Don't Write Kinect Off So Early

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TheGuy(wantstobe)

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Dec 8, 2009
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Mako SOLDIER said:
alloneword said:
Mako SOLDIER said:
alloneword said:
Mako SOLDIER said:
alloneword said:
I don't like that while playing a Kinect game you absolutely have to be standing...

Nope, sorry, it has been confirmed that you absolutely do not need to be standing. In fact, it was confired about 2 weeks ago.
Proof please.
Done.

http://www.oxm.co.uk/article.php?id=20402
-bows graciously-
Then I concede my point.
Very gracious indeed.

Of course, that doesn't mean Kinect won't be rubbish, but I'm hoping it won't. I keep coming up with half formed ideas for it :D Now I'm wondering if a game where you play a monster of some sort could have a mechanic where you pull faces to scare cowardly townsfolk :D
Dont be so thankful just yet. It is a very very vague statement that does not say anything regarding gameplay while sitting down.

http://kotaku.com/5565777/xbox-kinect-does-not-play-well-with-couch-potatoes
see the update on the end of the article regarding pr doublespeak and whatnot.

Not to mention the implementation of it all is very very difficult e.g on the Your Shape: Fitness Evolved game, we can see what the IR camera sees. And really, if you sit down, there's no software on the world that can recognize the skeleton when you "join" a couch. And Microsoft probably doesn't want to use the RGB Camera to help this, as Microsoft is always saying: it works in ANY light conditions.
So they're probably left with 2 implementations:
1- skeleton - needs to be standing
2- limbs - it shouldn't be hard, with little calibration, to recognize your limbs. The problem is that it probably loses the calibration as soon as you rest your arms or legs close to the couch.
 

Proco123

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Jul 4, 2010
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lostzombies.com said:
What is beign written off is the PS Move, at least kinect is different to the Wii, with having no controllers and all movement being tracked by cameras. PS Move is a shameless and blatent copy.
PS Move is actually very different from the Wii.
From what I've heard, The PSmove tracks your whole body from the position of the motion controller, whereas wii just track the sensor on the controller which as far as i know is very basic motion sensing, even with Wii motion plus.
Also PS move holds an advantage to Kinect as it still has buttons, which Xbox game developers now need to find ways to replace the use of buttons with something else.
 

Proco123

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Savagezion said:
StBishop said:
Zeromaeus said:
I will admit it'd be pretty cool if they made a Black and White 3 for Kinect...
That may be the bext idea that I'be heard in about a month or so.
Me too. That would make me interested in Kinect.
I'm glad I'm not the only one thats had the idea, sadly I don't think it will happen as EA own the rights to Black & White and Lionhead of course are now owned by Microsoft
 

silver wolf009

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Jan 23, 2010
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I just cant see anything past gimmick possibility. So many games require you to move ingame ways that are physically impossible for you or me to do. (Prototype per say). So we are looking at wii sports rehashes. I dont see lasting apeal.
 

DarthLurtz

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Jun 8, 2009
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All you people just keep in mind that nobody ever said you can't hold your controller while using the Kinect.
 

Mako SOLDIER

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Dec 13, 2008
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TheGuy(wantstobe) said:
Mako SOLDIER said:
alloneword said:
Mako SOLDIER said:
alloneword said:
Mako SOLDIER said:
alloneword said:
I don't like that while playing a Kinect game you absolutely have to be standing...

Nope, sorry, it has been confirmed that you absolutely do not need to be standing. In fact, it was confired about 2 weeks ago.
Proof please.
Done.

http://www.oxm.co.uk/article.php?id=20402
-bows graciously-
Then I concede my point.
Very gracious indeed.

Of course, that doesn't mean Kinect won't be rubbish, but I'm hoping it won't. I keep coming up with half formed ideas for it :D Now I'm wondering if a game where you play a monster of some sort could have a mechanic where you pull faces to scare cowardly townsfolk :D
Dont be so thankful just yet. It is a very very vague statement that does not say anything regarding gameplay while sitting down.

http://kotaku.com/5565777/xbox-kinect-does-not-play-well-with-couch-potatoes
see the update on the end of the article regarding pr doublespeak and whatnot.

Not to mention the implementation of it all is very very difficult e.g on the Your Shape: Fitness Evolved game, we can see what the IR camera sees. And really, if you sit down, there's no software on the world that can recognize the skeleton when you "join" a couch. And Microsoft probably doesn't want to use the RGB Camera to help this, as Microsoft is always saying: it works in ANY light conditions.
So they're probably left with 2 implementations:
1- skeleton - needs to be standing
2- limbs - it shouldn't be hard, with little calibration, to recognize your limbs. The problem is that it probably loses the calibration as soon as you rest your arms or legs close to the couch.
I'd like to the the facts to back up "there's no software on the world that can recognize the skeleton when you "join" a couch". Also, where did you get the information from that Your Shape uses an IR camera? As far as I'm aware, there is no IR camera in Kinect. Just because it displays the player's shape in red doesn't mean it's IR.

As for the rest, isn't that just stating the obvious? Some games are going to require you to stand up, others aren't. No fitness title is ever going to work if you can use it while sitting down, and facial/voice recognition etc doesn't necessarily have to be part of a game that involves full body movement.