You know, i'm one of the few people who didn't hail DAO as the be-all-and-end-all of gaming. The DND combat mechanic is unfriendly and seems to be shockingly based on luck (Most DND games i played such as NWN ended up like this: *Parry* *Parry* *Miss* *Fail* *Parry* *Rat hits you for 10 damage, you die* .... )and i hope it gets the same treatment the ME franchise did. I loved ME1's story and lore and universe but hated the combat, with a vengeance. Not a shooter, not an RPG, just an ugly blend of the two. ME2 kept the amazing story and universe but made up its mind to be a shooter. Great. Some sort of overhaul like that would be super for the combat mechanics, particularly for the console port which as i gather seemed to be 'part DND part hack n' slash' because they couldn't implement isometric view or pause the action. Hmm.
As for the character backstory aspect, i like my character to have a fleshed out backstory. I just cannot get behind the wheel of a faceless nothing that you have to assume has some sort of very brief backstory shovelled down your neck in a 30 minute intro. It feels weak. I felt no real reason to join the reason or any reason to fight the darkspawn in DAO. I was just going about my business and this douchebag goes YOU! JOIN US! FIGHT THESE! GOGOGO! Why would i care about any of that? Darkspawn hadn't bothered me or my character and now i'm being forced to fight them. That irritated me to no end. In fact, lack of any real motivation for pressing on is what made me not actually finish DAO. I just didn't care. The "archdemon" (sorry, dragon?) made for a pretty poor Big Bad. It's not like some supervillain taunting you that you have a real specific grudge against. Not like Saren in ME1, for example. I wanted to take him down because i - and my character - had a personal vendetta. You get a brief snippet of the Arch-Demon in a dream and that's it. Big fucking woop.
As for the character backstory aspect, i like my character to have a fleshed out backstory. I just cannot get behind the wheel of a faceless nothing that you have to assume has some sort of very brief backstory shovelled down your neck in a 30 minute intro. It feels weak. I felt no real reason to join the reason or any reason to fight the darkspawn in DAO. I was just going about my business and this douchebag goes YOU! JOIN US! FIGHT THESE! GOGOGO! Why would i care about any of that? Darkspawn hadn't bothered me or my character and now i'm being forced to fight them. That irritated me to no end. In fact, lack of any real motivation for pressing on is what made me not actually finish DAO. I just didn't care. The "archdemon" (sorry, dragon?) made for a pretty poor Big Bad. It's not like some supervillain taunting you that you have a real specific grudge against. Not like Saren in ME1, for example. I wanted to take him down because i - and my character - had a personal vendetta. You get a brief snippet of the Arch-Demon in a dream and that's it. Big fucking woop.