well, in retrospect, publishers don't mean as much as developers, except for branding, like disney.
going on ea this is the list of ea games i bought; dead space, dragon age, mirror's edge, mass effect, crysis, the sims, simcity 3 and 4, american mcgee's alice, battlefield.
now going back to how much a publisher is this is want it comes down to, i bought dragon age and mass effect because of bioware and previous bioware games. like the star wars titles. most every other game is bought at the game's name and game play value. even though crytek, visceral, and others like westwood. are all good. but ea is like a grave yard. for gamers like me. as soon as ea touches it, it has to go on the game's value. or it just goes down like the other 80% of ea's titles throughout the years.
games need publishers, sometimes for money, sometimes for a branding and marketing. in the 90's and into the 00's ea's market was the sims, sim city and sports games. that's how small they were, not too much they could do to ruin things. you knew what to except from them, and you got x. but everyone's head started turning when the sims became over priced garbage and origin came out. these two things they decided to do along with the legal battles and offerings to buy out company's and to try and go around the other company's on the way they treat their games. one of the reasons why ea pulled a lot of games from steam.
ea's been putting it's foot in it's mouth for... 7-8 years now and the more it continues, the more ppl see it as a bad company. even after you get under ea's skin and find out what really goes on with it.
mind you, i didn't mind that ea published these games. but you can see how few games ea actually releases, and how few people actually buy of theirs. as i said, once you get to see how ea effects the dev's and the product game either before it's released or after, you begin to see the "ea effects".
going on ea this is the list of ea games i bought; dead space, dragon age, mirror's edge, mass effect, crysis, the sims, simcity 3 and 4, american mcgee's alice, battlefield.
now going back to how much a publisher is this is want it comes down to, i bought dragon age and mass effect because of bioware and previous bioware games. like the star wars titles. most every other game is bought at the game's name and game play value. even though crytek, visceral, and others like westwood. are all good. but ea is like a grave yard. for gamers like me. as soon as ea touches it, it has to go on the game's value. or it just goes down like the other 80% of ea's titles throughout the years.
games need publishers, sometimes for money, sometimes for a branding and marketing. in the 90's and into the 00's ea's market was the sims, sim city and sports games. that's how small they were, not too much they could do to ruin things. you knew what to except from them, and you got x. but everyone's head started turning when the sims became over priced garbage and origin came out. these two things they decided to do along with the legal battles and offerings to buy out company's and to try and go around the other company's on the way they treat their games. one of the reasons why ea pulled a lot of games from steam.
ea's been putting it's foot in it's mouth for... 7-8 years now and the more it continues, the more ppl see it as a bad company. even after you get under ea's skin and find out what really goes on with it.
mind you, i didn't mind that ea published these games. but you can see how few games ea actually releases, and how few people actually buy of theirs. as i said, once you get to see how ea effects the dev's and the product game either before it's released or after, you begin to see the "ea effects".