No, it is an attempt by me to give credit where credit is due. I'm not talking just about what could have been, but what was actually good in a game that I, for the most part, thoroughly disliked.KingsGambit said:So now it's the norm to judge games on what they could have been? Or maybe what they should have been? Or if the story was stellar, it doesn't matter that everything else was below par?
First and foremost a game needs to be entertaining and engaging. If it fails here the rest is irrelevant. If it succeeds here, we can forgive it a lot.
I said previously that this game is weird to me because I didn't just find things I liked about a game I hate, or find things I didn't like about a game I love, I found things I love and things I hate in a game.
Nothing more nothing less. There is value in the game.
As for the second part, it was. For me. It succeeded in a very Aristotelian relativistic way. It can be said to be bad in a sense if you consider it was of limited cathartic value to most people, but it wasn't bad period. I got a lot more out of it than I ever thought I would and this spiel is me trying explain what WAS good about it.
What was good lead to speculations about how the bad stuff could have been handled in such a way as to have made the game even better.