BloatedGuppy said:
Joccaren said:
Mass Effect 3 was horrid throughout. None of this "Ruined in the final moments" bullcrap. It was ruined in the first five minutes, got worse in the next hour, picked up for the next one, and had an up down up down relationship for the rest of the game whereby it achieved peaks of mediocrity, and plummeted to lows of "CoD in Space, on a budget, directed by Hideaki Anno"].
While I have furiously contested the misguided belief that the game was "99% amazing until the ending", which I think is verifiably false, I also contest the assertion that the game was rubbish throughout. There were certainly issues, many if not all of which were overshadowed by The Issue, but I still maintain that had the ending not been the colossal shit missile that it was reception for the title would've been extremely positive. It was mechanically slick, had some outstanding missions, and great heaving dollops of fan service. Kai Leng was an atrocity, but he devoured very little "screen time", and got dispatched in satisfying fashion.
Honestly, it was bad from the get go. Dialogue choices were shoved out the window in favour of forcing Bioware's vision of a Shepard that would fit the ending in at the last minute. Previously, you at least had some choice in who your Shepard was, and how they acted. In 3... None. You got a couple of flavour choices, however by and large your Shepard HAD to care about everyone and everything, else the story they were trying wouldn't make sense. RPG fault #1: Forcing the character, and writing your story to that, rather than adapting it to who your player characters are.
From there... It was poor. It got mediocre at best.
Earth was terrible.
Mars was terrible.
Turian Moon was Ok.
Salarian planet was meh.
Krogan Homeworld was ok.
Citadel was terrible.
Quarian arc was ok.
Asari arc was terrible.
Cerberus station was meh.
Final arc on Earth was terrible.
It tried too much to be a pure 'cinematic experience' in a series that had been about at the very least the illusion of player agency to date. On top of that the story went to shit. It likely would have been more forgiven without its ending, however there would have been MANY complaints on other aspects instead. The game wasn't remotely good. It had the potential to be mediocre at best, but bad writing, removal of player agency, anime Kai-Leng nonsense and a bunch of other rubbish just sent it plummeting.
Your complaints about Inquisition being mediocre or bad, all apply to ME3 as well - except it also had the rubbish of its ending and Kai Leng BS, and autodialogue and... The list goes on...
The one thing it did right was the shooting. Everything else was average at best, and most of it was just bad.
It wasn't GOOD, but I maintain it was a better mechanical exercise than DA:I. I remember using tactics, however muddied they became when bonus waves of enemies would winkle into existence. I used zero tactics in DA:I, because they were unnecessary, and because the "tactical" camera didn't really allow for them.
I don't remember tactics in 2. I remember "Aveline, Anders, Hawke and AoE mage" was the rule for the game, but the only tactics I really remember using were basically "Keep Aveline in front blocking a doorway" and "Have Anders spam heal". And, if shit went down, just take control of you mage and action game kite-shoot-kite-shoot until you win. DA:I's 'tactical' side is much the same, but I at least found myself optimising which abilities to use and when to use them for maximum DPS and ministun enemies into oblivion. DA2 I was just too busy kiting everywhere.
The entire ME series was a shooter/RPG hybrid, and (IMO) improved as they smoothed out the shooting mechanics. I actually found ME1 to be the worst of the game from a mechanical perspective, the combat was completely naff.
Yeah, and I'm fine with the shooter/RPG hybrid side. The RPG side got massively shafted after the first game though, and it was basically just Gears of War in space from then on. No 'hybrid' to be found.
ME1's shooting was a mess, however I loved it from a design point of view. Levels in ME were large, and you could have combat stretching over 500m+, leaving there an actual use for the infiltrator and sniper. ME2/ME3 they were basically a cloak 360 noscope class. The levelling was also nice for me, even if it could have been a little more simplified. Having level up do more than just unlock abilities [90% of which in ME2 were useless thanks to armour and barriers completely negating them, as well as linked cooldowns whereas in ME1 they would almost always use their primary effect, and you could alpha strike with them, so more abilities were actually useful rather than superfluous], and instead provide more passive stat bonuses was nice.
The ability to freely equip weapons, but only the soldier being effective with them all was also welcome. As was the actual inventory system [Even though it needed a total overhaul], and the upgrade system for weapons, rather than just ammo abilities [Which were stupid in the first place].
ME2 was certainly more polished, but it was almost pure shooter. ME1 was the better RPG, but ME3 got the mechanics as close to a good balance as Bioware seemed to be willing to go [I seriously would prefer some inventory, so if I get a Black Widow, I can equip my party with that one Black Widow, and if I want more people with Black Widows, I've got to get more. And Ammo powers need to go. And shared cooldowns need to go]. Unfortunately it suffered in other areas, such as its dialogue mechanics and story telling.
So, I'll maintain; Inquisition was average, but it wasn't the worst RPG, or game, Bioware have made in a while.