Dragon Age and Blood Mages

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justjrandomuser

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Jul 27, 2010
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At first I thought perhaps it was just me since I have never seen anyone else mention it, but after verifying I had taken my medicine as prescribed I feel compelled to mention it.

Blood Mages. Dragon Age created the whole Blood Mage concept, and then they dedicated no small amount of play time clueing the the player into the all important details. Things like you can control peoples minds, its universally feared, etc etc... Then they actually let the player adopt the specialization if they are mage. Now I don't misunderstand me, I applaud this move because honestly after hearing about Blood Magic the first thing I wanted to do was slit my wrists and summon demons from the Fade.

What stuck out like a sore thumb was the feeling that the ability to pick the Blood Mage specialization was shoe horned in at the last moment. You can pick the specialization for yourself or any other mage in your party, but nothing in the game seems to account for this. Characters and dialog choices remained ignorant of the fact that you yourself had chosen to practice the dark arts. In Origins I just sort of let it go and chalked it up to an oversight. Then Awakenings was released and again it was the same thing. Blood magic is evil, all Blood Mages must die etc etc... and no regard is given to whether you are actually a practicing Blood Mage.

Now with Dragon Age II the Blood Mage specialization remains unnoticed. It actually seems somewhat worse in the latest game with dialog choices that allow you to outright condemn the practice as a whole without any sort of acknowledgement of the blood on your own hands. It feels like they really missed the opportunity to take advantage of customizing dialog to the players choices.

Why is it I haven't seen anyone else bring this up? Am I the only one that was a little frustrated at this missed opportunity for the 3rd time?
 

Korten12

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Blood mages were around before Dragon Age. Hell, as far as I know Avatar: The last Airbender technically had them before in a form. Since one of the Water Benders could bend blood, known as Blood Bending.
 

FoolKiller

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Being a master of logic myself, I just found the most obvious explanation for it. I considered it as a necessary evil type of thing. Sort of how police who are sworn to protect may end up killing people.
 

Zechnophobe

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It does seem like an odd afterthought. Especially given that they aren't... well... all that impressive.

The idea from DA:O that they summon demons into the bodies of the dead is completely missing in DA2. That is, you no longer have different undead based on the type of demon summoned into them.

It is sorta sad to me.
 

ctuncks

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justjrandomuser said:
Blood Mages. Dragon Age created the whole Blood Mage concept
Dragon Age did not create the blood mage concept it has existed for far, far longer. http://tvtropes.org/pmwiki/pmwiki.php/Main/BloodMagic
 

Double A

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Jul 29, 2009
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No, I think there was a part at the end of the Circle Tower where you could say you're a blood mage, at which point every Templar and Circle Mage (including Wynne) will go hostile.

So, yeah, you can mention it, but only one time, and that will most likely result in instadeath (a bunch of heavy armor mooks + a veteran DPS guy + their boss + a boss mage + 3 mages in the other room).
 

FavouredEnemy

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justjrandomuser said:
Why is it I haven't seen anyone else bring this up? Am I the only one that was a little frustrated at this missed opportunity for the 3rd time?
It is one specialisation of nine in a game that scarely mentions the distinctions between classes as is. Writing in different dialogue - especially such intimately game-changing dialogue as you would need if you were a blood mage - would be far too much work. And to be honest, Dragon Age 2, even though I love it, was clearly a rushed game. Just look at that cave you have to trawl through 20 times during the course of the game.

What surprises me is that it's an option to learn at all. Or in the case of DA:O, that you can teach it out to, say, Wynne.

Not a missed opportunity - a stupid, pointless one to put in there at all.
 

Caligulust

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The game seemed to be so anti mage anyways, I wasn't so much bother by that.
What bothered me more though was
nearly every mage in the game turns out to practice blood magic and be possessed by demons. Why did it take more for me to become one in Origins than in two? It seemed more like a club than a forbidden art. But I guess if all of the cool kids are doing it...
 

Biosophilogical

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FoolKiller said:
Being a master of logic myself, I just found the most obvious explanation for it. I considered it as a necessary evil type of thing. Sort of how police who are sworn to protect may end up killing people.
Actually, if you talk to Duncan during the Mage origin story, and you get onto the topic of blood magic, he'll suggest that it is dangerous, but it has its uses. So in the first game, at least, the blood mages are either a Warden or a sort of 'honorary warden'. Also, most people who see you use blood magic end up dead.
 

Free Thinker

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It did become old rather quickly. It's hard to be believe that mages, who are already awesome, have to resort to Blood Magic to kick a few zealot asses. With about 75% of the Circle being Blood Mages and Anders being crazy, it was hard not to help with the Right of Annulment.
 

justjrandomuser

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Ain't it the truth!

It just seems like they built in dialog for all the other choices in the games including Race in the earlier ones, so why not the extra two steps of having characters recognize it. Heck they probably could have allowed it to be a little stronger and balanced it with limitations in choices later on based on the stigma of being a Blood Mage.
 

justjrandomuser

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Yea, the ability to make Wynne a Blood Mage made no sense to me. Whats funny is that in some of her dialog she outright condemns it even though you have her spec'd in it. Hypocrite much old woman?
 

Hiphophippo

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You make interesting points but I'm also chiming in to say that blood magic is old as dirt. Though my first game experience with it that I can recall would probably be out of a Swords and Sorcery DnD 3.0 supplement. Shit if I can remember what it's called though. Sure would be cool if some avid DnD like myself had the book and could remind me.

hint hint
 

AlternatePFG

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Actually, I believe there is a line for your character in Awakening if you give Anders the blood mage specialization in Awakening correct me if I'm wrong, but that's about it.