Hjalmaror said:
What! no, i hope your being sarcastic. The conversation system is streamlined to the point of being "Dumbed down" as some people say. You only have three choises, good and helpfull, triyng to be funny and angry. The result is that you don't have eny freedome to choose a anwser you would like to say, but will most likely just choose the good responds thoughout the entire game being a paragon playthrough a lá Mass Effect.
There isn't a meaningfull choice as your saying the same thing in three very similar way. as i saw playng the demo several times.
According to the wiki, here are the dialogue options.
* Olive branch: Peaceful, diplomatic.
* Halo and wings: Kind, considerate.
* Comedy mask: Sarcastic, funny.
* Diamond: Charming. (Under review)
* Fist: Aggressive.
* Gavel: Pragmatic.
* Knife: Physical attack.
* Three arrows: Hawke decides.
* Head: Companion interaction.
* Heart: Flirty.
* Tick: Agreement.
* Cross: Refusal.
* Coins: Money related.
* Question mark: Investigate.
Now I didn't see all of those options in the demo, and as far as I was aware, the majority of the dialogue we could control was in the prologue. Y'know, the part of the game where you're learning what things do and it doesn't matter much if you muff a bit here or there? So I think it's being a little premature to assume dialogue won't make a difference.
Also, there is no paragon/renegade table in this game. Your companions operate on a sliding scale similar to DA:O's approval system. So picking the top right option might not always be the best case, depending on who you have in your party.