Hated DA2. Gave it one playthrough as it wasn't unplayable, but no interest in playing it again.Frozengale said:So what was it that peeved you off about Dragon Age II. If you hated it when you played it do you still feel it deserves the hate, have you reconsidered? Are you like me and actually think the second is 10x better then the first?
For one, the combat was terrible. Whoever thought spawning in waves of enemies was a good idea should be shot. Whoever designed all those cheese encounters in small rooms where 8 mini-stun mobs stun lock your party, or where 20 mini stun opponents surround and stun-lock your party, whilst a general slowly kills them should also be shot. Yeah, yeah, aggro management and all that. Point is, at least one member of your party is unable to do ANYTHING for the entire fight, and if that's the tank he can't generate aggro, and if he can't generate aggro everyone else gets attacked, and suddenly NOBODY can do anything for the entire fight. Biggest cheese fights ever, and they pissed me off.
I also don't like the Ninja rogue thing. There's enough of that in the world. IMO rogue is a utility class first that you NEED to get high end loot from dungeons, unlock secret areas with bonus loot and XP, disarm traps, and relies mainly on hiding and getting opportune strikes during combat, not leaping and jumping around like they're some crazy anime character and dealing more DPS than the guy with a motherfucking greatsword. That's just wrong IMO. Your warriors are Tank/Single Target DPS, your mages are Heal/Crowd Control and your rogues are utility. Do it right and everyone has their roles and you'll always have a mixed party. Sadly neither of the games has really got it right IMO.
Additionally, I hated the art style. Just... No. It looked like it was trying for a cross between cel shading and realism and it did not work. It looked horrible. Origins I can stand looking at, its not brilliant but its not terrible. DA2... Some of the characters I can stand, few of the environments I can, especially not the deep roads, and the animations on half the NPCs - like the retarded walk the undead do that is more comedy than creepy - just make the game look retarded. Thank god the third one's using Frostbyte, means they might be trying for some more realistic aesthetic that they might be able to pull off.
Also, the killmoves were terrible. Same killmoves as Origins, but instead of watching them happen you just show 3 or 4 0.01 second clips of them in a montage and go "Yeah, that was awesome right?"
No, no it wasn't. I swear I saw more black screen than killmove there, and that's not cool.
Speaking of environments, the fact that the same 6 rooms were recycled over and over for the entire game got old fast. I go on epic adventures to epically adventure. I want things like Banjo Kazooie, Donkey Kong 64, Mario 64 - where there are a bunch of places to go and see. I don't want 6 rooms done over and over with the only things to tide me over as the caricature story and the poor combat.
The story... No. It had potential, yes. Execution? No. The amount of forced conflict half the time was stupid, as was the way half the characters behaved. Really, apparently all mages are bloodthirsty lunatics and all Templars came from the Third Reich, 'cause they all sure as hell behave that way. MOST of your squad was alright, but even then there were some things that were just stupid and annoying, like Merril, or Fenris.
And I'm not even going to get started on what happens with Leliana and Anders. Anders character change is an insult to a lot of the people who liked him in Awakening, or who liked Justice, and Leliana... I decapitated her. She is dead. Don't retcon it. If you do retcon it, have the balls to own up to retconing it and don't pretend her head magically reattached itself, or that it didn't really fall off. Defend your design decisions, don't make excuses. You'll still get blasted, but at least your not hiding from it, and that earns you more respect in the long run than someone who tells their consumers that they were wrong in an attempt to cover up something they overlooked.
Also, the companion inventory. Now, TBH I didn't mind the junk tab. Personally if it exists to be put in the junk tab, it honestly just shouldn't exist, but W/E. What I hated was the fact that my companions could hold 1 type of weapon, and no types of armour beyond what they already had, and that the only way to upgrade said armour was with a purchase of an item in god knows what store in each chapter, that disappears after that chapter to make you walk around the city looking at each shop, and then out to the Dalish camp to look at their shops, and then to every other shop in the game, just to get all the armour upgrades before you finish each chapter, 'cause god forbid you miss one it is forever unavailble to you. I wouldn't have minded so much if it had of been a crafting system where you craft upgrades to your companions armour using ingredients you can find in all chapters, but this way was just annoying and pointless filler fluff that added nothing to the game. You might as well have just automatically upgraded them for all it engaged the player.
I also hated the whole attitude of the game. It can be summed up with one quote; "Push a button, something awesome happens".
NO. We have enough hyper action games out there that the market is over saturated with them. You take one of the few decent old-style RPGs in recent years and turn it into what is actually rather close to a hack'n'slash at times... Yeah no. I am not going to appreciate it. I disliked the removal of a lot of things from the original game, or its "Streamlining" - which I think needs a more solid definition. IMO if it makes it easier to use, and less of a hassle, and has NO effect on gameplay, its streamlined. Taking the save function out of Start-Options-Game-Save/Load-Save and putting it as one of the main things on the start menu is streamlining. Making the game auto-save at checkpoints is not [Not saying its something DA2 does, but its an example].
Really, the game had a lot of potential. It wasted all of it. I found Assassins Creed 3 more interesting than it, and that game bores me to tears. There is nothing I can think of that the game actually does well. Its got some good ideas, but fatally flawed execution.