I think what it comes down to is fear. People do not like to leave their comfort zone the identification argument really only exists within the minds of the advertising directors and maybe the 12yr old racist halotards (Which obviously are not all the people who like Halo they just happen to be the only ones that would die over a non white hero.) it is alot like the arguments used when talking about women in games it doesn't really extend to the majority of gamers.
Just look at COD4 I still don't understand why the game is obsessed with the British and Americans when so much of the game takes place in areas you would expect to see Russian Military involved instead they basically decided to relegate Eastern Europeans to the status of "threatening other" yet again....Which is so tired by now that it just shows that they need help. I can't help but feel like how Yahtzee probably felt with MOHH Airborne.
This is all very much under the rader of course because it is not entirely possible for the people responsible for making games to just come out and say "Conform" in no uncertain terms. But just talk about something like control configurations and how almost all suck since typically the dev team does not give the user any real control over how to map things. If you bring up this sort of thing you will be told to conform even though for the vast majority of individuals the default configuration is suboptimal (This is most obvious with First person shooters.) let alone the people who happen to feel like using something other than the defaults for any reason.
For many people if they do not see a problem then that means there IS no problem, this contributes to the atmosphere we have, stuck with the same heros, the same villains etc. But this all has more to do with why we do not see the black (non white) hero rather than whether he or she exists or not.
I would like to think that at least part of the creative process should involve moving out of one's comfort zone and having the guts to try a thing or two. Carry on.
Just look at COD4 I still don't understand why the game is obsessed with the British and Americans when so much of the game takes place in areas you would expect to see Russian Military involved instead they basically decided to relegate Eastern Europeans to the status of "threatening other" yet again....Which is so tired by now that it just shows that they need help. I can't help but feel like how Yahtzee probably felt with MOHH Airborne.
This is all very much under the rader of course because it is not entirely possible for the people responsible for making games to just come out and say "Conform" in no uncertain terms. But just talk about something like control configurations and how almost all suck since typically the dev team does not give the user any real control over how to map things. If you bring up this sort of thing you will be told to conform even though for the vast majority of individuals the default configuration is suboptimal (This is most obvious with First person shooters.) let alone the people who happen to feel like using something other than the defaults for any reason.
For many people if they do not see a problem then that means there IS no problem, this contributes to the atmosphere we have, stuck with the same heros, the same villains etc. But this all has more to do with why we do not see the black (non white) hero rather than whether he or she exists or not.
I would like to think that at least part of the creative process should involve moving out of one's comfort zone and having the guts to try a thing or two. Carry on.