swiftax said:
arc1991 said:
MinionJoe said:
StormShaun said:
I'll pre-order it, but I'll be annoyed if it turns to be shit. D:
if it turns out to be shit, you'll get what you deserve.
Fixed for ya.
Sure Bioware have had a few mishaps, but i wouldn't say what they have done has been complete shit, just...Different to what people expected. For all we know this could be GOTY and Bioware could redeem themselves. And tbh, i hope they do, Dragon Age: Origins was great, Kotor years ago was glorious, and the Mass Effect games were great to.
Admittedly Dragon Age 2 and Mass Effect 3 were...different, but by no means unplayble, everyone wanted this, that and the other and got something completely different. TOR did the same but still has players going to it.
I'm not saying i have high hopes for this game, but i am willing to give it a chance. What i see so far has me really interested, If they have all this done now, October should be very interesting.
I can stand by that sentiment. Bioware are by no means glorious gods who make no flaws, but I've never played a game of theirs that was objectively bad. Whether or not you hate the ending of ME3, it is the best shooting and combat that Mass Effect has ever had, SWtOR may be a bit wasteful with it's design, but I've still played through half the character stories, a couple of which are brilliantly fun (looking at you Imp Agent). So no, despite my occasionaly complaints about Bioware, I don't think its necessarily fair to say anything they've made is total crap, especially not when we live in an age where things like "Guise of the Wolf" or "Metal Gear: Ground Zeroes" can commit much bigger sins than growing somewhat milquetoast.
Objectively bad...? As compared to what? Trying to argue "objective" in regards to a game is lazy as bloody hell. It's the same as people whining about reviewers needing to be "objective" with their reviews. Is there gameplay? Is there environments? Is there some form of interaction? Then
objectively speaking, it is a game. Good or bad has no part in it, because good and bad are SUBJECTIVE.
http://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml (for an example)
Frankly put, one would be a major tool to try and argue objectivity in regards to the quality of a game. If it is a program that allows users interaction within it to affect even some form of change, then by its very definition it meets every requirement of a game. Guise of the Wolf, Garry, and Earth: Twenty Sixty Shit all fall within that.
It is by opinion that those games are complete and utter, terrible shit. And it's only coincidental that reigning majority sides on the "shit" spectrum for said games, or that the factors that label it as such align as much as they do.
And coming off of Bioware's last major releases, nobody should be giving them anything until we've seen the game months afterwards.
Dragon Age 2 didn't even bother to fix the rather glaring issues of its mob-spawning antics, among other things, until months after its release, and only minimally by way of DLC people had to pay for.
Star Wars: The Old Republic is, and continues to be, a cheap Knights of the Old Republic knock-off with a scam for an item shop that is desperately trying to be Universe of Warcraft with a smidgen of Guild Wars 2's personal story thrown in (not quite as well either).
And Mass Effect 3? If we want to start talking objectivity here, then objectively, it's ending was the kind of mind-numbing tripe a elementary school student would present. Aside from the blatantly false advertising (claims of which have been supported by courts, mind you), the introduction of not just 1, but several heavily lore-altering characters who in the end have no real impact within the game anyways turns the endings into some nonsensical blob. The use of effects commonly associated with (and supported in game by) Indoctrination led to the Indoctrination Theory fans cooked up, while the sudden introduction of Star Child in what isn't the final act, but the last part of it, while providing next to no actual context or explanation thereof while discarding all commonly held themes within the game just for the sake of a blatantly bland, lazily done ending should be insulting to anyone with an IQ higher than a rock.
And let's be honest here, saying "Its the best Mass Effect has EVER SEEN" is by no means a difficult task. Shooting mechanics, especially third person, are rather simple to do when you copy them off a series that already has had great success with it (Gears of War), and only do the most minimal of alterations in order to facilitate a few special skills for everyone to use.