Honestly, the combat in The Witcher never bothered me, and it was a step up from Neverwinter Nights or the like. Anyway...Continuity said:I'm not saying RPG doesnt need combat, or that FPS doesnt need story (though both are perfectly viable without those elements), all I'm trying to point out is that although these may be important elements of the game they are not the most important element, not the defining element in the context of the genre.
That isn't to say that combat is irrelevant to RPG, thats not what i'm trying to say at all, what i'm trying to say is that its not the most important aspect. That is something that many many gamers just plain don't get. Combat is part of the RPG experience but its not the part that is important, i.e. great combat does not make a great RPG, combat can only be incidental to how good the game is as an RPG, be it good or bad, combat makes not an ounce of difference to the quality of an RPG as an RPG (of course as a game it does make a difference but thats not my point).
We can say the witcher or Morrowind lack solid combat, and we would be right, but at the same time we would be slightly missing the point, just as if we were to say that counter strike lacks a solid story. Its true, it may even be worth observing, but its doesnt really change whether or not Morrowind is a good RPG or counter strike a good FPS.
I don't think anyone was arguing that the combat made Morrowind a bad RPG, I'd have to go digging to find that. I think to an extent everyone in here who spent enough time with the game to really evaluate it has been saying "Morrowind is a good/excellent RPG with terrible combat." Intentionally or not you keep sounding like you're trying to say "you can't judge an RPG on its combat", and really, quite frankly, you can. When you're recommending a game to someone, you really need to drag everything out into the light, look at it all, and explain what works and what doesn't. Fair or not, people did walk away from Morrowind because of the combat. Does it make it a worse RPG? Not really, but, does it diminish the game as a whole? Yes, it actually does. There's an element in this game, at the core of its mechanical structure that just isn't engaging.
I keep dragging up Planescape Torment as the real example of your argument and you keep ignoring it. Torment has terrible combat, but, remains one of the high water marks for RPGs, and may well be the best thing Black Isle ever released. In that case, and to an extent, The Witcher don't place a premium on combat. Torment includes a talked to death boss, and while the Witcher doesn't, the combat is never the focus of the game. In the case of Morrowind, and really any TES game, it is.
Morrowind breaks gameplay down into three pieces, and any problem should be approachable with one of (or a combination of) these three: Combat, Stealth, and Magic. You need to get someplace, sneak there, fight your way there, or consult your map and use a divine intervention to get right next to it. Need to clear out a cave? Kill them, kill them quietly, or set them all on fire.
Now, we've been conflating all of this together as "combat", but in point of fact, none of these three systems are really top flight in Morrowind. While spell failure, or chance to miss can make gameplay more tense in certain circumstances most of the time they fail at that and make combat more tedious.
Really, when people are saying that combat in Morrowind doesn't work, it's not the gameplay as a whole, it's certain minor elements in gameplay that really do not work. Chance to miss and spell failure are right up there, though they're not the only ones. So in that sense, we're conflating an entire system as a failure when in point of fact it's only a handful of design elements that are really unforgivable.
Does this mean Morrowind is a bad RPG? No, but it does mean that for many it's an unplayable one, and the difference between a bad game and an unplayable game is just semantics.