That's exactly what I said!miracleofsound said:There appears to be a letter 'J' missing from the title of this thread.
That's exactly what I said!miracleofsound said:There appears to be a letter 'J' missing from the title of this thread.
Here's a view on this that I like. http://www.vimeo.com/2719295Alex_P said:I have some (self-) education in how games communicate, and that's lead me to believe that the vast majority of video games aren't communicating much anything of note.
Interesting.More Fun To Compute said:Here's a view on this that I like. http://www.vimeo.com/2719295
There is stuff out there explaining Marshal McLuhan better than I could. I'm not an expert. I think that he said that the main quality of games is that they are highly participatory and that the main quality of cinema is that it is low participation. He probably didn't take video games with HD 3d graphics and home theatre systems into account but the basic idea is probably still the same.the antithesis said:Interesting.More Fun To Compute said:Here's a view on this that I like. http://www.vimeo.com/2719295
On the one hand, he has a point. Although I disagree about movies and television being all that different from one another. The different there is the presentation device more than the media being all that different, if at all. Both use moving pictures and synchronized sound. What's different here?
On the other hand, the reason what a new medium gets ignore and the content tends to be an old medium is because new media have different strengths and often what works in one does not work in another.
So, the question here is what are video game's strengths? It has a strong visual element, so it tends to work well with external conflict. But maybe this is wandering way too far off-topic?
I forgot a bit here:the antithesis said:On the other hand, the reason what a new medium gets ignore and the content tends to be an old medium is because new media have different strengths and often what works in one does not work in another.
For one, HD 3D graphics and surround sound home theaters do not matter. What had full 3D graphics gotten us anyway beside dodgy camera positioning that never seem to be pointing at what we need to? Never had that problem when playing Burgertime.More Fun To Compute said:There is stuff out there explaining Marshal McLuhan better than I could. I'm not an expert. I think that he said that the main quality of games is that they are highly participatory and that the main quality of cinema is that it is low participation. He probably didn't take video games with HD 3d graphics and home theatre systems into account but the basic idea is probably still the same.
Lol great minds...balimuzz said:That's exactly what I said!miracleofsound said:There appears to be a letter 'J' missing from the title of this thread.
Conventional wisdom that Nintendo ignored when they made Wii sports.the antithesis said:I have no evidence besides anecdotal to back this up, but it seems that most people prefer passive entertainment. This may be why games that are essentially a movie with a few gameplay moments tacked on are as popular as they are today. It's all the interactivity most people care to have.
It's only my opinion that RPGs are boring; I don't claim that RPGs are objectively boring because that's bullshit. I personally despite turn-based combat and levelling up seemingly ad infinitum but there are gonna be other people who enjoy it, and I don't have a problem with that.ThePlasmatizer said:As a Golden Sun fan this post insults me deeply.FightThePower said:I feel that the entire RPG genre is stupid. There's very little I find exciting about repetitive grinding, turn-based combat and oceans of stats I care very little about.
Mind you, Earthbound isn't bad.
I think grinding is the wrong word to describe all rpg's as, it's negative and it's a word that makes it sound repetitive, which mmorpg's are guilty of more often than solo rpg's, but if you're enjoying the gameplay, enjoying the battles and enjoying the experience and loot gained from battling it's not a grind and just becomes enjoyable levelling.
Oceans of stats I don't care for either and when people make perfect stat builds I feel it kind of detracts from the experience because then you need the patience of a saint and it really does become a grind.
Turn-based combat is one of my favourite forms of combat ever, the hybrid turn based combat types we've been getting a lot now imo don't work and make combat clumsy and messy. The joy of turn based is making strategic decisions and not rushing through the combat. It makes battles a lot tougher because it's possible to win real time battles quickly and sloppily but with turn based it's a lot more demanding and punishing because you're restricted.
And Wii Sports is an exciting RPG with a compelling story, isn't it?More Fun To Compute said:Conventional wisdom that Nintendo ignored when they made Wii sports.
I was only using Wii sports as an example of large numbers of people wanting to get involved with games and not just sit back and watch them. There are CRPGs that focus more on compelling gameplay than story telling even if just partly. There are also some really accessible CRPGs out there. You might need a pulse and an actual interest in playing them for more than half an hour, which limits their audience a little, but they are out there.the antithesis said:And Wii Sports is an exciting RPG with a compelling story, isn't it?More Fun To Compute said:Conventional wisdom that Nintendo ignored when they made Wii sports.
But, that observation does hold merit, unless the Wii is on a downhill slide as that fad is over, but that's a bit beyond our scope, here. Wii Sports works by having simple games that were easy to get into and understand. Can RPGs be like that?