Legion said:
I agree that the dialogue wheel does have more disadvantages than advantages, as far as personalisation and character creation goes.
I am not sure I'd called a human protagonist lazy though. They have limited manpower and resources, as well as a time frame. If they feel that those resources are better spent elsewhere than on creating more variety, then that's not necessarily laziness (although it definitely feels like a step backwards from Origins).
To quote Allan Schumacher who is the "Technical QA analyst for Dragon Age" (whatever the hell that is). His response to somebody saying it was lazy on the forums was:
"Define lazy.
Actually don't. You can hate our decision, but just call a spade a spade and say you don't like the decision we made. If you think I'm "lazy" then you don't know me, nor my colleagues.
We aren't sitting around with our feet up drinking cognac going "Good show mates, now that that's resolved there's not much to do but sit around and enjoy the sun!"
I'm willing to buy that as a legitimate excuse than people saying "catering to the majority" (<-does this statement even meaning anything anymore?)
The reason why (in my logic) I think the laziness accusation is legitimate, even considering Allan's defense, is because - they did it in DA:O. Why don't they do it again? 'Bacause no one wants to play as other races'? Frankly, I don't think that's a good excuse.
ThriKreen said:
Tohuvabohu said:
People call it 'catering to the majority.' I call it laziness.
Ah yes, working for 2+ years on a game, overtime, getting sick from bad crunch food and having to go to the ER, getting worried over performance reviews, end up stocking up to 30+ vacation days due to never having any time off due to deadlines and such.
Only to see that 70% of your player base never touches 10% of your game, so you decide to cut that 10% the next time around.
Sure, laziness.
Hold on, you're talking about DA:O right?
And how all that work and care they put into the non-human races went allegedly unappreciated?
And their respsonse to this was to cut out those races as being playable entirely in the sequel, because fuck the 30%?
So.... Yes, laziness????
Even if that's not your point, let me tell you, I actually did play as non-human characters in DA:O and never as a human one. So all that work and meticulousness they put into DA:O -all that crunch time, and care and detail they poured into their game beyond the Origin stories- was very much appreciated by me. You may not know this, but DA:O is one of my most favorite modern RPG's made and I love that game to death even with all it's flaws.
What you're saying sounds to me more like "70% of the playerbase didn't care about the other races, and neither should you."
Like I said earlier, you could play as other races in DA:O, now you cannot. Why?
Because they don't care?
Because time and resources?
Because deadlines?
All that means is, Bioware didn't view choosing non-human races as a big deal. They didn't want this feature to return. They didn't view it as important enough to improve on. They couldn't think of a way to make playing as other races more appealing.
So now we go from having 3 playable races, with hundreds of things to say and complete control over your dialogue to one playable race, with a few things to say, and partial control of your dialogue.
No matter which way you slice it, it ultimately always comes down to this. It's disappointing. And I think it's lazy. Sorry?