Perhaps, but I would characterize my attitude as not taking the news at face value.Draech said:Hey man I think you just proved Revnaks first point. You are getting information that is positive, but rejecting it in order to fit a predetermined result.alphamalet said:One can hope for sure, and I definitely hope this is the case. Still, I am very apprehensive. It's one thing to come up with a great idea, but it's another thing to implement it. It all is going to depend on how will Bioware can plan and manage their assets.Daystar Clarion said:Surely spending longer in pre-production means the team working on DA3 can distil what they want to do with the game, instead of it being a rushed mess like DA2?alphamalet said:There is a difference between production and pre-production, and the article clearly states that Inquisition hasn't entered production yet.Daystar Clarion said:Actually, the game has been in development for at least a couple of years now...alphamalet said:Bullshit. The game hasn't even entered production yet
Honestly, I hope the game gets delayed. Bioware has been around for a while, but producing a game with a scale they are claiming it has seems a bit ambitious to say the least. After all, it took them 5 years to make Dragon Age Origins. We will see though. I'm not convinced they can do it, but I'll be the first to admit that Bioware's recent endeavors have made me very cynical.
You do it here as well.
I am sorry, but please show me the source you have giving you actual insight to size of the lvls. You dont. You are following a predetermined conclusion.I seriously doubt that one level exceeds the entire size of Dragon Age Origins. Bullshit.
Also I would like to point out a major part in the DA:O long development time was the engine. They made the Eclipse Engine for DA:O, and new engine development will always increase the development time by alot (generally 2-3 years if you are working from scratch).
Also you need to understand how big a part of the process preproduction actually is.
http://www.vg247.com/2012/07/12/dishonoreds-owes-its-existence-to-years-of-pre-production-says-arkane/
http://www.pocketgamer.biz/r/PG.Biz/Lady+Shotgun+Games+news/news.asp?c=40556
Much like movies preproduction is a much more time and ressource consuming step than actual production.
Like I said, they are touting the writer that wrote the disjointed plot of Dragon Age II. Sure, he was involved with Dragon Age Origins, but for me Dragon Age II's story is a major black mark.
They claim we will have more customization, yet take away the ability to pick our races (something important enough that Bioware thought they should market the multiple "origin stories" as the subtitle of Dragon Age Origins).
Yes, a game spends a lot of time in pre-production, but think about the gravity of the statement the guy from Bioware makes. One level is bigger than Dragon Age Origins. One Level! I don't think it is unrealistic or unfair to be skeptical about the final scope of the game, even if they are starting with an already finished engine.
You're basically asking me, "Where's the beef," when it comes to my arguments. That's fair, I don't have really any source to cite. However, I'd like to ask Bioware, "Where's the beef," on some of their claims. Not everything you plan in pre-production makes it into the game. It just doesn't. I'm not inclined to believe it until I see some sort of demo. As of now, I would characterize this "positive news" as hype, nothing more. That's fine, but I resent the accusation that I'm some sort of sad person looking for something to hate. That's why I was agitated with the original post I responded to. What I'm trying to do is use the information around me, my knowledge of game development, and the history of Bioware's recent games to affect my reaction to the information we've been given thus far. Dragon Age II got a lot of hype that masqueraded as "positive news", and look how that game turned out. I don't think my skepticism is as unjustified as it is characterized to be.