I didn't like it, but I'm certainly in the minority. I think it's because of my expectations. I'd rather hoped for a little more 'roleplaying', but really the opportunity to develop a personality is a little thin. I went for 'stupid, singleminded and easily led', but was only allowed to be shrewd.
Also, it had that dreadful RPG thing where the player has to engineer a situation rather than respond to it. I'm at the top of the tower, I've just killed my healer, I'm low on potions, now the battle is pretty much unwinnable. The winning strategy would be to undo the healer-killing, call through the door for the big bad to postpone his evil plot and quickly pop down to the shops. I wasn't impressed. I guess that's the nature of the genre. I like games that go along with a player's actions rather than putting the plot on hold while they backtrack and rectify past errors.
Oh yeah, and forced dialogue choices. Why have dialogue choices if one option only leads to me walking around an empty room until I pick the other one? My character would pick the first option. Game over, duration about two hours.