NotALiberal said:
Yes, but it still rail roaded you into "Good", "Neutral", and "Evil" conversation "choices"
Speaking of choices, there is no such thing as "choices" in a Bioware game. You are either another generic goody two shoes hero, or a douchebag who seemingly has no motivation for being such a dick.
Did we play the same game. The moral choice system was there in DA 2, no doubt. But in Origins you had multiple Conversation Options, which at least to me, made perfect sense.
For example joining with the cult, while searching for andrastes ashes, would be considered an "evil" choice, but it was reasonsable as well, since they promise you an reward and you won't have to fight them.
What important is, and i think this shows in the game very well, that the conversation options were not chosen with a moral choice system in mind. Of course you can be still "good" and "evil" but they wouldn't give you much of a choice if that would not be the case, wouldn't they?
When you look for one, you can find "moral choice systems" in every rpg, because when they let you choose conversations, they will give you the option to be nice or an asshole.
The point is:
As it stands Origins has no moral choice system. Even the more "evil" options are still reasonable and there are some choices were there is just no choice between good and evil.
One thing i liked in particular was choosing between the dwarven kings. It was a choice between the tyrannical, but smart and modern king. And the good, but kinda stupid and backwards king. I always chose the Tyrann, because i was not playing a good guy, but rather a guy, who wants whats best for everyone in the long run.