Triangulon said:
1) What is the inventory system like? I have heard there is no armour management on NPCs.
Truth, more or less. You can put runes into armor like Awakenings but their overall armor is theres to upgrade when they choose, either during level up or during the time-skips. The inventory system works in a similar system to DA:O. Enemies drop items like armor and weapons and potions and junk, and you only have so much bag space to hold them. Now thankfully, there's a 'junk' tab that is basically useless stuff that sells, along with sorting your items by armor/weapons/accessories/potions/junk. Even though only one kind of armor is good for you (since Hawke can only wear armor designed for whatever his class is, or at least wouldnt be good for you to wear them), the other kinds of armor still drop anyway for you to sell. Or if you wanted to get the stats necessary (like Magic for wearing a robe), you could do so and wear it anyway. Personally, I've noticed more different-looking and cool armor in DA2 than I saw in DA:O
Triangulon said:
2) What is the stat management like? Can you calculate damage, attack speed, accuracy etc? It was possible in DA:O with some digging!
Exact same stats as origins, but now each is clear on what they do, and each class is more single stat focused. Mages want magic, rogues want dex, warriors want str. Though you have to balance that out with what you need from a few of the other stats. Also, each shows a number next to it as the stat increases what affect it will have. Increase your Con, it shows your new health pool. Increase your str, shows your new dps. You can see all the exact changes when you put the points in
Triangulon said:
3) Was the regenerating health in the demo due to low difficulty level?
That is only during the Varric-overtelling the story parts. I'm playing on Hard and I've never seen health regen I couldn't explain.
Triangulon said:
4) Does the PC version look better than the demo
The demo is locked to medium settings on dx9. So yeah, looks a lot better

There's also a high texture pack which supposedly makes things look REALLY good, but I haven't downloaded it yet and I've read some people are having optimization issues with it. Might want to wait for a patch
Triangulon said:
5) I know there is no isometric view, but is there a decent zoomed out view for party-scale combat?
Sadly yes, no iso view. That was almost entirely how I played Origins, and getting used to it took about an hour or so. The zoom out is about as far as it was in O, and Only once have I bitched to myself about the camera not playing with me properly when I wanted to throw down a fireball.
Triangulon said:
6) Are the level of gore and kill/death animations as over-the-top as the demo?
Not as over the top as the part where Varric is telling the story, but if you kill an enemy with a special ability or crit they tend to explode, yes
Apologies for the wall and thanks in advance for your help!
Triangulon said:
Just because some of us like our RPGs with plenty of maths doesn't mean that we are wrong. I for one would have been happy with more of the same (but with combat zones so enemies cant just run staight past my warriors!).
Personally I'm very glad they didn't stagnate. I thought Origins was a good game, but it was held back too much trying to honor Baldur's Gate, instead of being its own game. While I can nitpick a lot about DA2, I'm glad it has taken some steps into its own style, I'm enjoying it immensely.