RetardedKitty said:
this conversation reminds me, where is my bear with tentacles in Skyrim? Bethseda ? where is my f*** bear with tentacles...
Destructoid has it.
Continuity said:
Starke said:
Like I said, I don't really accept the statement that it had bad gameplay.
You don't have to accept it because
its not a statement i've made.
No, you said combat was poor, however as combat is a major element of gameplay, particularly in The Witcher, it's a conflation I can live with.
I realize you're being very careful to keep those separate, but, in point of fact, with a game like the Witcher there isn't much to gameplay beyond combat.
Continuity said:
Starke said:
Which is, no offense, not what you were saying earlier. Generally speaking, I have no objection to someone revising their argument, but at the same time you should probably point out when you intend to do so.
...or work on your written communication skills in general. Again, no offense intended, but your posts have an... unfocused, quality to them, that makes parsing a coherent argument kind of tricky.
Have you actually been reading my posts? show me a quote where I say in any shape or form that RPG is about story or that the story is very important.
In fact I've just read back though my posts and to me at least they seem entirely consistent as I'm basically saying the same thing over and over in different ways trying to get you to see my point.
No offence, but you need to try reading what I've written rather then just arguing against the vague idea you have in your head about what I'm getting at.
You may have set this up with the original snip about story in your comment about stories in FPSs being unimportant:
Continuity said:
Criticising combat in an RPG is like criticising the story in an FPS, these things complement the game but they are not the focus (there are exceptions of course but then genres aren't really all that clear cut in many cases).
While that may not have been you're intent, we're back at your wine tasting analogy. It read a context into the rest of your posts, intended or otherwise. Additionally, if we're using your "gameplay" as an amalgam of different game elements, but, you've yet to define any other non-combat game elements as gameplay.
So, when you say The Witcher is a good RPG but lacks good combat, without defining anything else, anywhere else, except for the comment about story, you're already setting up an argument. You say it's a good RPG, but you don't explain why that is. With the industry leaning on story the way it is, and given that The Witcher is a linear game, with no significant exploration elements, no character customization options (in the conventional sense (you will always be playing Geralt)), and very little to recommend it outside of its story, you've created an argument, intentionally or otherwise that if not combat, story.
Continuity said:
Starke said:
It's worth remembering though, the Witcher was running on a heavily modified version of the Aurora Engine.
I had no problem with the engine in neverwinter nights, it was just the game they made with it that was poor.
Just pointing out the NWN reference wasn't completely random. Also pointing out that the combat was a marked improvement off the game's technical predecessor.
Continuity said:
Starke said:
I can see past the analogy, that isn't going to spare you from me re-appropriating it, however.
Anyway, if you're looking at an RPG as a gestalt of game elements, then combat is always going to be a valid element to look at. That is to say, if you're reviewing a game objectively, everything, yes everything, is a valid point to potentially critique. This includes things that you, as a fan of something, might prefer to gloss over. Things like the control scheme or even the box art can be a valid criticism under the right circumstances. A game element that is always there and is fundamental to the overall game experience, like combat, is always going to be a valid subject to criticism, no matter how good or how poor it is. In fact, because of the industry's culture, combat is always a valid element to critique, even in games where combat is not the intended focus, like most stealth games.
Absolutely, but, and this but is the point i've been trying to make this whole time, various gameplay elements have a different weight of importance in different genre. It would be unfair to write off GTA for having poor shooting as the shooting in that game has less importance than it does say in call of duty. My problem is that many many gamers write off RPGs because they expect the combat to be front and centre the most important element of the game, which in RPG it simply isn't.. and so its unfair to write off an RPG purely because of the combat as that is relatively speaking a fairly minor part of the RPG whole (many great RPGs have no action based combat at all! turn based FTW!).
Criticise combat as an element of the game by all means, but just don't give it undue weight in judging the game as a whole. To use your example, you might well criticise the box art of a game, and why not? but it would be unreasonable to say that the game was bad because the box art sucked wouldn't it?
The box art bit becomes relevant when it kills a game, however, which is exactly what happened to Torment. The issue here is you're saying judge a game on the strengths of it's genre. The problem is, when it comes to RPGs, Diablo. Diablo, it's sequel, and the loads of clones that chased after it introduced an action focus to RPGs. We see this everywhere now. From the utterly inappropriate real time combat in Fallout Tactics and Arcanum to Dark Messiah's brawler heavy focus, action combat in RPGs is now the norm.
Hell, Dragon Age actually pointed this out rather blatantly. Journeys was a rather brilliant little turn based flash game that used the game's combat mechanics, while the final product was an aRPG saturated mess. The Witcher's combat mechanic was driven at least partially on the fundamental assumption that NWN's combat wasn't actiony enough. The entire shift from Morrowind to Oblivion was an acknowledgement of this change. Hell, look at the combat mechanics in Deus Ex and in Human Revolution if you want to see how precisely this has changed over the last decade, in a snapshot.
I'm not sure if this is an indictment of the industry, or the players, regardless, today, combat is a vital element to grade for any RPG.
And the fact of the matter is, Morrowind's combat is bad. There are some elements to it that could make for engaging gameplay, all undermined by a horrible dice roll mechanic. Saying the game shouldn't be judged by that is more than a little misleading, particularly given that it is indicative of Morrowind's gameplay as a whole.
Weighting a game differently by genre is a nice idea, but in the case of RPGs, that means ultimately you'd be judging Torchlight and Winter Voices by the same metric. The alternative is to judge games on their individual merits, weighing the system for that game, which is what actually
is happening here. Combat is a vital, core element for Morrowind, and it's one where the game fails utterly. You can say it's less important as it's an RPG, but ultimately the game itself mocks that argument as every single class in the game has a combat focus, in varying venues. Of the game's 30 skills, I think 24 or 25 are primarily combat focused (with some room to argue that some of the magic schools aren't). The game itself is telling you, "look, combat is vitally important," and as such, it needs to be considered when evaluating the game.
Continuity said:
Starke said:
Meaning at a subjective level, the difference between objectively bad, and subjectively unplayable is irrelevant.
If you say so, I don't even know where you're going with this at this point.
It doesn't matter. I went there, said my bit, and now it's done.
Continuity said:
Starke said:
And that's all well and good, but the subject of this entire thread can be boiled down to someone asking "am I in this niche?" for Morrowind.
True, and I answered the OP in my first post, the discussion I've been having with you however has been off topic, or at least at a tangent.
Sort of, this started off with me snarking about how 75% of the game was about getting lost due to bad quest directions, meeting Umbra and dying horribly.