I like this, well worded and honestly I'm one to agree with it.DANGER- MUST SILENCE said:I think there's probably an argument to be made about something dangerous at the intersection of sexism and violence, where violence targeting women is depicted as sexualized. I'm not going to discuss that argument because I haven't studied up on it and I don't know what the positions for and against are.
As for sexism (on its own) vs. violence (on its own), we have to concede they are issues that operate with fundamental differences. Those differences demand that we not just treat them the same. We could make all kinds of arguments about how the psychology of sex and the psychology of violence are different and get into all kinds of arguments which we don't quite have the science to support about what the inherent nature of human thought is, but I think the most important difference is that for the overwhelming majority of people who play games, violence is not an every day occurrence. Living in a world where women also exist is a daily occurrence. Even the archetypal nerd dwelling in his mother's basement at least has to deal with his mother, not to mention the possibility that he might encounter a woman when he makes his weekly Doritos and Mountain Dew run. And since most gamers don't fit that ur-nerd archetype, most of us are going to have a whole lot more interaction with women. Which means we wouldn't be looking for the same kinds of influence we hypothetically would expect to find with violent video games - rare instances of someone blowing up and demonstrating an extreme and horrific influence by video games. Instead we're going to be looking for small, nuanced influences over a wider population. This means it's going to be very easy to find candidate data, but it's going to be very hard to definitively say that data came from sexism in video games and not some other source.
Nonetheless I think it's quite credible to say that sexism in video games most likely does have some effect on at least some players. The fact that there's such a large segment of the "hard-core" (the term itself seems a bit gender-loaded) gamer population vehemently opposed to even minor feminist commentary on video games by folks like Anita Sarkeesian is a pretty good indicator- even if we ignore the much smaller minority of that population who threaten and harass her we could easily point to the fact that the mere mention of her name is likely to provoke outrage and fallacious claims about her agenda and intentions toward games in general as evidence there is some kind of effect.
I think it's quite credible to suppose that there could be an effect on what we might call "nice guy syndrome" by an over-saturation of games with the "damsel in distress" trope. Now I think I'm fairly reformed, but as a teen I was a bit of a "Nice Guy" myself and I think my immersion in "rescue the princess" games probably contributed to that, though it would be too much to say it was the only influence. It would be nice to see some experiment actually studying this though.
At the very least it could be quite plausible that sexism in games negatively affects players indirectly by affecting which voices they encounter in their hobby. If "average" women are turned off by the sexism in games and avoid gaming communities because of it, then the voices in their community that are going to form much of the socialization of gamers are going to be limited by that. I recall reading research [http://www.cbsnews.com/news/men-who-like-big-breasts-are-more-sexist-says-study/] suggesting that men being especially drawn toward bigger breasts corrolates highly with men holding sexist attitudes. If gaming has an abundance of women depicted in a sexualized way to over-exaggerate their breasts, it seems reasonable that that might contribute to a larger number of male voices in gaming spaces expressing sexist views of women and a smaller number of "average women" voices in gaming spaces to counter.
None of this should be taken to mean that games are inherently sexist or that sexual content in gamers are bad or that all gamers are misogynistic or or that I want a law banning sexist content in video games or any other silly strawman someone is almost certainly going to try and make about my post. All I'm saying is that it's plausible and worthy of discussion. And if you can't handle the fact that the discussion is happening to the degree that you feel the need to silence it, then I think odds are good that you're part of the problem.
Even without the research, though I'm going to look into it, I think I understand more of how people say such things influence us. It's not the same influence as violent video games would give us. It's a mentality, something I've noticed in art and film.
I know people who think Jurassic Park is an accurate representation of dinosaurs, so it's not too far fetched that a game could plant a certain mentality of a specific ideal or demographic in someone's head.
I think it's less about people acting on it, and more about how they approach these things. Rape in a video game will not make you rape, however, it will paint your opinion of rape based on how it's represented.
If it's eroticized in some fashion, you'll view it in that fashion. People are turned on by rape fantasy, this is true in lots of porn hentai and doujinshi. I should know sense I read some of it. It hasn't made me uncomfortable because it's porn and I can separate fantasy from reality, but it still has influenced me when it comes to an interest in BDSM.
It has a lasting effect. Every piece of media does and it does it positively and negatively. I think people are seeing it as a verbal thing more then a physical thing.
It's mental influence maybe and people project it.