Dragon Age: Inquisition - Your expectations

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Scars Unseen

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May 7, 2009
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It's a bit difficult to say. Despite its numerous failings, DA2 was the closest thing to an original plot structure Bioware has attempted since KOTOR(which virtually every Bioware RPG since has aped). I struggle to get to the end when I play DA2 because of the copypasta environments(it has other failings, but none that truly bug me). I struggle to get to the end when I play DA:O because I'm kind of sick of the Bioware Formula.

Dragon Age: Inquisition is definitely not pre-order material for me(but what truly is these days?), but I've not written it off yet either. At the very least it shouldn't be a rush job like DA2 was. I think they've learned from that particular mistake.
 

Caiphus

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Mar 31, 2010
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Considering that the title suggests that the main conflict will be, again, between the Mages and the Templars, I'm not as excited as I otherwise would have been. Neither side collected much sympathy from me in DAII, in all honesty, to the point where I just can't bring myself to give a toss about their nonsensical bullshit.

Stupid combat waves, reused dungeons and the horrible changes made to Anders (my favourite character in DA:O) aside, probably the worst, most obnoxious part of DAII was where you were forced to pick a side between the Mages and the Templars at the end. After I'd deliberately tried to seek the middle ground and avoid them as much as possible. Didn't like it, to say the least.

I know one of the main points of the plot was nihilism, shown through retrospective storytelling, but boy that bit pissed me off.

Oh yeah, spoiler alert.
 

likalaruku

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Nov 29, 2008
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Nobody knows what to expect from Dragon Age Inquisition!


Well I don't anyway, I've only just gotten around to ordering the 1st one.
 

Tsun Tzu

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Jul 19, 2010
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RJ 17 said:
Anywho, Morrigan's obviously going to be in it, and yes I'm curious as to what became of the child a few of my characters sired with her.
Think Rachni in Mass Effect 3.
 

Nemusus

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Jun 10, 2013
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Why so much hate for ME3? Personally I found it quite fun, apart from the atrocious ending. But that alone shouldn't consign the entire game to the scrap bin, and a lot of the hate on the internet seems excessive. DA2 was unforgivably bad, but I didn't think ME3 was (again, bar the ending). And what we've seen of DA:I has me a bit excited: They've acknowledged that DA2 was pretty horrible, apparently they're redoing the combat system, they're definitely bringing back companion armors, they've hinted at the return of Varric, Morrigan and Leliana... Apart from the return of that awful dialogue wheel, I'm looking forward to this game.
 

IndieGinge

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May 14, 2013
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008Zulu said:
I am hoping it it will feature a 40k crossover and that the inhabitants of Thedas we see what a true crap sack world is and stop their bitching.

Beyond that, about 20 new shades of the colour brown.
And this shit is why I no longer like 40k. (Sorry, random tangent I know, but you manage to encapsulate everything that's stupid about any Games Workshop universe, so I felt a need to comment on it. No personal offense meant at all.)

Anyways. I'm not sure what to expect, as I'm sure they learned a bit gameplay wise between DA:O and DA2, hopefully it'll be more fun/exciting than the former and more tactical and deep than the latter. Story-wise? I hope they start to tie a few things together, and I'm really hoping to see a bit more of my Hawkes and Wardens, even if it's just in a small way. Personally, I liked everything about DA2, except how obviously rushed it was. If they put as much effort into DA:I as they did 2, but actually take the time to freaking finish it this time around, then we'll having a fucking great WRPG.
 

Estarc

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Sep 23, 2008
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I expect to be railroaded into the "vision" that Bioware has of the player character, who will be named Raven or Bear or some shit, with little freedom to actually develop my own personality for the character through any sort of role play. All major choices will be between a clearly good and evil outcome, with the only grey morality appearing in minor side quests where more junior Bioware writers were allowed to flex their creative muscle.

I'll probably buy it anyway though. Hope is a funny emotion like that. I want so desperately to be wrong.
 

Caiphus

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Mar 31, 2010
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Nemusus said:
Why so much hate for ME3? Personally I found it quite fun, apart from the atrocious ending. But that alone shouldn't consign the entire game to the scrap bin, and a lot of the hate on the internet seems excessive. DA2 was unforgivably bad, but I didn't think ME3 was (again, bar the ending). And what we've seen of DA:I has me a bit excited: They've acknowledged that DA2 was pretty horrible, apparently they're redoing the combat system, they're definitely bringing back companion armors, they've hinted at the return of Varric, Morrigan and Leliana... Apart from the return of that awful dialogue wheel, I'm looking forward to this game.
I don't know what's so bad about the dialogue wheel; I actually liked it. Does it simplify the dialogue too much for you? Did you also dislike it in Mass Effect? But, you know, I'm extremely lazy, so maybe it was built for people like me. I certainly like my own character having a voice, as opposed to the DA:O Warden being silent and emotionless for most of the game.
So, preferences, yay.

The hate for ME3? There doesn't seem to be too much of it in this thread. It does seem excessive, considering the quality of the game overall, but it's a bit of bandwagon effect, I think. It also gives people a good reason to hate EA. I mainly disliked having to get Origin to play it, and the very corny nightmare sequences, but actually liked the game overall. Not as good as ME2, but good. I liked the ending too, actually, which probably means I'm weird or something.
 

Fdzzaigl

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Mar 31, 2010
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I hope the game returns to what made Origins great: a classic epic quest with lots of opportunity for dialogue and black humor. It can keep on to certain elements from the DA2 combat system imo: even though the action was sometimes over the top in that game, I did enjoy the faster pacing.

Rehashed locations and enemies are a big NO though, the characters also need to be a lot better than in DA2.
 

Amaror

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Not anything really, after the second one, i really don't care about the series at all.
 

nexus

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May 30, 2012
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They need to get back to their RPG roots, in my opinion. In the same vein of Project Eternity & Torment: Tides of Numenera, classic large-scale RPG's.

Dragon Age: Origins was really quite good, but a bit cliche and not as grand in scale. Dragon Age 2 was a disappointment for me, it was rushed, and the scale was even smaller. Most of the game felt like the writers were forcing political ideologies on me with caricatures and implausible or goofy scenarios.

Bring back large scale, mature the writing a bit. They've claimed to dedicate their time to this one, and have made several promises, so we'll see. If it's just going to be another caricature of "Mage vs Templar", I may not care at all...
 

5ilver

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Aug 25, 2010
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More of the characters I hate or don't care about, more Mage vs Templar war and maybe a couple good decisions sprinkled in there as well (the better to contrast with everything else).
 

Nemusus

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Jun 10, 2013
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Caiphus said:
Nemusus said:
Why so much hate for ME3? Personally I found it quite fun, apart from the atrocious ending. But that alone shouldn't consign the entire game to the scrap bin, and a lot of the hate on the internet seems excessive. DA2 was unforgivably bad, but I didn't think ME3 was (again, bar the ending). And what we've seen of DA:I has me a bit excited: They've acknowledged that DA2 was pretty horrible, apparently they're redoing the combat system, they're definitely bringing back companion armors, they've hinted at the return of Varric, Morrigan and Leliana... Apart from the return of that awful dialogue wheel, I'm looking forward to this game.
I don't know what's so bad about the dialogue wheel; I actually liked it. Does it simplify the dialogue too much for you? Did you also dislike it in Mass Effect? But, you know, I'm extremely lazy, so maybe it was built for people like me. I certainly like my own character having a voice, as opposed to the DA:O Warden being silent and emotionless for most of the game.
So, preferences, yay.

The hate for ME3? There doesn't seem to be too much of it in this thread. It does seem excessive, considering the quality of the game overall, but it's a bit of bandwagon effect, I think. It also gives people a good reason to hate EA. I mainly disliked having to get Origin to play it, and the very corny nightmare sequences, but actually liked the game overall. Not as good as ME2, but good. I liked the ending too, actually, which probably means I'm weird or something.
The problem with the dialogue wheel in Dragon Age II is that half the time Hawke would go off on a tangent and say something other than what the dialogue wheel suggested he'd say. It meant that you were basically unsure of what the character was going to say at any time other than the fact that it was going to be vaguely "good" or "bad" or "witty." It made many of the conversations feel pretty hit and miss, and it's not something I ever encountered in Mass Effect.

The main problem for me with Mass Effect 3 (and for most people, I guess) is that your decisions didn't really seem to have that much of an impact. Regardless of whether or not you went around and gathered all the war assets and weapon upgrades, and saved all the little kids in the interplanetary orphanages and such, the Mass Relays got wiped out, Shepard dies (kind of, depending on the ending)... It feels like there was no real reward for doing all those side-quests, which tended to get a bit samey toward the end. Even though they released DLC which mitigated this (ever so slightly) it was still a bit disenchanting the first time through. My rush playthrough didn't differ in any significant way from a more extended one, which generally wasn't the case with Bioware games: Origins, a particularly pertinent example, let you rush through, but if you took your time, did a few sidequests, you could end up with small but definitely noticeable end game changes. That's definitely something I'd like to see come back in DA:I.
 

Caiphus

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Nemusus said:
The problem with the dialogue wheel in Dragon Age II is that half the time Hawke would go off on a tangent and say something other than what the dialogue wheel suggested he'd say. It meant that you were basically unsure of what the character was going to say at any time other than the fact that it was going to be vaguely "good" or "bad" or "witty." It made many of the conversations feel pretty hit and miss, and it's not something I ever encountered in Mass Effect.

The main problem for me with Mass Effect 3 (and for most people, I guess) is that your decisions didn't really seem to have that much of an impact. Regardless of whether or not you went around and gathered all the war assets and weapon upgrades, and saved all the little kids in the interplanetary orphanages and such, the Mass Relays got wiped out, Shepard dies (kind of, depending on the ending)... It feels like there was no real reward for doing all those side-quests, which tended to get a bit samey toward the end. My rush playthrough didn't differ in any significant way from a more extended one, which generally wasn't the case with Bioware games: Origins, a particularly pertinent example, let you rush through, but if you took your time, did a few sidequests, you could end up with small but definitely noticeable end game changes. That's definitely something I'd like to see come back in DA:I.
Right, now I understand that completely. Your problem was with the dialogue wheel in DA2, not dialogue wheels in general. Yeah, I can get on board with that. I didn't quite encounter the "surprise romance" problems that some people seemed to have found, but yeah. I assume rushed development reared its ugly head again with those, so hopefully whatever system they use for dialogue in DA:I will be accurate, at least.

Hopefully.


And yeah, I understand peoples' concerns with ME3. I sort of saw the whole game as the ending, where your choices from the previous games were concerned. At least the major ones, some of them weren't given the impact that maybe they should have. But whatever, I thought that it tied up the knots in a reasonable way throughout the game as a whole. Not great, but reasonable.
I mean, I almost cried at the whole Mordin bit. Saddest part of the whole series in my opinion. Not gonna spoil it, but you probably know what I'm talking about.

The choices in ME3 itself? Well the whole war assets thing was done pretty poorly in my opinion. So I didn't care much about that. A lot of the new story that they introduced was also a bit dumb. Cerberus being comic book evil again? Evil Raiden-like cyborg-guy? Meh. My main emotional ties were to all the stuff from the previous two games, and that worked out OK.

And then there was the big human sacrifice-techno-voodoo bit at the end that was at least dramatic enough for me to overlook the plot holes. And the fact that I might have just got a different colour? I mean, philosophically it matters, right? The fact that actually your actions didn't count, I mean. But in the moment that I was experiencing it, I didn't know about the different colours, so it didn't matter at the time, see? And so when I found out, I sort of didn't care. If that makes sense?

But yeah. I mean, it certainly wasn't a superb game. Still not sure about the "hate" as such. I don't think it was as bad of a video game that you should be wary about buying further products from the same developer. But different strokes, I guess. I, for one, don't like shellfish. Makes me feel sick.
 

Avalanche91

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Jan 8, 2009
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EA doesn't consider it a sequel, which raises all kinds of questions I am not even going to begin to ask.

After DA2 and ME3 my expectations are so low they can see Satan's throne. Contradictory, my hopes are rather high. They created an at least somewhat interesting world with compelling characters. And considering they spend most of DA2 setting this up, they have the ingredients to make a great game. I just don't expect they will make one.
 

Imre Csete

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Jul 8, 2010
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Well, gameplay-wise they responded to a lot of criticism from ME2 in ME3. Weapon mods were back, no full HP regen, helmets could be taken off, etc., although they messed up just as much by removing the vehicle section and somehow making a god awful questlog, not to mention the fetch quest galore (like the response was that overwhelming to it in DA ][ to justify it, right?).

One can hope they will keep the good bits from DA ][; the new skill system was good, the rivalry/friendship paths were interesting and better than the approval rating from DA:O, aaaand, that's about it. Nuke the rest.

Nevertheless, I don't plan to buy it day 1, they fooled me twice, shame on me, you won't get my money so easily this time BioWare.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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HannesPascal said:
RJ 17 said:
Anywho, Morrigan's obviously going to be in it, and yes I'm curious as to what became of the child a few of my characters sired with her.
I think that you never sired a child with her just like you never killed Leliana.
Yeah...gotta love those forced ret-cons. I think I only killed Leliana in a couple of my Origins games. Coincidentally one of those characters was the "basis" for my first DA2 game and I was pretty god damned surprised to see her at the end. "Ummmmmm.....didn't I chop your fucking head off and feed you to my dog?"
 

kamay

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Nov 9, 2010
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I have little to no expectations for this game, Bioware is dead to me now.
Between ME3, the SW:TOR fiasco and the founders jumping ship I'll take everything they make with a grain of salt.
 

Ishal

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Oct 30, 2012
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Soviet Heavy said:
I'm expecting yet another Bioware psychiatrist spree where you have to deal with family issues.
Not disagreeing with your statement there, but I have to ask. Did you dislike KotoR II for the same reason?