Dont be so thankful just yet. It is a very very vague statement that does not say anything regarding gameplay while sitting down.Mako SOLDIER said:Very gracious indeed.alloneword said:-bows graciously-Mako SOLDIER said:Done.alloneword said:Proof please.Mako SOLDIER said:alloneword said:I don't like that while playing a Kinect game you absolutely have to be standing...
Nope, sorry, it has been confirmed that you absolutely do not need to be standing. In fact, it was confired about 2 weeks ago.
http://www.oxm.co.uk/article.php?id=20402
Then I concede my point.
Of course, that doesn't mean Kinect won't be rubbish, but I'm hoping it won't. I keep coming up with half formed ideas for itNow I'm wondering if a game where you play a monster of some sort could have a mechanic where you pull faces to scare cowardly townsfolk
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http://kotaku.com/5565777/xbox-kinect-does-not-play-well-with-couch-potatoes
see the update on the end of the article regarding pr doublespeak and whatnot.
Not to mention the implementation of it all is very very difficult e.g on the Your Shape: Fitness Evolved game, we can see what the IR camera sees. And really, if you sit down, there's no software on the world that can recognize the skeleton when you "join" a couch. And Microsoft probably doesn't want to use the RGB Camera to help this, as Microsoft is always saying: it works in ANY light conditions.
So they're probably left with 2 implementations:
1- skeleton - needs to be standing
2- limbs - it shouldn't be hard, with little calibration, to recognize your limbs. The problem is that it probably loses the calibration as soon as you rest your arms or legs close to the couch.