Does the gaming industry need its own "Oh Yeah, Cartoons!"

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themistermanguy

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Nov 22, 2013
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In western animation, the method to get most cartoons to television, is through a pilot system. A creator puts together a pilot, usually for a cartoon compilation show like Oh Yeah, Cartoons!, or it's released by the network online. If the pilot is popular enough, or the network sees its potential, it's picked up for a full series, if not, at least they tried.

So this begs the question, Should the gaming industry make a video game equivalent to "Oh Yeah, Cartoons!" I heard Kojima suggested this idea, so why not search for young designers with great ideas and put together all their creations on one big compilation disc of video game pilots. If there's a game popular enough, they can green-light it for a full retail production.
 

Aerosteam

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Would the equivalent of a pilot cartoon be an unfinished game? Because we're kinda getting that now with things like Kickstarter and Early Access (for better or for worse... mostly worse). It doesn't even need to be real, just show a little bit to the public and if enough idiots like it they'll throw money at it and you'll make a quick buck.

Sorry I got a bit sidetracked there...

Unlike cartoons, the audience has to pay for games, and buying only a smidgen of multiple of them isn't really that appealing to consumers. Unless you're talking about making this collection of "pilot games" free. But what would the point of releasing them all at once be in the first place?
 

themistermanguy

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Aerosteam said:
Would the equivalent of a pilot cartoon be an unfinished game? Because we're kinda getting that now with things like Kickstarter and Early Access (for better or for worse... mostly worse). It doesn't even need to be real, just show a little bit to the public and if enough idiots like it they'll throw money at it and you'll make a quick buck.

Sorry I got a bit sidetracked there...

Unlike cartoons, the audience has to pay for games, and buying only a smidgen of multiple of them isn't really that appealing to consumers. Unless you're talking about making this collection of "pilot games" free. But what would the point of releasing them all at once be in the first place?
A pilot doesn't have to be an unpolished version of a game in development. It can just be an idea, put together and polished in a completed level or two, as a short minigame, If it becomes popular enough, then full retail development of the idea is comissioned. The level(s) from the pilot may or may not be scrapped in the full game. The closest thing we have ever gotten to this is Level-5's guild series in japan.
 

TelHybrid

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TheMisterManGuy said:
Aerosteam said:
Would the equivalent of a pilot cartoon be an unfinished game? Because we're kinda getting that now with things like Kickstarter and Early Access (for better or for worse... mostly worse). It doesn't even need to be real, just show a little bit to the public and if enough idiots like it they'll throw money at it and you'll make a quick buck.

Sorry I got a bit sidetracked there...

Unlike cartoons, the audience has to pay for games, and buying only a smidgen of multiple of them isn't really that appealing to consumers. Unless you're talking about making this collection of "pilot games" free. But what would the point of releasing them all at once be in the first place?
A pilot doesn't have to be an unpolished version of a game in development. It can just be an idea, put together and polished in a completed level or two, as a short minigame, If it becomes popular enough, then full retail development of the idea is comissioned. The level(s) from the pilot may or may not be scrapped in the full game. The closest thing we have ever gotten to this is Level-5's guild series in japan.
Incomplete parts of games being released with further content released later. I think the AAA industry is already giving us unfinished games and finishing them with DLC. Unfortunately they neglected to decrease the price accordingly.
 

Thebazilly

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TheMisterManGuy said:
Aerosteam said:
Would the equivalent of a pilot cartoon be an unfinished game? Because we're kinda getting that now with things like Kickstarter and Early Access (for better or for worse... mostly worse). It doesn't even need to be real, just show a little bit to the public and if enough idiots like it they'll throw money at it and you'll make a quick buck.

Sorry I got a bit sidetracked there...

Unlike cartoons, the audience has to pay for games, and buying only a smidgen of multiple of them isn't really that appealing to consumers. Unless you're talking about making this collection of "pilot games" free. But what would the point of releasing them all at once be in the first place?
A pilot doesn't have to be an unpolished version of a game in development. It can just be an idea, put together and polished in a completed level or two, as a short minigame, If it becomes popular enough, then full retail development of the idea is comissioned. The level(s) from the pilot may or may not be scrapped in the full game. The closest thing we have ever gotten to this is Level-5's guild series in japan.
So... Steam Greenlight, then? Greenlight is where you pitch an idea, and if enough people like it, we get another open-world crafting game with zombies.
 

themistermanguy

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TelHybrid said:
Incomplete parts of games being released with further content released later. I think the AAA industry is already giving us unfinished games and finishing them with DLC. Unfortunately they neglected to decrease the price accordingly.
That's not where I'm going with that either. A pilot isn't an incomplete version of a product in development, its a test, to see if people will like your idea. If they do, then the real development of the project begins.

Thebazilly said:
So... Steam Greenlight, then? Greenlight is where you pitch an idea, and if enough people like it, we get another open-world crafting game with zombies.
Sort of, but more refined and more commercialy available.
 

The Squid King

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Double Fine have an event every now and then called Amnesia Fortnight. For two weeks, Double Fine's employees split into small groups and develop prototype versions of video games. These prototypes have been previously distributed through Humble Bundle and some of them have been developed into full games. This isn't an industry wide thing but it shows that there are people experimenting with the idea.