Bibliotek said:
I say old chap said:
It is a bit of satire, but I don't think he is far off the mark. Those make the best jokes.
I'll use the example of Dark Souls. That can be a truly punishing game, rewarding yes, but it sure hits you hard and your idea of constantly advancing, always triumphing. No the game forces you to think and plan and get your reactions right down. Not just button mashing either, or you will go off a cliff or over-commit and get slaughtered when you run out of stamina.
Great game, it is huge in Japan but westerners took to it with less abandon. It sold alright, but you don't see many non-Japanese in the mp. Some will be slogging through offline, but the added difficulty of mp scares people, frustrates them, makes them lose their shit. I've heard about it,tTalking to friends, and some have given up on it entirely, they now hate it, it didn't allow them to easily win on their first run. They proved to be unable to master it and persevere through the challenge that is dark souls. Now I put it down for a while, and came back and "got it", but not all are willing to do that. Great game truly, but it is hard, so you see it on return shelves and you don't hear so much about people bragging of finishing it, because for many it is just sitting on their shelf un-finished.
The Japanese gamers love the grind, and working out exactly what works and what doesn't. It has been a harder bit of entertainment cake to swallow for some. Luckily I have another friend who, while he put it down for a while after being caned, has stuck with it and gotten good. He opts for a simple build but not everyone is a parrying onion strategist. Poor guy had to accept not all games are easy, but eventually he did. Now we share dark souls stories.
Note: been fighting the forest hunters a lot lately, sitting on 2.3 million souls.
Youre forgetting that many who play dark souls duped their way to max lvl (a bug in the game that gives you infinite souls from one "soul" item). Dark Souls is FAR from an example that "gamers want it hard". MANY do ofc love the challenge the real game provides (like you and me obviously), but I would roughly say 40% of people that invade me / I invade, cheated their way to max lvl and then strolled through the game. When my lvl 70 easily kill a lvl 711 (not by backstab abuse, i fight honest

), its clear they didnt get there through skills. Don Daglow does indeed hit the spot (but he shouldve said "most gamers", not "all american gamers); that a huge chunk of gamers want things easy and dont like challenge. They like to win, and the way to victory is irrelevant.
And yes, Im sure they havent reached max lvl through honest means. Some have, but not 40% of the playerbase
Also, bring the dark souls stories! The greatest game of this console generation is something we should be able to talk about for hours! Cant wait for the expansion.
Also 2: All you who get offended by this, youre only entitling yourself as a person who fits his description. Its clear he doesnt refer to you, but the frothing ragekids that dominate most anonymous pvp, so why start nitpicking on what exact words he use? Stop taking everything as a low blow against your pride. SMILE and rise above it instead
Given how much Japanese love to grind, I don't think cheating to get to max level is common. There is the notorious glitch backstab users, but from those I go against, there is a strong knowledge of the game (at least in those from level 60-80 level) that comes across in co-op or versus play. You start to see after a while, based on equipment and such, who has played for under 100 hours, who has played over that, and who is on ng+ and who is not! Some clearly know their sh*t, often far more than I do.
Max level isn't a side of the game I'm familiar with though, I'm only a low to 75 level player. There is a level cap on invasions, although I think the equation gets a bit screwy. I've been invaded by level 40s and clearly level 120+s when around 70.
It is an example of gamers who want it hard though, from what I've heard and read. I've heard nothing about this infinite soul glitch until now, but the stories on its difficulty you hear over and over (often by those that give up).
Isn't the backstab glitch abuse a problem? A shameful display. I'm a Leo ring (yes, considered the weakest ring compared to hornet) and ring of favour, medium, silver knight spear and shield build, so I don't get many backstabs off. I'm in it for the tough fights, and it is good when I encounter similar players.
"Frothing ragekids" is a good one, exactly what Don was talking about. So sad that gaming can bring out the worst in us.
A few stories then. Lately I've been hunting forest hunters in darkroot, even leading to them committing suicide by leaping off the cliffs. Which I realised was a great irony, Japanese in a mostly Japanese game, invading and then committing suicide.
There was also a great back and forth battle of timing, blocks and thrusts, when the opponent finally broke to try and escape and get some healing, a single poison dagger in the back took them down. Don't turn and run!
And, I was pairing up with a pro against two forest hunter invaders. They surrounded us, we were next to a log, around they came, I got off chaos storm and they were two committed. Took out two player with no fuss.
And then there is being aided by a beginner to take the npcs in darkroot, the bandit, cleric, wizard and such. Your ally is clearly not ready for ng+, because they rush forward, start swinging and the bandit power attacks them in the head, with the axe, straight through, takes them out. Sigh. Now I have to summon someone else.
