lucky_sharm said:
There's a reason why choices and dialogue have become so limited nowadays now that games have voice acting in them. Back in old games where all the dialogue was just text you could probably make up dozens of scenarios and endings for quests. Now that voice acting is done for most games, they simply cannot afford to do all of that anymore. You just can't write 20 different dialogue options that all branch into different conversations and have your voice actors perform all of them and to do this for every NPC encounter that you have.
That picture, by the way, is incredibly overused and aggressively juvenile to boot.
Yeah, Im aware that devs are too lazy and cheap nowadays, Ive already outlined it.
By the way, I dont think "the reason why we have less choice (limited dialogue options) is because we have less choice (voiced character forced on you)" is a very compelling defence for where the RPG genre is heading.
The computers play the role in the current Bioware game, you just select the mood of the character. Even calling them "role selecting games" is overdoing it, since thats more like the old CRPGs. Now the role is almost entirely provided already leaving you to simply select the mood swings in conversations, which are now little more than cutscenes anyway.
Yes, having a more web like collection of conversation wheels would be harder to do, but thats why people play RPGs. Because they are made up of more than just "point the reticle at the waves of enemies and fire". Or at least they used to be. The future of the RPG genre is apparantly a cover based TPS with the already mentioned "mood selector".