Heh, most of that time was creating a new engine and all the lore/characters. Also shopping around for publishers to publish DA:O. Then the 6+ month wait when it was done so they could port it to consoles (The 360ver is the only one Laidlaw is credited for)FieryTrainwreck said:That's everything you need to know. They spent five years on DA:O, and it showed - both in the quality of the product and the development cost. Someone told them that kind of development cycle was no longer feasible, so they shortened it to 14 months and hoped we'd all just play along. That hasn't happened, so it will be very interesting to see what happens next. If they rush out another sequel, we'll know they've basically caved to shareholder concerns and jettisoned their artistic integrity. At that point, they are no longer worthy of my support. If they do something crazy, like spend two whole years on DA3, we'll know there was enough pushback from fans to make an actual difference.a more viable future for the franchise.
I can't help but feel this is all related to The Old Republic. They're taking their sweet time with that one, which is commendable, but the sheer cost of that project is clearly affecting other franchises.
DA2 is using the same engine, but tweaked, and also asset re-use from Origins.
I'm hearing TOR is already cost around $100 million. Could be wrong, but that number keeps popping up.