I suppose I am just not the kind of person this is geared towards. I loved the first one, but literally every review that comes out makes me less and less interested as they champion notions that I simply don't agree with at all. I'm sure it will be a great game for many, many people. I'm just not certain it is what I am looking for. Which is a shame, as I again really enjoyed the first one.
1. The action elements getting a major push is not something on my paradigm for a game like this. I really, really enjoyed the "Thinking man's" game that was the tactical flow of the original. Mireko above astutely pointed out that they did this with Mass Effect and it worked great. It did! But Mass Effect's combat is largely about a space marine shooting someone. It has a few abilities thrown in, but that is the bare bones of it. For something like that, I see it working great. For something like this, it tends to work in the opposite direction. ME2 got elevated to a tactical shooter. DA:2 Slips down to tactical hack and slash.
2. The art design is, in /my/ opinion... not impressive in the least. I really, really dislike most of what I've seen so far. The sheer amount of repetition in the design is astonishing for something they are advertising so heavily. Both in the wierd, perfectly uniform darkspawn (with nipple armor and head cozies) to the identical NPC's milling around. This seems like a pretty heavy step backwards from the original, which seemed while admittedly a little overly traditional, at least diverse. The alteration of the chaotic, brutal,/disarrayed/ darkspawn into the uniformly comical "Skeletors" is just... wow. All I can think of is that somewhere out there they have an army of darkspawn smiths making identical sets of nipple armor.
3. The difficulty, is.. tricky to me. I understand them wanting to make the "normal" mode "normal" for the average player. But, honestly, the challenge of the first one was perfectly acceptable and lauded by me. Why can't normal /be/ challenging? I am really glad I read this review because if I do end up playing, I would have never known that they changed the curve so dramatically to the point that someone playing it for the first time didn't even wipe once 30 hours in. But I have a pretty big beef with how simple most games are now adays without cranking up the difficulty so that it is hard for silly, unrealistic reasons. I enjoyed the clean difficulty of it being hard based on your choices, not a backdoor HP slider.
Sorry to be such a heavy detractor. I know none of this has anything to do with the story, as I am sure it's going to be well penned either way. But as good as a story might be, it is only one part of a much larger picture. So far, I am not on board with how this one is being painted.