Dragon Age II - Final Thoughts (Bioware interview)

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neppakyo

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Apr 3, 2011
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FieryTrainwreck said:
a more viable future for the franchise.
That's everything you need to know. They spent five years on DA:O, and it showed - both in the quality of the product and the development cost. Someone told them that kind of development cycle was no longer feasible, so they shortened it to 14 months and hoped we'd all just play along. That hasn't happened, so it will be very interesting to see what happens next. If they rush out another sequel, we'll know they've basically caved to shareholder concerns and jettisoned their artistic integrity. At that point, they are no longer worthy of my support. If they do something crazy, like spend two whole years on DA3, we'll know there was enough pushback from fans to make an actual difference.

I can't help but feel this is all related to The Old Republic. They're taking their sweet time with that one, which is commendable, but the sheer cost of that project is clearly affecting other franchises.
Heh, most of that time was creating a new engine and all the lore/characters. Also shopping around for publishers to publish DA:O. Then the 6+ month wait when it was done so they could port it to consoles (The 360ver is the only one Laidlaw is credited for)

DA2 is using the same engine, but tweaked, and also asset re-use from Origins.

I'm hearing TOR is already cost around $100 million. Could be wrong, but that number keeps popping up.
 

mrhateful

True Gamer
Apr 8, 2010
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ML: I'm very happy with it. The wheel, as a whole, provides a couple of really cool advantages. It lets us hold more conversation options than we had available in Origins where we had a cap of six. We technically have a cap of 10, so you can get a nice, cleaner interface to ask questions for clarification. I love the investigate system. It also provides what I see as the prize behind every door insofar as when you read a line of Origins dialogue for comparison, you see everything you could potentially say. In your brain, you've done the totality of that conversation. Whereas looking and saying, "Oh, I know that's going to be a smart-aleck line, but I don't feel it'd be right to use it," you're left with that temptation or that urge to pick it because you can't tell exactly what you'll say. What I think is the key gain with the icons is that you do know it will be sarcastic, which allows you to make a much clearer choice about how you want to interact with characters. If it was going to be suave or if it was going to be diplomatic, you know at a glance rather than having some confusion around what might happen.
you're left with that temptation or that urge to pick it because you can't tell exactly what you'll say
hat I think is the key gain with the icons is that you do know it will be sarcastic, which allows you to make a much clearer choice
you can't tell exactly what you'll say
which allows you to make a much clearer choice
This guy is talking out of his ass, I hope we'll realize their mistake before its too late.
 

bootz

New member
Feb 28, 2011
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Cops:Kirkwall

I felt like I killed every citizen of Kirkwall and thats how i got to be Champion, noone was left. This game needed a villian so bad. ( all the way through playing i thought it would be awesome to have a gaurdian of the sword attack kirkwall and you have to defend it. Way better story)
Why do you get kicked out of the city your champion of that made no sense at all