Doom Eternal previews indicate its going to be masterpeice

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B-Cell_v1legacy

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OMG OMG this looks like natural evolution of Doom franchise plus

PC Gamer - "Fast, brutal, and metal as hell, this is the most gleefully manic FPS since 2011's Bulletstorm."
Gamespot - "Doom Eternal's Combat Is Absolute Chaos, And It's Awesome"
IGN - "A ballet performed with bullets, blood, and blasted body parts."
Time - "the Most Pure Form of Doom Ever Made"
CNN-"Blood, guts, gore and fun"

most of previews are insanely positive.

As expected Doom 2016 was best game of last decade. this one will be best game of this decade. what a great start.
 

Worgen

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I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
 

meiam

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Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action. And it got rightly praised for that, but I'm afraid bethesda might have taken that praise for people wanting much more story. Plus bethesda hasn't exactly inspired confidence in there last couple of release...
 

B-Cell_v1legacy

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Meiam said:
Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action. And it got rightly praised for that, but I'm afraid bethesda might have taken that praise for people wanting much more story. Plus bethesda hasn't exactly inspired confidence in there last couple of release...
.

Bethesda are not making it. Id is making ut and puting more effort here by making campaign twice as long and varied.
 

Worgen

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Meiam said:
Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action. And it got rightly praised for that, but I'm afraid bethesda might have taken that praise for people wanting much more story. Plus bethesda hasn't exactly inspired confidence in there last couple of release...
And the annoying parts of 2016's story weren't in your face enough to really force it. Like the Doomslayer being the super special thing, I have a thing about that kinda characterization, it annoys me when you play the super special and the game really pushes it. Like you are the author's baby who is the bestest super baby ever and everyone knows it. Halo 3 kinda did that where it seemed to go from the right guy in the right place with the right tech to almost a religious viewing of the Master Chief.
 

Chimpzy_v1legacy

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B-Cell said:
Bethesda are not making it. Id is making ut and puting more effort here by making campaign twice as long and varied.
True, but Bethesda is the publisher i.e. the ones funding the development and marketing, and also owner of id Software. I don't know how moch autonomy Bethesda allows its subsidiaries, but the people who own your company and pay your bills tend to have a say in what you do.
 

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Meh, it looks like more Doom. Which i guess is good enough.

It'll be a solid mindless shooter so it's perfect for B-Cell. But it's gonna be a pass for me unless I have nothing to do an Impressions thread on.
 

B-Cell_v1legacy

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CritialGaming said:
Meh, it looks like more Doom. Which i guess is good enough.

It'll be a solid mindless shooter so it's perfect for B-Cell. But it's gonna be a pass for me unless I have nothing to do an Impressions thread on.
this time its not so mindless. there will be puzzle and platforming section making it thinking man shooter too.
 

Phoenixmgs_v1legacy

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B-Cell said:
Meiam said:
Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action. And it got rightly praised for that, but I'm afraid bethesda might have taken that praise for people wanting much more story. Plus bethesda hasn't exactly inspired confidence in there last couple of release...
Bethesda are not making it. Id is making ut and puting more effort here by making campaign twice as long and varied.
Bethesda didn't make Wolfenstein Youngbloods but it's obvious the publisher (not the dev) influenced the crap out of that game.
 

B-Cell_v1legacy

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Phoenixmgs said:
B-Cell said:
Meiam said:
Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action. And it got rightly praised for that, but I'm afraid bethesda might have taken that praise for people wanting much more story. Plus bethesda hasn't exactly inspired confidence in there last couple of release...
Bethesda are not making it. Id is making ut and puting more effort here by making campaign twice as long and varied.
Bethesda didn't make Wolfenstein Youngbloods but it's obvious the publisher (not the dev) influenced the crap out of that game.
also machinegames did screwed it up more than bethesda. machinegames wanted to make it RPG coop experience that is grindy. plus they are also some of worst FPS developers as new order and new colossus both are terrible games.

bethesda decision didnot effect Prey, Dishonored 2, Doom 2016, Evil within 2 etc.

even Rage 2 was good on gunplay because id handle the gunplay when entire game was handled by avalanche.
 

meiam

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Worgen said:
And the annoying parts of 2016's story weren't in your face enough to really force it. Like the Doomslayer being the super special thing, I have a thing about that kinda characterization, it annoys me when you play the super special and the game really pushes it. Like you are the author's baby who is the bestest super baby ever and everyone knows it. Halo 3 kinda did that where it seemed to go from the right guy in the right place with the right tech to almost a religious viewing of the Master Chief.
I hate when your character is the super special things because its usually precede them doing anything to earn that right. Like I'm playing DQ 11 now and your character is born as the destined one, so whenever people praise him it feel hollow (especially since he's mute and has 0 personality and agency). But in doom 2016 it felt more like the doomslayer was just a regular space marine who got really good at killing demon, so the demon started worshiping/fearing him for that since he thoroughly demonstrated that trough the previous entry in the series. And I'm okay with that.

But yeah the trailer for eternal really make it seems like they're going to turn up to 11 the doomslayer worship, which might get too much. Plus with the angel being introduced it feel like there's going to be more story/conspiracy this time around, which, no, not necessary. Keep it simple, I don't need much reason to rip and tear.

Also hope the soundtrack is just as good, apparently when 2016 was in production they initially didn't want to have an heavy metal soundtrack.
 

Worgen

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Meiam said:
Worgen said:
And the annoying parts of 2016's story weren't in your face enough to really force it. Like the Doomslayer being the super special thing, I have a thing about that kinda characterization, it annoys me when you play the super special and the game really pushes it. Like you are the author's baby who is the bestest super baby ever and everyone knows it. Halo 3 kinda did that where it seemed to go from the right guy in the right place with the right tech to almost a religious viewing of the Master Chief.
I hate when your character is the super special things because its usually precede them doing anything to earn that right. Like I'm playing DQ 11 now and your character is born as the destined one, so whenever people praise him it feel hollow (especially since he's mute and has 0 personality and agency). But in doom 2016 it felt more like the doomslayer was just a regular space marine who got really good at killing demon, so the demon started worshiping/fearing him for that since he thoroughly demonstrated that trough the previous entry in the series. And I'm okay with that.

But yeah the trailer for eternal really make it seems like they're going to turn up to 11 the doomslayer worship, which might get too much. Plus with the angel being introduced it feel like there's going to be more story/conspiracy this time around, which, no, not necessary. Keep it simple, I don't need much reason to rip and tear.

Also hope the soundtrack is just as good, apparently when 2016 was in production they initially didn't want to have an heavy metal soundtrack.
I would say it felt more like you were the special in 2016, I mean they find you in a rock and say your the key to stopping the demon invasion, plus when you find the demon stone log things in hell they reference the doom slayer as being really scary and such. But it wasn't in your face with it so you could ignore it.
 

Adam Jensen_v1legacy

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B-Cell said:
As expected Doom 2016 was best game of last decade.
Lol, nope. Not even close.

B-Cell said:
this one will be best game of this decade.
Lol, nope. You can't honestly think that the best game of the decade will be released at the start of 2020? Even for you, that's painfully juvenile.
 

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Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
That Id seems to be putting actual effort into the story this time is one of the reasons why I'm actually cautiously optimistic about the game.

Meiam said:
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action.
Yeah, I really can't agree.

I've spoken at length as to why Doom 2016's story is lacklustre (IMO), but as to those above points, I'd point out three:

-Technically it does slow the action, in that to get the story, you need to stop and read tablets. This being a visual medium. There's certainly games that can pull it off, but this game isn't one of them. "Show, don't tell." And if you are telling, at least try and make it engaging. It works for BioShock for instance because what happened in Rapture is a mystery the player has to solve. It even worked in Doom 3 because while we know what's happened, we're at least led in to see how it happened. Doom 2016, there's no ambiguity outside the character himself.

-There's a saying in writing that goes (paraphrased), "if you aren't writing about the most interesting point in your character's life, why?" Doom 2016 stands in antithesis to this saying, in that everything described about the Doom Slayer's backstory is more interesting than anything that's going on in the game. Which might have been avoided as a problem, except...

-The story feels slapped together haphazardly, as if they were making things on as they go. Argent D'Nur is never mentioned until about the last 10% of the game, yet is a vital component of the worldbuilding. That the Doom Slayer is the same character from the original games is never confirmed in the game itself, it's confirmed in Quake Champions. And there's the fact that despite sharing that continuity, the game is yet another rehash of the original game. I've said that a simple story told well is preferable to a complex story told poorly, but D2016 is a simple story told poorly - the worst of both worlds.

Worgen said:
And the annoying parts of 2016's story weren't in your face enough to really force it. Like the Doomslayer being the super special thing, I have a thing about that kinda characterization, it annoys me when you play the super special and the game really pushes it. Like you are the author's baby who is the bestest super baby ever and everyone knows it. Halo 3 kinda did that where it seemed to go from the right guy in the right place with the right tech to almost a religious viewing of the Master Chief.
I don't mind DS being "the special" in the game. It's patently absurd enough for the plot point to work, and gives in-universe reasoning as to why he can do the things he does, whereas something like Half-Life for instance operates on the principle of "just because" (as to why Gordon isn't dead within 5 minutes). That said, I think it would have worked better if DS was one of the Night Sentinels or at least from Argent D'Nur rather than the original Doomguy. It's a more interesting backstory for starters, and could further justify his apathy to what's going on around him.

Also, never got a sense of John being viewed religiously. With awe, sure, but not religiously. Not unless you include the "demon" moniker used for Spartans by the Covenant.

Meiam said:
Plus with the angel being introduced it feel like there's going to be more story/conspiracy this time around, which, no, not necessary. Keep it simple, I don't need much reason to rip and tear.
Frankly, I'm astounded it took them this long to include Heaven.

And speaking personally, I'd like more reasons to kill demons than "demons are bad so you should kill them." I can be forgiving of the original games for their lack of story given when they were made. I can even forgive Doom 3 for being a reboot because it had a clear angle within it. But by 2016, you're running out of excuses.
 

Worgen

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Hawki said:
Worgen said:
I have concerns about the story since it sounds like story will be a much bigger more in your face part of the experience and the bits and pieces of it from the last trailer they released made it sound like the kinda thing that annoys me.
That Id seems to be putting actual effort into the story this time is one of the reasons why I'm actually cautiously optimistic about the game.

Meiam said:
Yeah that's something I'm super worried about, doom 2016 hit a sweet spot between enough story to keep things interesting (especially the demon world story) but not enough to drag down the action.
Yeah, I really can't agree.

I've spoken at length as to why Doom 2016's story is lacklustre (IMO), but as to those above points, I'd point out three:

-Technically it does slow the action, in that to get the story, you need to stop and read tablets. This being a visual medium. There's certainly games that can pull it off, but this game isn't one of them. "Show, don't tell." And if you are telling, at least try and make it engaging. It works for BioShock for instance because what happened in Rapture is a mystery the player has to solve. It even worked in Doom 3 because while we know what's happened, we're at least led in to see how it happened. Doom 2016, there's no ambiguity outside the character himself.

-There's a saying in writing that goes (paraphrased), "if you aren't writing about the most interesting point in your character's life, why?" Doom 2016 stands in antithesis to this saying, in that everything described about the Doom Slayer's backstory is more interesting than anything that's going on in the game. Which might have been avoided as a problem, except...

-The story feels slapped together haphazardly, as if they were making things on as they go. Argent D'Nur is never mentioned until about the last 10% of the game, yet is a vital component of the worldbuilding. That the Doom Slayer is the same character from the original games is never confirmed in the game itself, it's confirmed in Quake Champions. And there's the fact that despite sharing that continuity, the game is yet another rehash of the original game. I've said that a simple story told well is preferable to a complex story told poorly, but D2016 is a simple story told poorly - the worst of both worlds.

Worgen said:
And the annoying parts of 2016's story weren't in your face enough to really force it. Like the Doomslayer being the super special thing, I have a thing about that kinda characterization, it annoys me when you play the super special and the game really pushes it. Like you are the author's baby who is the bestest super baby ever and everyone knows it. Halo 3 kinda did that where it seemed to go from the right guy in the right place with the right tech to almost a religious viewing of the Master Chief.
I don't mind DS being "the special" in the game. It's patently absurd enough for the plot point to work, and gives in-universe reasoning as to why he can do the things he does, whereas something like Half-Life for instance operates on the principle of "just because" (as to why Gordon isn't dead within 5 minutes). That said, I think it would have worked better if DS was one of the Night Sentinels or at least from Argent D'Nur rather than the original Doomguy. It's a more interesting backstory for starters, and could further justify his apathy to what's going on around him.

Also, never got a sense of John being viewed religiously. With awe, sure, but not religiously. Not unless you include the "demon" moniker used for Spartans by the Covenant.

Meiam said:
Plus with the angel being introduced it feel like there's going to be more story/conspiracy this time around, which, no, not necessary. Keep it simple, I don't need much reason to rip and tear.
Frankly, I'm astounded it took them this long to include Heaven.

And speaking personally, I'd like more reasons to kill demons than "demons are bad so you should kill them." I can be forgiving of the original games for their lack of story given when they were made. I can even forgive Doom 3 for being a reboot because it had a clear angle within it. But by 2016, you're running out of excuses.
No, something like Halflife gives a reason for him to survive. For one hes got a good hazard suit, for two we have heard it be referenced that Gordon goes to the range which implies he knows how to use a firearm.

The 'demon' moniker was mainly used for the Master Chief since he destroyed the ring which the covenant viewed as a religious artifact, I don't recall them calling him it in Halo 1 or Reach, they might have but I don't recall. In Halo 3 though Cortana says that she saved the MC because she saw something special in him instead of him being the tool they needed in a situation. Reach also does something similar to this with Cortana, instead of just being a ships ai, shes suddenly a really special ships ai that is precious cargo.
 

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Worgen said:
No, something like Halflife gives a reason for him to survive. For one hes got a good hazard suit, for two we have heard it be referenced that Gordon goes to the range which implies he knows how to use a firearm.
The hazard suit was designed "to protect them from radiation, energy discharges, blunt-force trauma during the handling of hazardous materials, and the effects of traveling to Xen as part of Survey Teams." It's not combat armour. And even if it was, using guns on a firing range isn't the same thing as being a trained soldier. In HL2, the absurdity is even pointed out by Breen at Nova Prospekt.

The 'demon' moniker was mainly used for the Master Chief since he destroyed the ring
No, that's wrong. The "demon" moniker was used by the Covenant to denote Spartan-IIs. Mainly by the sangheili, which used the term out of both loathing and respect.

See: https://www.halopedia.org/Covenant_religion#Demons

In Halo 3 though Cortana says that she saved the MC because she saw something special in him instead of him being the tool they needed in a situation.
That's a reference to when Cortana chose John as her host in 'The Fall of Reach', when she and Halsey evaluated the Spartan-II profiles. It's also a reference to the coin toss Halsey used for all the recruits, since the Spartan-II Program only had enough resources for 75 candidates as opposed to the surveyed 150.

Reach also does something similar to this with Cortana, instead of just being a ships ai, shes suddenly a really special ships ai that is precious cargo.
Cortana was always special, since she was developed from a flash clone of Halsey as a third gen "smart" AI. That, and she was planned to be part of Operation: RED FLAG from the outset.
 

meiam

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Hawki said:
-Technically it does slow the action, in that to get the story, you need to stop and read tablets. This being a visual medium. There's certainly games that can pull it off, but this game isn't one of them. "Show, don't tell." And if you are telling, at least try and make it engaging. It works for BioShock for instance because what happened in Rapture is a mystery the player has to solve. It even worked in Doom 3 because while we know what's happened, we're at least led in to see how it happened. Doom 2016, there's no ambiguity outside the character himself.

-There's a saying in writing that goes (paraphrased), "if you aren't writing about the most interesting point in your character's life, why?" Doom 2016 stands in antithesis to this saying, in that everything described about the Doom Slayer's backstory is more interesting than anything that's going on in the game. Which might have been avoided as a problem, except...

-The story feels slapped together haphazardly, as if they were making things on as they go. Argent D'Nur is never mentioned until about the last 10% of the game, yet is a vital component of the worldbuilding. That the Doom Slayer is the same character from the original games is never confirmed in the game itself, it's confirmed in Quake Champions. And there's the fact that despite sharing that continuity, the game is yet another rehash of the original game. I've said that a simple story told well is preferable to a complex story told poorly, but D2016 is a simple story told poorly - the worst of both worlds.
I mean, you didn't have to read those tablet, could have just zoomed right past them. The story is essentially, corporation is using hell for energy, they opened a portal on mars, now demon are pouring out. I don't know what more reasons you need to kill demon than the fact that they're killing every human they come across. Kinda self explanatory (I'm so glad the doomslayer doesn't have some sappy backstory about demon killing his wife or w/e, really really really hope eternal doesn't insert one).

The backstory of the doomslayer is playable. It's doom 1 and 2. That's the whole point. The entire legend you can learn about in hell is literally about the previous games(it's also the confirmation that he's the same character). And I don't know why you think 2016 was an uninteresting part of the doomslayer story, his story has pretty much always been the same, demon show up, he rip and tear them.

Personally I think doom 2016 story is far better than 90-95% of games story.
 

Worgen

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Hawki said:
Worgen said:
No, something like Halflife gives a reason for him to survive. For one hes got a good hazard suit, for two we have heard it be referenced that Gordon goes to the range which implies he knows how to use a firearm.
The hazard suit was designed "to protect them from radiation, energy discharges, blunt-force trauma during the handling of hazardous materials, and the effects of traveling to Xen as part of Survey Teams." It's not combat armour. And even if it was, using guns on a firing range isn't the same thing as being a trained soldier. In HL2, the absurdity is even pointed out by Breen at Nova Prospekt.

The 'demon' moniker was mainly used for the Master Chief since he destroyed the ring
No, that's wrong. The "demon" moniker was used by the Covenant to denote Spartan-IIs. Mainly by the sangheili, which used the term out of both loathing and respect.

See: https://www.halopedia.org/Covenant_religion#Demons

In Halo 3 though Cortana says that she saved the MC because she saw something special in him instead of him being the tool they needed in a situation.
That's a reference to when Cortana chose John as her host in 'The Fall of Reach', when she and Halsey evaluated the Spartan-II profiles. It's also a reference to the coin toss Halsey used for all the recruits, since the Spartan-II Program only had enough resources for 75 candidates as opposed to the surveyed 150.

Reach also does something similar to this with Cortana, instead of just being a ships ai, shes suddenly a really special ships ai that is precious cargo.
Cortana was always special, since she was developed from a flash clone of Halsey as a third gen "smart" AI. That, and she was planned to be part of Operation: RED FLAG from the outset.
All that you described would also be useful in a combat suit, the bleed over is understandable and easy to hand wave. Yeah, just going to a firing range doesn't make someone an expert but its better then nothing and suddenly being an expert like in some games. Plus you could also say the suit works great to help stabilize his firing so he never really loses control of the weapon.

In the first Halo they call you a cyborg but not a demon. They don't start calling you a demon till Halo 2. So, I'm going with all that being expanded universe bs and therefor not counting it.
https://halo.fandom.com/wiki/Unggoy/Quotes

That still makes it sound like Master Chief is the super special, not just the right guy in the right place with the right tech, which is vastly more interesting.

No, in the first Halo she was just a ships AI. Highly advanced but just a ships ai. The most important thing she had in her databanks was the location of earth, which meant that capture of her was unacceptable since it would tell the covenant where earth was. They added all the other stuff in Reach to make everything more super special and give a feeling of destiny to everything.
 

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Squilookle said:
Doom is like Mario.

People aren't here for the story. They're here for the gameplay.
That isn't an unreasonable statement to make. If it was a statement made on the series based purely from Doom 1 to Doom 64, I'd agree with you personally. I'd even agree with you if extending it to the original run of Doom novels.

Problem is with Doom 3, we're at the point where story can't be ignored. Whatever one thinks of Doom 3, both in it and its EU, there was a clear focus on worldbuilding. I can't call D3's story anything more than decent, but it was at least congruent. Mars City felt like an actual Martian base (which is why Hell 'spilling over' works so well atmospherically), and the worldbuilding, while nothing spectacular, was congruent, and revealed at an appropriate pace. Also helps that the novels were much better than their predecessors, and fleshed out the setting even further.

So that leaves us with Doom 2016, and if I'm comparing it to Doom 3, it's so bizzare. On one hand, its worldbuilding hints at more interesting cosmology than D3 (ages of Hell, Argent D'Nur, the Seraph, etc.), yet presents it more poorly. I've already pointed out the gaffs in how it's done, but the difference is that in D3, I could tell that the writers at least cared, whereas in Doom 2016, I don't get that. And I get that this is Doom, where one of its founding fathers compared story in gameplay to story in porn, but John Carmack isn't part of Id anymore, and even when he was, D3 at least partly rejected that ideology. Doom 2016, on the other hand, simultaniously wants to hint at a larger setting, yet also mock the very idea of trying to get engaged in that setting, given how even if the player is interested, the Doom Slayer sure as hell isn't.

Is that a pun? I don't know. Just like I get the sense that the writers didn't know what they wanted either. Which is why I'm a bit more hopeful for Doom Eternal because it's at least introducing something new in terms of context.

TL, DR, even if story isn't the point of Doom, Doom has nevertheless offered story since D3. It's legitimate to evaluate that story be it good or bad.

Meiam said:
I mean, you didn't have to read those tablet, could have just zoomed right past them.
Um, yes? I get a choice between poor story and no story. That isn't a point in the game's favour.

The story is essentially, corporation is using hell for energy, they opened a portal on mars, now demon are pouring out. I don't know what more reasons you need to kill demon than the fact that they're killing every human they come across. Kinda self explanatory
Motivations aren't the same thing as worldbuilding, nor the be all and end all of plot.

Of course, the fact that this is the same old shit we've done over and over (D1, D3, D 2016, and other games if you replace Mars with other locations) is another matter. D3 at least had the excuse of going for realism and being a hard reboot, while D 2016 doesn't. It's a soft reboot that does the same thing as its predecessors, and that it even WAS a soft reboot wasn't confirmed until after the game was released (unless I missed something).

(I'm so glad the doomslayer doesn't have some sappy backstory about demon killing his wife or w/e, really really really hope eternal doesn't insert one).
Oh don't worry, he's still torn up over Daisy. :p

The backstory of the doomslayer is playable. It's doom 1 and 2. That's the whole point. The entire legend you can learn about in hell is literally about the previous games(it's also the confirmation that he's the same character).
No. It isn't.

What does the backstory describe? It describes the Slayer tearing Hell a new one, especially after being visited by the Seraph. It details him felling the Titan, before finally being defeated and imprisoned in the tomb. It also describes the Night Sentinels, Argent D'Nur, and the Sentinel who lost his son and somesuch, which, prior to QC, led me to believe that the Slayer was that same person - a former Sentinel, and Argent D'Nur...ian?

Point is, nothing in the backstory mentions the previous games. It doesn't mention a different Mars, or Phobos, or Deimos, or a different UAC, or a different Earth, or Doom 64 (which leads into D 2016 better than Doom 2 IMO, but whatever), or anything like that, and the Doom Slayer doesn't seem perturbed at all that apparently more than one version of Earth exists in this multiverse. You might be able to leave it to interpretation, that we're meant to assume that everything in the backstory happened after the original series, but I have three problems with that.

1) The Seraph. He gives the Slayer a power boost of some sort. This isn't bad in of itself (I like this idea actually), but it means there's a disconnect between the Slayer and his old "Doomguy" persona. If you need to be powered up by an angel to do the things he does, then how was he able to accomplish similar feats in the old games? I get that there's a difference between defending Mars/Earth and rampaging through Hell, but he does rampage through Hell, at least three times. He defeats Cyberdemons 1v1 FFS!

2) There's clearly some kind of connection between the Slayer and Night Sentinels, or at least, it's heavilly implied to be. But by this chain of events, there can't really be. By the timeframe of D1, Hell will have already absorbed Argent D'Nur and gone about destroying everything else. So that moment where the Sentinels walk up to the Slayer is thus removed from a lot of its pathos...and this is a game where pathos is in very short supply already. Which isn't bad if it had gone fully comedic, but replaying that scene in my mind, it goes from something like "you have avenged us and Argent D'Nur, and we give you our silent thanks" to "hey, wassup, nice demon kill" Christ, even D3 did this better with the carving of the original Martian hero who used the soul cube.

3) I highly doubt there was some concrete attempt at ambiguity, because again, the Slayer was confirmed as the Doomguy later on...in a different game...in an obscure lore blurb...

If Id was going for ambiguity, then they screwed up. Either in the game itself, or in Quake Champions. However, the more likely scenario for me is that they left it ambiguous because they hadn't decided. Yes, they hadn't decided one of the core features of their main protagonist until after the story featuring said protagonist was released.

And I don't know why you think 2016 was an uninteresting part of the doomslayer story, his story has pretty much always been the same, demon show up, he rip and tear them.
Well, for starters, we didn't know that 2016 was a continuation of the story until after it was released. That, and it's a continuation that's based on doing the same thing we did in D1, D3, and arguably other games. And okay, fine, Doom isn't story-heavy, but it spends all this time describing far more interesting material, such as the Seraph, and Argent D'Nur, and yet we see nothing of it. And, fine, maybe we don't have to see something, but what we're left with is so lacklustre that it's hard to care.

Personally I think doom 2016 story is far better than 90-95% of games story.
Um, okay...

Look, to each their own, but Doom 2016's story actively irritates me. It isn't that it's lacklustre, it's that all the pieces were there for something interesting, yet it feels like it's also mocking the idea of getting invested in it at all. Like the writers were split into the old Carmack philosophy, and those who remembered that it's the year 2016, and that games have evolved from the days where plot boiled down to "demons are bad, shoot them." That, and Doom 3, which managed to tell a decent, if not great story.

Might not have minded so much if the gameplay didn't have its share of problems as well, but that's another issue.