Does Moral Choice/Non-linearity = Replayability?

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badgersprite

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Sep 22, 2009
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Well, does it? When you get your Mass Effects, or your Fallouts or your Fable 3s, games which have multiple paths towards the same outcome and moral choice systems to boot, how do you play them? Do you go back to play them more than once to see what happens if you finish a mission a different way, or go off to somewhere you didn't go on your first playthrough?

Personally, I usually find myself playing through games like this at least three times (even if I only go to the 'ending' once or twice). First runthrough is my baseline, in effect; I go in without any outside knowledge of how my decisions will affect the game, and with no real conscious effort to adhere to the game's ideas of right or wrong, and go with a gut feeling instead, though I usually end up being about 75% or more on the good side. On this run, I usually miss optional missions or don't finish everything ideally, because I don't even check the achievements, since knowing what they are would influence what I choose.

Then, once the baseline is finished, I go back and play again, with a 'Perfect Good' and/or 'Perfect Evil' character. This means completing all the game's content that I might have missed while strictly adhering to a chosen alignment to see how it alters the game. For example, in the first Mass Effect, on my baseline run, I managed to save some but not all of the colonists on Feros, and I didn't have the charm points to save Fai Dan. On Perfect Good, you save everyone and you can even spare Fai Dan (is that his name?) which helps the colony. On Perfect Evil, the colony is totally destroyed and devastated; everyone dies. The multiple solutions there were pretty cool.

I bring it up, because that's where I'm at with Fable III now. I have three characters. One where I finished the game but screwed a few things up along the way, one where I'm trying to be as evil as possible and get the coolest looking evil sword & gun I can get, and one where I'm as saintly and perfect as possible, trying to get the best ending with the coolest looking good sword and gun I can get.

How about you? Do you just play through once and screw how things change?
 

grimsprice

New member
Jun 28, 2009
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This is a big problem for me. I play as i am, i don't play renegade just to see what happens. I think it would be a breach of who i am.

1: I have never killed a little sister. The only reason i've seen the animation is because of my friend alex not caring about a few pixels.

2: I don't make "paragon" choices. I make "ME" choices. Where ever they happen to be on the wheel.

3: I hate that a lot of these games have achievements of or relating to pure good and pure evil playthroughs. I would like to be able to 100% a game while playing as ME.
 

Ack-ack

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Aug 13, 2009
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IMMO karma meter games, that have 2 endings based purely on karma i just play once and watch the alternate ending on youtube, but if the ending is like fallout that there are multiple choices of endings, i do replay few times
 

CarpathianMuffin

Space. Lance.
Jun 7, 2010
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It really depends on the quality of the non-linear gameplay. I found that New Vegas was one of the best in that regard, with dozens of quests that never stopped pouring in to keep you distracted from the main plot. The almost forced specialization makes playing through with a different play style appealing as well.