Look, in Mass Effect 2 (not counting DLC) I had 3 really interesting and cute female characters to potentially romance (there was almost a 4th but for some reason it couldn't happen no matter what dialogue options you chose with Samara). Each one was totally different, and felt like fully developed characters after having multiple conversations with them (they weren't shallow). I genuinely had difficulty ultimately choosing who to romance, and I felt bad when breaking the news on the other characters (I tried to do it nicely but Jack apparently did not take it wellKalosCast said:No, they didn't. They just didn't have romance options that you personally liked.BigZ7337 said:So in closing, while I have nothing against homosexuals (I'm absolutely for equal rights in all matters) or women, I feel like Bioware neglected the average male in the romance options.
Bioware ignored the "average straight male" (whatever that even means) by having Bisexual companions the same way Bethesda neglected "average law-abiding citizens" by having two of Oblivion's four major side-quest groups being about stealing and killing.
If I'm being completely honest, the female character I wanted to romance the most was Hawke's sister, though her development was limited when Bioware decided to reduce the already small pool of characters to make it easier on themselves. I'm not saying I approve of incest, but as I didn't experience any of the background of them growing up, she didn't feel like Hawke's sister. The character just seemed to be an interesting and attractive female to my eyes.
I never said that Bioware ignored straight male gamers, I just said they didn't provide enough options. The ultimate goal for a successful Role Playing Game is to inject the player into the game world and genuinely have them care about the story and the characters. In Dragon Age 2, at least for me, Bioware completely failed. The limited romance options for straight males wasn't the main cause for this failure, but it did add to it.