Back in the NES up to the Ps2 when I don't think being online was all that big, the game you bought in the store was what you get. The game was complete you had to deal with it bugs and all.
Now we have patches. It's kind of a good thing, because it lets them fix mistakes they didn't catch in production. The bad thing is the hard, vanilla game you get at the store is inferior to what everyone else is playing. A kid can pick up a PS3 version of Skyrim 15 years from now on Ebay and it will be such shit to play through he's going to wonder why it got 10s everywhere.
Similarly, it can't be considered a work of art. Artists in any other medium can't go back and fix their mistakes on the finished product and have to just live with their mistakes, hopefully learning from it next time they do something.
So more or less, should company start taking the price off game by 5 or $10 in store if they have to release a patch later?
Now we have patches. It's kind of a good thing, because it lets them fix mistakes they didn't catch in production. The bad thing is the hard, vanilla game you get at the store is inferior to what everyone else is playing. A kid can pick up a PS3 version of Skyrim 15 years from now on Ebay and it will be such shit to play through he's going to wonder why it got 10s everywhere.
Similarly, it can't be considered a work of art. Artists in any other medium can't go back and fix their mistakes on the finished product and have to just live with their mistakes, hopefully learning from it next time they do something.
So more or less, should company start taking the price off game by 5 or $10 in store if they have to release a patch later?