Nimcha said:
I'm not going to comment on your entire post since that's pointless. I completely disagree with you on almost everything regarding the changes made to the game as opposed to its predecessor. But you articulate your opinion well enough and you're entitled to it, so there's not much point in going into a debate about it. That being said, I do agree about the recycling of areas. It does get a little tiring after a while, and there's no good excuse for it. For me it doesn't break immersion as much though, but again that's personal.
But I do have to comment on the following since I do not agree with it in the slightest but it's also just completely untrue, regardless of what the title of this thread might be:
Therumancer said:
Above and beyond the "dumbing down" that this represents, it means that you really have very little choice in your party. If Hawke has not chosen a specific role, then you have to use the NPC that does that job in a lot of situations. There is pretty much one tank character, a DPS warrior, a ranged rogue, a melee rogue, and two mages both of who have damage abillities, but one of who can be a healer if Hawke isn't one (and if Hawke isn't a healer, you pretty much need to bring him along). You can't choose the characters you want to use based on who you like, and then customize them to do the jobs you want. Say if you had your main character in Origins as an Archer, you could say make Leliana a dual wielder. If you wanted your character to be a tank, but enjoyed Alaistair's banter with Morrigan, you could build Alistair up as a two handed fighter, if you hated Alistair you could build Sten or Oghrim up as sword and shield fighters to replace him. This isn't an option in this came, Aveline uses sword and shield, and can never use any other weapon, she can't even switch over to a bow. Fenris uses a two handed sword, you can't turn him into a sword and shield fighter. If you happen to want to play a rogue or mage with a seriously criminal bent, you have no choice but to literally drag the captain of the guard around with you (and listen to her whine when you RP that way) when you need a tank.
I've been playing a Two-handed warrior Hawke and I've used each of my companions in different missions. Sometimes I take Aveline, sometimes I tank myself. As long as you keep a good mix of ranged, melee and some sort of support any party composition will do the job. And I am playing on Hard difficulty, so it still is challenging enough. In Origins, if you played on any difficulty above Normal, you just had to have either Wynne in your party of heal yourself. You also HAD to bring a tank, whether that was Alistair or Shale. I liked mixing up my party compositions because of the flavour dialogue and for personal RP reasons, but the game just wouldn't let me.
Now I've just done a questline using Fenris, Merril and Isabela where I previously used Aveline, Anders and Sebastian. So, in conclusion, the quoted part is anything but 'The Truth'.
Actually it is the truth because you yourself are saying that you made Hawke the tank for example. The point was that if your not that type of character yourself you didn't have much in the way of a choice. Same thing with swapping Anders out because your character is a spirit healer.
Your also seem to be missing the point about DA:O. Due to your abillity to customize characters, nothing prevented you from say taking Sten and selecting all his skills from level up in "Sword and Shield" for example, you could do it with Oghrim as well. Thus there was no actual requirement that you use one of the characters that default to tank, as any warrior could be build up as a tank. This became even easier in "Awakening" and the DLC where you gained access to the abillity to wipe skill distribution and develop the characters from level 1.
You might be able to make do with say using Fenris as a tank, but it puts you at a disadvantage. He's glued to using a two handed sword, so he can't even equip a shield, never mind develop skills based around it as he levels.
There is also the issue of personalities and path. For example if your playing Hawke as a Templar (warrior), sure you don't need to use Aveline especially if your a sword and shield fighter BUT at the same time you pretty much have one healer character and your going to need to drag Anders around, which means your going to have to endure his constantly pro-mage whining, and deal with a character that shouldn't be in your party given the way your playing.
In the first game understand that while Wynne starts out as a spirit healer, Morrigan can ALSO learn that specialization and especially at the time you get her, it's ridiculously easy to turn her into a healer who is ultimatly going to be using all the same abillities Wynne does.
In DA2 you can't make Merril a serious healer, because she doesn't have an availible skill tree for it! The most she could do is take a few of the very basic heals from creation, but in a lot of cases that just isn't going to be enough. If your into high octane masochism you might be able to eventually tough through it, but really a group heal is one of those things you pretty much need to have access to. That means Anders or Hawke as a mage.