Haha, good point. RPG's are what you make them, if you are boring, the game will be too.Flying Dagger said:each to their own...
i feel more along the lines that the entire idea of "role playing" means you are meant to create the story yourself. so if the genre is stagnating, then you only have yourself to blame...
I don't know how to rate the story and/or dialogue, but I'm usually the RPG kind of guy, and I like Kingdom Hearts. Like, really, really much.cainx10a said:That's why there is a genre known as ACTION-RPG; hell, even in the Witcher, I wished there were more enemies to fight that run through the same empty territories over and over again > . >, because the combat was actually decent.Onyx Oblivion said:Welcome to the Escapist.
Not a great first impression, sadly.
Grinding can be fun, when its called for. But grinding does not work in story-based RPGs. Or any RPG with a weak combat system.
Then again, most ACTION-Rpg lacks the ooomph in combat, Titan Quest for example, good game, good amount of combat, but -click * 1000*, get old fast sometimes, and while I have yet to beat the game, mainly because of the fact that the boss fights are as easy as mobs fight -click click pot click click pot-, it just doesn't feel right after a while.
But for one, I LOVE grinding in my games, that's why despite the cheesy, bad-voice acting, awful cutscenes of Phantasy Star Portable, I'm quite enjoying the combat, and looting![]()
To be honest, I think your right - alot of RPGs end up in the trap of forcing a grind on people in order to achieve the minimum level of XP/Gold/loot, even in single player.Liquidlizard said:In other words:
It's a grindfest that goes on and on, and then is interrupted by script scenes that are not even always interesting (they can deploy a convoluted and lengthy story, but still filled with cliches and completely shallow).
I know that there are a lot of RPGs, but some to my mind just follow one formula and don't even try some more interesting approach how to spend gameplay time and how to expose narrative throughout the game.
What are your opinions on this matter? Is the genre stagnating or not?
damn you! damn you to hell!!! May your eyes turn to olives and then subsequently be ran through by toothpicks for my late-morning martinis before being crushed to make olive juice!Liquidlizard said:Hi, I'm new here, and before you all start bashing me for this provocative title of the topic, I'd like to explain this idea a little more.
I love RPG genre. It allows great story telling, non-linearity, it's addictive, you can explore etc. etc. But in spite of all this potentitial don't you sometimes get this feeling that developers are wasting it and just making a game that leave you feeling like this:
http://www.epictail.com/2009/04/06/gameplay-and-narrative/.
In other words:
It's a grindfest that goes on and on, and then is interrupted by script scenes that are not even always interesting (they can deploy a convoluted and lengthy story, but still filled with cliches and completely shallow).
I know that there are a lot of RPGs, but some to my mind just follow one formula and don't even try some more interesting approach how to spend gameplay time and how to expose narrative throughout the game.
What are your opinions on this matter? Is the genre stagnating or not?
There is however one huge difference - strategy of action games are direct skill games, whilst RPGs more often than not more rely on your character improving rather than your own skills. Thus they are as one posted here more like something that you are addicted to not because of gameplay process, but character development (new items etc.).Gamer137 said:RPG combat is no more a grind then shooting the same weapons at the same people on shooters. Combat is based around simple systems that are constantly repeated. The reason someone would prefer one grind over another grind is the tone and feel of the game. Tone, setting, atmosophere, etc, is why someone would choose one game over another. CoD4 and CoD5 is essentially the exact same thing, but people have there preferences. I loved CoD4. I should have loved CoD5. Essentially, it was the same, yet it did not have that flare. I totally disagree with the assumtion that RPGs, mostly MMOs, are any more repetitive then a shooter or strategy game. How a game feels too the player is what matters.
As a JRPG fan with little tolerance for grinding, I was going to rip into you... but then I realized you make a good point...More Fun To Compute said:What they need to do is make the combat good instead of just a time sink. A central pillar of good game design is something repetitive and engaging. Not repetitive and trivially easy.
The RPG is sort of stupid in that it rewards you for doing easy things over and over. Good games reward you for doing things really well and improving your own abilities. It isn't normal for a modern CRPG to have a system to force you to push yourself instead of boring yourself. When they had things like time limits people complained as it added difficulty but games can be improved by adding a little challenge. Persona 3 has time limits but it still lets you grind until you get sick of the game, but maybe most JRPG fans have more tolerance for grinding.
Only JRPGs, really?Patrick_and_the_ricks said:I don't think its RPGs but JRPGs.
? Well I love Fallout, Oblivion and mass Effect and there all great games. I think RPGs have problems but JRPGs turn those problems into the main focus of gameplay.Alex_P said:Only JRPGs, really?Patrick_and_the_ricks said:I don't think its RPGs but JRPGs.
Do the massive Oblivion and Fallout 3 actually give you much in the way of stimulating gameplay?
Or, heck, look at Mass Effect. That game has a bunch of pretty tedious side missions that involve a lot of same-y driving, a lot of fighting cookie-cutter enemies (using cookie-cutter tactics), and a lot of so-cookie-cutter-it-hurts scenery.
-- Alex
I was impressed with Oblivion and Fallout 3, but I got bored, because the combat wasn't very enjoyable, and it took to long to get started. The size of the games and the graphics were nice though. And for the people that toughed it out through the slow beginning, I hope you enjoyed the game.Alex_P said:Only JRPGs, really?Patrick_and_the_ricks said:I don't think its RPGs but JRPGs.
Do the massive Oblivion and Fallout 3 actually give you much in the way of stimulating gameplay?
Or, heck, look at Mass Effect. That game has a bunch of pretty tedious side missions that involve a lot of same-y driving, a lot of fighting cookie-cutter enemies (using cookie-cutter tactics), and a lot of so-cookie-cutter-it-hurts scenery.
-- Alex