So, I just read this:
http://www.gamespot.com/features/6305575/index.html
My impressions:
-Mike Laidlaw is incredibly dismissive of any criticism of DAII. The whole thing has a very strong ?If you weren?t happy with DAII you can just F off and die? vibe to it.
-At no point does he admit that there was anything, in particular, that could have been done better or that was a mistake.
-Depth simply isn?t important. Being able to outfit your party just isn?t worth them not looking the way the artist wants them to look. Being able to move the camera so that real tactical combat is possible isn?t as important as having nice scenery.
-Mike Laidlaw, in general, sounds more like a bad PR man than a lead designer. There?s shockingly little insight into development here and a whole lot of spinning and apologetics.
Most importantly of all, there?s this:
http://www.gamespot.com/features/6305575/index.html
My impressions:
-Mike Laidlaw is incredibly dismissive of any criticism of DAII. The whole thing has a very strong ?If you weren?t happy with DAII you can just F off and die? vibe to it.
-At no point does he admit that there was anything, in particular, that could have been done better or that was a mistake.
-Depth simply isn?t important. Being able to outfit your party just isn?t worth them not looking the way the artist wants them to look. Being able to move the camera so that real tactical combat is possible isn?t as important as having nice scenery.
-Mike Laidlaw, in general, sounds more like a bad PR man than a lead designer. There?s shockingly little insight into development here and a whole lot of spinning and apologetics.
Most importantly of all, there?s this:
Unless DAII sales are low enough to make Bioware bring in a new lead designer and commit to a new direction, this is final. Bioware is pulling out of the RPG market, and you can expect an increasingly thin veneer of ?RPG? laid over increasingly generic action games.I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II, and this is establishing a solid foundation that keeps a lot, in fact almost everything I want to keep about Origins, but still has tons of room to grow and, frankly, a more viable future for the franchise.