I like this statement. So many complaints directed at the combat, but my guess is they just left the game on Normal. So silly, they said normal would be a little easier than in Origins, and it was already easy! For all the people who ***** about not needing any tactics in combat, I say it's your own fault. Turn up the difficulty!! (omitted insult =P)I've talked to Origins players who said, "As soon as I moved it to hard, I totally see where Origins is again."
This sounds suspiciously like Groupthink (yay, education is paying off! Fivez to Norman Maier) Tell me if this sounds a bit like the Dragon Age devs;BloodSquirrel said:snip
Second that.Nfritzappa said:snip
I didn't see any of the stuff the OP was commenting about.BloodSquirrel said:So, I just read this:
http://www.gamespot.com/features/6305575/index.html
My impressions:
-Mike Laidlaw is incredibly dismissive of any criticism of DAII. The whole thing has a very strong ?If you weren?t happy with DAII you can just F off and die? vibe to it.
-At no point does he admit that there was anything, in particular, that could have been done better or that was a mistake.
-Depth simply isn?t important. Being able to outfit your party just isn?t worth them not looking the way the artist wants them to look. Being able to move the camera so that real tactical combat is possible isn?t as important as having nice scenery.
-Mike Laidlaw, in general, sounds more like a bad PR man than a lead designer. There?s shockingly little insight into development here and a whole lot of spinning and apologetics.
Most importantly of all, there?s this:
Unless DAII sales are low enough to make Bioware bring in a new lead designer and commit to a new direction, this is final. Bioware is pulling out of the RPG market, and you can expect an increasingly thin veneer of ?RPG? laid over increasingly generic action games.I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II, and this is establishing a solid foundation that keeps a lot, in fact almost everything I want to keep about Origins, but still has tons of room to grow and, frankly, a more viable future for the franchise.
There isn't a single "Yeah, we did this, and it didn't work. It was a mistake" in the whole interview. There are a lot of very common complaints about DAII, and he doesn't address a single one other than to dismiss it. The only feedback that is important to them is the feedback that they're going to cherry pick to justify what they're already planning on doing.Jaded Scribe said:He never said they didn't make mistakes, he simply defended the choices the design team made. He even admits that a lot of things still need a lot of tuning. He simply states that the team is happy with the direction they're going, and are going to incorporate fan feedback without doing another 180. He even explicitly says at the end of the interview that player feedback is very important to them.
And again, for every common complaint, there's a fair-sized group of players that like the change. And you have no idea how the feedback is going to be used. Yeah, you feel like they're picking things that only justify what they're doing. You don't know that.BloodSquirrel said:There isn't a single "Yeah, we did this, and it didn't work. It was a mistake" in the whole interview. There are a lot of very common complaints about DAII, and he doesn't address a single one other than to dismiss it. The only feedback that is important to them is the feedback that they're going to cherry pick to justify what they're already planning on doing.Jaded Scribe said:He never said they didn't make mistakes, he simply defended the choices the design team made. He even admits that a lot of things still need a lot of tuning. He simply states that the team is happy with the direction they're going, and are going to incorporate fan feedback without doing another 180. He even explicitly says at the end of the interview that player feedback is very important to them.
And environments were reused just as much in the first Mass Effect.DVS Storm said:This might be a little of topic but wasn't Jade Empire pretty linear too? I mean the enviroments were basically as linear as in DA2. Yet I haven't seen many people complaining about that. And yes, I think Jade Empire is an awesome game.
Yeah, it's not like he flat-out says that he's going to ignore people who didn't like it. I mean, he certainly didn't say anything like "I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II, and this is establishing a solid foundation that keeps a lot, in fact almost everything I want to keep about Origins, but still has tons of room to grow and, frankly, a more viable future for the franchise."Jaded Scribe said:And again, for every common complaint, there's a fair-sized group of players that like the change. And you have no idea how the feedback is going to be used. Yeah, you feel like they're picking things that only justify what they're doing. You don't know that.
This is flat-earth level denial. The internet is on fire with DAII criticism, mostly from Bioware's formerly loyal fanbase. But, hey, your opinion is the only important one, so everyone should just pretend that people who don't share it don't really exist.Jaded Scribe said:When looking at forum posts, they have to be taken with a grain of salt. Saying "I hate x, y, and z" is going to net more responses that agree with the OP than detraction, as people who disagree either (a) won't bother looking at a topic titled something to the effect of "Why I hate , or (b) won't feel like getting drawn into major arguments. For this same reason, threads about "Why I love will have mostly agreement as well.
And this early in the development of DA3 (if official development has begun at all) they simply aren't going to say "we're completely scrapping this system". They're going to look at the feedback, and see if they can improve the new system first, and figure out what the gameplay mechanics of the new game require before they choose to do major re-overhauls.
The internet is on fire?BloodSquirrel said:This is flat-earth level denial. The internet is on fire with DAII criticism, mostly from Bioware's formerly loyal fanbase. But, hey, your opinion is the only important one, so everyone should just pretend that people who don't share it don't really exist.
Not like there's a difference in saying "we're not completely reverting our changes, but going to tweak the current system to find a happy medium" and "anyone who doesn't like our game can suck it"BloodSquirrel said:Yeah, it's not like he flat-out says that he's going to ignore people who didn't like it. I mean, he certainly didn't say anything like "I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II, and this is establishing a solid foundation that keeps a lot, in fact almost everything I want to keep about Origins, but still has tons of room to grow and, frankly, a more viable future for the franchise."Jaded Scribe said:And again, for every common complaint, there's a fair-sized group of players that like the change. And you have no idea how the feedback is going to be used. Yeah, you feel like they're picking things that only justify what they're doing. You don't know that.
Just because you feel x, y, and z sucks, and BioWare says they are happy with the general direction of the game doesn't mean they feel your concerns are invalid, or that they aren't going to draw on those for future installments. He evenly discussed some base ideas for a middle ground on companion armor.It's always valid. You have to take a read of what the fans are saying, what reviews are saying, and what the non-fans are saying. Are there people out there who are saying, "I could not play Origins, but love Dragon Age II" or "I couldn't play Origins and this is more of the same." You have to keep your ear to the ground. Look at forums. Take a look at what comments are coming up. What are the common concerns? What are the common perceptions?
No, it's not denial. The internet is on fire, yes. But how much of those criticisms take on the exact attitude you accuse me of having: "your opinion is the only important one, so everyone should just pretend that people who don't share it don't really exist."This is flat-earth level denial. The internet is on fire with DAII criticism, mostly from Bioware's formerly loyal fanbase. But, hey, your opinion is the only important one, so everyone should just pretend that people who don't share it don't really exist.Jaded Scribe said:When looking at forum posts, they have to be taken with a grain of salt. Saying "I hate x, y, and z" is going to net more responses that agree with the OP than detraction, as people who disagree either (a) won't bother looking at a topic titled something to the effect of "Why I hate , or (b) won't feel like getting drawn into major arguments. For this same reason, threads about "Why I love will have mostly agreement as well.
And this early in the development of DA3 (if official development has begun at all) they simply aren't going to say "we're completely scrapping this system". They're going to look at the feedback, and see if they can improve the new system first, and figure out what the gameplay mechanics of the new game require before they choose to do major re-overhauls.
You mean like trying to pretend that everyone who disagrees with you is just a tiny minority that should be dismissed and ignored? "No, no, everyone is fine with DA II. Anyone who says anything else is just LIES!"BloatedGuppy said:One way you can make your opinion seem more palatable is if you don't resort to ridiculous hyperbole and logical fallacies (please see "appeal to popularity") whenever challenged by a contradictory viewpoint.
Where in the interview does he ever enterain the idea of a happy medium? Seriously, give a specific example.Jaded Scribe said:"we're not completely reverting our changes, but going to tweak the current system to find a happy medium"
Let's take a look, and see if we can find any:Jaded Scribe said:No, it's not denial. The internet is on fire, yes. But how much of those criticisms take on the exact attitude you accuse me of having: "your opinion is the only important one, so everyone should just pretend that people who don't share it don't really exist."
Those that are complaining very much give off the vibe of "there is no compromise. If BioWare doesn't completely revert any design choice I didn't like means they're assholes who don't care about the player base and they just fucking suck."
BioWare has to look past the flame wars. A lot of people are happy with the change. You can try to ignore that as much as you want. It doesn't change that fact. Is there more or less than those that criticize? I don't know. It gets furthered muddied by people who say "I hated changes x and y, but loved z" balancing with "I loved z, but hated x and y." BioWare has to take everything under consideration.
With only a month of being out, and most of the feedback degenerating into flame wars and the oh so useful "BioWare sucks", of course they aren't going to make a statement about reverting systems.
There we are. Two quotes that treat the very idea DAII was a bad game as inherently uncivil and unworthy of consideration.One way you can make your opinion seem more palatable is if you don't resort to ridiculous hyperbole and logical fallacies (please see "appeal to popularity") whenever challenged by a contradictory viewpoint.
How does my quote imply any such thing? I indicated that there was an issue with how you were expressing yourself. That you have chosen to take wild offense and completely misread what I said instead of simply correcting the issue is hardly surprising, I suppose, but disappointing nonetheless.BloodSquirrel said:There we are. Two quotes that treat the very idea DAII was a bad game as inherently uncivil and unworthy of consideration.
I'm not sure what your logic is here. You found a post you disagreed with, found it used sloppy and infantile logic to support its claims, and thus sped off to compose an equally sloppy and infantile reply? That was your solution, was it? If this was your intent...to have a conversation where everyone exaggerates, and makes idiotic claims, and talks past each other, and presents their opinion and ONLY their opinion as "The Truth", then by all means, forgive me and continue. I'm certain great things will come of it.BloodSquirrel said:You mean like trying to pretend that everyone who disagrees with you is just a tiny minority that should be dismissed and ignored? "No, no, everyone is fine with DA II. Anyone who says anything else is just LIES!"
Wow. This. Well said, very well said. Thank you for a very well stated and articulate position, Jaded Scribe.Jaded Scribe said:I didn't see any of the stuff the OP was commenting about.
He never said they didn't make mistakes, he simply defended the choices the design team made. He even admits that a lot of things still need a lot of tuning. He simply states that the team is happy with the direction they're going, and are going to incorporate fan feedback without doing another 180. He even explicitly says at the end of the interview that player feedback is very important to them.
He says a number of things need improvement to continue the game's growth, especially in the combat area. Saying he's happy with where the game is going =/= not thinking anything needs to be changed or tuned.
The OP's definition of depth is different than other people's. What makes this so difficult is that the fan base tends to be fairly evenly divided (from actually talking with people, and not just reading the slams on forums). For every person that loves that companions have a unique, signature look rather than all looking the same, there's someone that really loved the control over companions' armor. And the OP seems to be completely ignoring the fact that Laidlaw said they are exploring ways to get the best of both worlds, where companions get a signature look and the player has some control over what they wear.
As for the tactical camera, it was a mechanics issue, and again, I didn't see him disregarding people's outcry to the changes, just standing by the direction the game is taking. I can see their point. I loved the more vast areas, and catering to (a) only PC/Mac players, and (b) only those that extensively used the tactical camera is not the way to go when you're dealing with a wide player base on multiple platforms, not all of whom use the tactical camera.
Game designers can't please everyone. There comes a point they have to say "This is where we're taking the game." This is not disregarding fans that dislike the changes, it's simply impossible to make everyone happy. What I gathered from the interview was "We're happy with where we're going, but we're taking everything into account. While we won't do another 180 and revert back to Origins, we're taking criticisms under advisement and looking for ways to create a middle ground that will bring the two sides together."
I really feel that people that react to this as "Just more proof the DA team sucks" are those that feel that their concerns override others who enjoyed the changes.