Dragon Age 2

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minispike47

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Aug 15, 2008
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In response to B.
I didn't like the fact I was constantly pressing the attack button. In fact I was so annoyed that I made a thread announcing my opinion. However, after re-playing the demo as a mage, it felt alot better.
I've pre-ordered it and I cannot wait, i'm glad I replayed the demo through, otherwise I might not have bought the game.
 

Israirie

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Apr 17, 2010
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tghm1801 said:
Israirie said:
Hopefully better than DAO's badly written illogical plot which contained some of the most moronic irrational villains I've ever borne witness to.
There were villains?
The only ones I noticed where the Archdemon and Teryn Loghain. lol
Yeah well exactly. An evil dragon with apparently no real motive to destroy all humans other than 'cause it's cool (the game has thousands of lines of dialogue and this is basically it as far as the Archdemon goes), and Loghain the idiot who makes an absolutely suicidal tactical decision in order to get into power, attempting to destroy the best (only) chance of success against an overwhelming enemy, making his political ascent rather redundant and literally short lived had he succeeded. What a pure unadulterated retard.

I'd really love to see an enemy with an actual motive and intelligent thought processes in DAO2. Someone who, even though you know they are evil, you can at least on some level relate to their way of thinking and understand why they are doing what they're doing. This kind of shit is basic for a decent villain.
 

bossdirge

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I also went from a must buy to "meh". It's seems very generic, the animations between scenes are on par with Deathspank, as in I said, "wow that looks cheap". The art in general looks to slick and stylized now, almost like a bad comic book. The combat, well it's still pretty much the same except now I am wearing out the x button on my controller because basic attacks are now button mashing.

I was going to wait and buy this early, but instead I am going to get mass effect 2 today and Dragon Age can wait.... a while.
 

ultrachicken

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darth.pixie said:
Where are you getting the idea that most people are turned off of the game based on the demo? There's no way to know that.
Well, I read the posts in most of the threads. There have been a lot of threads. And talked to some friends who cancelled their pre-order. There were more of those who didn't like it than the others, in my experience. I'm not saying there no one liked it at all, it's just that they were in a slight minority.
The Escapists members also tend to dislike CoD, but there are obviously a lot of people who like it. That's purely anecdotal evidence you have, and the only thing anyone has at this point is anecdotal evidence, so claims that most people loved the demo/most people disliked the demo don't hold any weight.
 

ultrachicken

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bossdirge said:
I also went from a must buy to "meh". It's seems very generic, the animations between scenes are on par with Deathspank, as in I said, "wow that looks cheap". The art in general looks to slick and stylized now, almost like a bad comic book. The combat, well it's still pretty much the same except now I am wearing out the x button on my controller because basic attacks are now button mashing.

I was going to wait and buy this early, but instead I am going to get mass effect 2 today and Dragon Age can wait.... a while.
Wait, you're telling me that changing the art style so that the game doesn't just look like a lord of the rings knock off makes it more generic? I don't understand.

There is a setting in the full game which allows you to switch to auto attack.
 

McNinja

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Israirie said:
tghm1801 said:
Israirie said:
Hopefully better than DAO's badly written illogical plot which contained some of the most moronic irrational villains I've ever borne witness to.
There were villains?
The only ones I noticed where the Archdemon and Teryn Loghain. lol
Yeah well exactly. An evil dragon with apparently no real motive to destroy all humans other than 'cause it's cool (the game has thousands of lines of dialogue and this is basically it as far as the Archdemon goes), and Loghain the idiot who makes an absolutely suicidal tactical decision in order to get into power, attempting to destroy the best (only) chance of success against an overwhelming enemy, making his political ascent rather redundant and literally short lived had he succeeded. What a pure unadulterated retard.

I'd really love to see an enemy with an actual motive and intelligent thought processes in DAO2. Someone who, even though you know they are evil, you can at least on some level relate to their way of thinking and understand why they are doing what they're doing. This kind of shit is basic for a decent villain.
It's a bit more involved than that, but I get what you're saying. Loghain was pretty much pants-on-head-retarded for no real reason other than the fact that he was obsessed with the Orlesian threat that wasn't there. The "Evil Dragon" is actually an old god or something like that who went insane and now has a general dislike of everything.
 

-Drifter-

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Traun said:
-Drifter- said:
A) It's all just action and fighting!
Believe it or not, but some people enjoy more slow-pace tactical combat than an action fest.
Well I'll grant that DA:O was more slow paced, but tactical? No. DA2's combat isn't perfect either, what with everyone taking about a million hits to kill, but you have more control over your actions and attacking yields more immediate results, and as far as I'm concerned that's a plus. And besides having control over your individual swings, things seem fairly unchanged.
 

CATB320

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Jan 30, 2011
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I like pretty much all the changes that have been made. The combat is more exciting, the graphics are certainly nicer, and I love the new dialogue system.
I just don't enjoy rapidly mashing A for like ten minutes per darkspawn.
 

p3t3r

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ultrachicken said:
In response to B), they didn't actually change the combat very much, they just gave it some better animations and made your button presses yield an immediate response from the character. It's still just as tactical as ever.

The only evidence I see that the game has been dumbed down is the removal of displayed numbers representing damage and health, though I imagine that the full game has settings to change that, and it really isn't a big deal anyways.
you can change it i was looking at the options and it said display number damages or something. wouldn't let me change it though.

i like the dioglue thing better then before especially now that your guy talks. i don't know why they even bothered having options though i went the sassy path the whole demo.
 

webby

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Sep 13, 2010
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I'll be honest here, I'm unsure what all the fuss is about. Sure, combat has been altered slightly but on the PC its still the same basic system. Set your party up, pick targets, send in the tank, keep the healer safe, begin DPS, pause and reassess/reposition every now and then, win fight, move on. I can see how the lack of an auto-attack is a pain but it will be in the full game (apparently) so its a spurious argument. The only real difference I noticed was that some of the animations were a bit more flamboyant and the delay between button press and action was slightly reduced (although you still have to be careful when it comes to last minute potions). The lack of the tactical camera view was also a let down but with that only being the demo I aren't sure if it's in the full game or not (I remember hearing mutterings that it was).

Bows are actually useful now so there's that, my only concern there was that they seemed to have a lot in common with mages due to the whole ranged attack that does area of effect damage and can perform crowd control duties. Time will tell if that is the case though. Mages are always going to be a powerful character, high level mages always are in these games. Warriors still seem to be a simple to use and effective character too so I feel the balance is actually better in this one and each class is more defined, but with only a short period of gameplay that is hard to judge.

As for the conversation options, I can see how not knowing exactly what you'll say is bothersome from an role playing standpoint but if you care about role playing that much just pass it off as it being a second hand version of the events. You can still pick the type of character you are (aggressive, comical, pure as the driven snow etc) so you can justify it as being the little dwarf getting the exact wording wrong but the important details right. Plus, even when you know exactly what is going to be said judging how people react can sometimes be a roll of the dice so it's hardly disastrous.

As for things like the talent trees, well playing a small chunk of the demo left me vaguely unsure how that is going to play out so more time needs to be invested in the full game before I can truly state my opinion. Giving quicker access to a variety of abilities without having to invest heavily in one system seems like it might create more customisable characters though which is a bonus.

tl;dr? Things aren't that different as far as core mechanics though, only the visuals have changed any significant amount. Other things are a bit more wait and see.
 

MisterShine

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Mar 9, 2010
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I'd like to start off with YES I am a jerk for not reading any posts but the first and this one below.

webby said:
. The lack of the tactical camera view was also a let down but with that only being the demo I aren't sure if it's in the full game or not (I remember hearing mutterings that it was).
There is no isometric view, however for the PC version the camera will swing out much farther in the full version of the game. I too lament this :(

OT: The only other change I heave a heavy sigh about is the new art direction for the Darkspawn and some of the animations. They look less like the intimidating monsters and more cartoonishly ridiculous. However they aren't the main threat of the game like last time so maybe that was intentional? I just can't imagine a scene like the Broodmother from the first game being anywhere close in creepiness to a similar event in the second one.

Also I for one like the dialog wheel for 2 main reasons:

1. There are at LEAST a dozen times in Origin where I would pick what I thought was obviously a snarky/sarcastic remark and the person I was talking to would take me dead seriously, and I'd either end up seriously upsetting/attacking someone that I meant to only lightly jibe. Thank god that won't happen anymore.

2. Hugely increases replay value. When every option is spelled out the first time, I read every option and I know exactly what my options are the next time through the game. This hurts replay value for me quite a bit, a fact I didn't even realize until I replayed ME the second time as Renegade and was like "Hey! this is like a whole new script! Sweet!!"
 

bossdirge

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Jan 28, 2011
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So bi
ultrachicken said:
bossdirge said:
I also went from a must buy to "meh". It's seems very generic, the animations between scenes are on par with Deathspank, as in I said, "wow that looks cheap". The art in general looks to slick and stylized now, almost like a bad comic book. The combat, well it's still pretty much the same except now I am wearing out the x button on my controller because basic attacks are now button mashing.

I was going to wait and buy this early, but instead I am going to get mass effect 2 today and Dragon Age can wait.... a while.
Wait, you're telling me that changing the art style so that the game doesn't just look like a lord of the rings knock off makes it more generic? I don't understand.

There is a setting in the full game which allows you to switch to auto attack.
So bigger boobs and an army of the undead that look like they are coming home from a rave make it less of a knock off how? It's still a standard story, but they are trying to make it appear as something it's not. And what it's not is orginal in any way. It's like when people stop buying a comic and all of a sudden they "re-imagine" spiderman or something. Booooring.
 

ultrachicken

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Dec 22, 2009
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bossdirge said:
So bi
ultrachicken said:
bossdirge said:
I also went from a must buy to "meh". It's seems very generic, the animations between scenes are on par with Deathspank, as in I said, "wow that looks cheap". The art in general looks to slick and stylized now, almost like a bad comic book. The combat, well it's still pretty much the same except now I am wearing out the x button on my controller because basic attacks are now button mashing.

I was going to wait and buy this early, but instead I am going to get mass effect 2 today and Dragon Age can wait.... a while.
Wait, you're telling me that changing the art style so that the game doesn't just look like a lord of the rings knock off makes it more generic? I don't understand.

There is a setting in the full game which allows you to switch to auto attack.
So bigger boobs and an army of the undead that look like they are coming home from a rave make it less of a knock off how? It's still a standard story, but they are trying to make it appear as something it's not. And what it's not is orginal in any way. It's like when people stop buying a comic and all of a sudden they "re-imagine" spiderman or something. Booooring.
The new darkspawn look very little like the bad guys in LoTR, and DA2's story does not focus on the darkspawn very much.

How are bigger boobs such a prevalent feature that they make you want to avoid the game? You're making a mountain out of a mole hill.

No, it's not original, but what is?
 

Dr. wonderful

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Dec 31, 2009
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BigKush said:
Dr. wonderful said:
Dude.

Look, I'm on the bioware fourm 24/7, couldn't you just posted it on the site?
You act as if he created the thread for you and you only? What the hell is wrong with posting it here?
1) I don't "act" anything. I'm pointing out that I'm on the bioware fourm.
2)Speaking of the fourms, you can actually talk to the developers and they are willing to listen and weigh in on the topic.
3) 3, The escapist is like a pot of batter, why would you want your questions mix in and lost?