostly throughout the game, people should have caught on and planned accordingly. I'm not saying that was your problem, I was just pointed it out because I was reminded of it.
I agree that the repeat dungeons is a blemish on the game, but for me, considering how great I felt all the rest of the game was, I could over look it just this once. Besides, it's really EA's fault at cracking the whip on BioWare, giving them really only a year to develop the game.
On the new people coming in, that should have the knowledge that you were there previously and messed shit up for everybody there:
Really think about it, how smart do you think the average criminal is, especially when they have numbers backing them up.
But really, look at the average criminals in real life, they can be dumber than a box of rocks, and may times fearless and not carrying that they could get caught because they think they can in some way get away with it. Just watch some reality cop shows, like Cops and other shows like it. Criminals are stupid as well as cocky.
On those shows, I have seen where Cops bust a crack house, and arrest many people. Then a few months later on the show following the same area, they bust people at same house, and some times the same people that just got out of prison for the last time they were busted there. Also, people that get busted that admit that they went to the place even though they knew that the place had been raided before.
Why is it that if the police get in a shootout with a gang, and a gang member gets arrested after seeing his buddies get killed, then after he gets out of prison, he goes right back to being in the gang and ends up dead because he takes part in another shootout with the police.
Why is it that a guy that goes to a bar at least twice to three times a week and harasses certain people that go there that he has some feud with, keep going there and doing that, when he knows the police will be called every time and he will be taken away by the police every time and spend jail time or have to pay fines.
If anything, the parts of DA2 that you mention, about people setting up shop even though they know that Hawke is around and will most likely mop the floor with them, are pretty much like real life. So as I said, most criminals are stupid and cocky, especially if they feel they have numbers on their side.
Now on the romance part, I went the other route. I chose to romance Merrill, for a few reasons. I loved her personality and since I chose to be a mage for my first character, I felt it just fit, mage falling for a mage. The third reason leaves the game realm. I've had sort of a celebrity crush on the woman that does the voice for Merrill, Eve Myles. If you have ever watched the BBC Doctor Who spin off show Torchwood, she plays Gwen Cooper in that. And really, she doesn't really "do" the voice of Merrill in that she uses a different voice, the voice of Merrill is her straight up normal voice. I just love the accent.
I actually was rather pissed about the romance glitch, where even though I romanced Merrill, the game in the end had Varric saying that Isabella was the one that stayed behind with me. Not that their is anything wrong with Isabella, she's hot, but for me Merrill was where it was at.