I just don't see how people can make such a huge issue out of this piece of news. Now, I'm not a very big fan of MP, and thus not particularly interested in this part of the game. But it has no effect on the quality of the SP experience.
And from what I've seen so far, the SP part of the game seems to be really solid. Going off the most common complains about, say, DA2, they've removed almost everything. Let's see:
DA2 had small, linear maps that were repeated again and again. DA:I has huge open areas which by every indication seem to offer some of the best exploration and variety seen in a Bioware game in ages.
DA2 had repetitive combat encounters that were just wave after wave of enemies dropping in. DA:I has removed this in favour of more well-constructed encounters that one can approach more tactically.
DA2 had no racial selection. DA:I has four races, more than even DA:O.
As for the story, we won't know how it turns out until it is released, but they at least claim that there is a fairly decent amount of variance based on choice and consequence, the lack of which was really my main complaint with DA2. (Yes, they might be playing loose with the truth as in the case of ME3, but I'm willing to give them the benefit of the doubt.)
So yeah, all in all this seems to try and rectify all the problems people had with DA2, at least, so what does it matter if there's an optional MP component with no effect on the SP component?
And from what I've seen so far, the SP part of the game seems to be really solid. Going off the most common complains about, say, DA2, they've removed almost everything. Let's see:
DA2 had small, linear maps that were repeated again and again. DA:I has huge open areas which by every indication seem to offer some of the best exploration and variety seen in a Bioware game in ages.
DA2 had repetitive combat encounters that were just wave after wave of enemies dropping in. DA:I has removed this in favour of more well-constructed encounters that one can approach more tactically.
DA2 had no racial selection. DA:I has four races, more than even DA:O.
As for the story, we won't know how it turns out until it is released, but they at least claim that there is a fairly decent amount of variance based on choice and consequence, the lack of which was really my main complaint with DA2. (Yes, they might be playing loose with the truth as in the case of ME3, but I'm willing to give them the benefit of the doubt.)
So yeah, all in all this seems to try and rectify all the problems people had with DA2, at least, so what does it matter if there's an optional MP component with no effect on the SP component?
Well, looks like you're thousands of dollars poorer now, since it's already been confirmed that there will be no achievements for multiplayer (rather, they will have a separate challenge system similar to ME3's that you only see in the MP portion of the game).Ten Foot Bunny said:After this announcement, I'd bet thousands of dollars that DA:I is going to have multiplayer achievements, which bites ass because I'll be forced into yet another game where I have to rely on others to get to 100%.