Dragon Age Origins Fatal Flaw

Recommended Videos

Volafortis

New member
Oct 7, 2009
920
0
0
Milky_Fresh said:
Dideriksen said:
I just generally cannot stand games with stun effects, if I loose control of the protagonist, I don't feel like I'm playing a game at all, more like I'm watching a bloody movie.. and the movie generally blows...
Unlike the movie featured in your avatar, kudos.
I know that was completely off topic, but I saw an opportunity and I took it goddamnit!
You just broke the first and second rule about it!

Also, I've never really encountered any game breaking flaws like that, and sure, the game is a bit cliche, but who care, I personally thought that the choices were really well done, and that the story was pretty good.
 

Knight Templar

Moved on
Dec 29, 2007
3,848
0
0
You really should keep more than one save, not doing so is a bit foolish.

Amnestic said:
KKDragonLord said:
I
F*cking christ, all i want of agolem is for him to be big and mean, imposing and such, instead i get a xenophobic pre-school philosopher who just won't shut the hell up!
So first you complain because of the cliché, and then complain because they didn't pull off a cliché?

No pleasing some people is there?
His other posts seem to point to this.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
KKDragonLord said:
GloatingSwine said:
KKDragonLord said:
Yeah, silly me to expect the game to have an engaging confrontation with a well characterized villain while playing through the game
Loghain says "Hi", by the way.
Oh you mean that guy that sat in the corner moping while his henchman did all the work? (or tried at least)

it was all so pathetic i didnt even feel anything but pity for the bloke.
Well yes, I mean all his big grand plans fell to shit, his allies were incompetent or stupid, and every attempt he made to salvage the situation was sabotaged by the Grey Warden. Just because he was paranoid and insane doesn't make him not the villain.

The Archdemon and the Blight, on the other hand, were not really "villains", and weren't really meant to be, they were just a force of nature that happened to need a sword in the face.
 

bismarck55

New member
Mar 1, 2010
284
0
0
GloatingSwine said:
KKDragonLord said:
GloatingSwine said:
KKDragonLord said:
Yeah, silly me to expect the game to have an engaging confrontation with a well characterized villain while playing through the game
Loghain says "Hi", by the way.
Oh you mean that guy that sat in the corner moping while his henchman did all the work? (or tried at least)

it was all so pathetic i didnt even feel anything but pity for the bloke.
Well yes, I mean all his big grand plans fell to shit, his allies were incompetent or stupid, and every attempt he made to salvage the situation was sabotaged by the Grey Warden. Just because he was paranoid and insane doesn't make him not the villain.

The Archdemon and the Blight, on the other hand, were not really "villains", and weren't really meant to be, they were just a force of nature that happened to need a sword in the face.
Which is why DA:O's story is about as thrilling as waitng for a kettle to boil.
 

FoolKiller

New member
Feb 8, 2008
2,409
0
0
Amnestic said:
KKDragonLord said:
blah blah blah
So in other words "I'm fine with people playing clichéd ideas repeatedly as long as I personally like those clichés, but if I don't like those clichés then I HATE THEM USING IT."

Glad to see we cleared that up.
See... you learned quickly. The game didn't bend to KKDragonLord's will and so it was bad. Not too hard to follow that logic.

Personally, I thought Shale was FUCKING AWESOME!!!!!!!!!
His conversations with Morrigan just made my day half the time :)
 

Knight Templar

Moved on
Dec 29, 2007
3,848
0
0
bismarck55 said:
GloatingSwine said:
KKDragonLord said:
GloatingSwine said:
KKDragonLord said:
Yeah, silly me to expect the game to have an engaging confrontation with a well characterized villain while playing through the game
Loghain says "Hi", by the way.
Oh you mean that guy that sat in the corner moping while his henchman did all the work? (or tried at least)

it was all so pathetic i didnt even feel anything but pity for the bloke.
Well yes, I mean all his big grand plans fell to shit, his allies were incompetent or stupid, and every attempt he made to salvage the situation was sabotaged by the Grey Warden. Just because he was paranoid and insane doesn't make him not the villain.

The Archdemon and the Blight, on the other hand, were not really "villains", and weren't really meant to be, they were just a force of nature that happened to need a sword in the face.
Which is why DA:O's story is about as thrilling as waitng for a kettle to boil.
Can you explain that?
I'm not sure why you think that.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
bismarck55 said:
Which is why DA:O's story is about as thrilling as waitng for a kettle to boil.
I have to agree, somewhat. The individual stories are good, especially the Orzammar/Deep Roads quest, but the overall story is much less engaging than Mass Effect.

On the other hand, Loghain was a good character, and it was nice to see a villain who actually displays a reaction more complex than "Next time, Gadget! Next time!" to the constant thwarting of his plans.
 

bismarck55

New member
Mar 1, 2010
284
0
0
I always thought that DA:O's fatal flaws were it's painfully shitty/boring combat, it's unbalanced (and therefore boring or frustrating to play, depending on if you chose mage or "those other guys") classes, it's encounter design that heavily favours the playstyle (crowd-control) of mages, who are already the most overpowered class from even a purely mechanical standpoint, it's lame story (monsters are invading, kill them... durr) or it's bullshit use of level-scaling (level-scaling, by the way, is terrible, lazy game design and needs to die ASAP before it infects anymore games with it's sickly leprous stench).

DA:O has interesting, well developed characters, excellent dialogue and voice acting, and a fully developed fantasy world with tons of lore and backstory. Other than that, it is a terrible game (imo of course).
 

P47R1CK

New member
Jun 15, 2009
52
0
0
It is your opinion and you are entitled to it.

Boring Combat? It's different - I liked it alot however friends have told me that they didnt like it because it didnt seem to flow for them because of the Pause/Play style of combat. Seemed to flow perfectly fine for me though, but everybodies different. I saw combat as more of a means to an end for this game, Rather than eagerly awaiting the next fight I wanted to make sure everybody was happy and I could persuade Character X to give me Y gold so I didnt have to fight him.

Unbalanced - Yes, I'll agree with this. Once you figure out the perfect party (Three mages one tank for me) the game becomes insultingly easy. You can scale up the difficulty though and if you've tried the hardest it is quite hard.

I didnt think the story was lame. It's common, but not everything can be as deep as Braid. Besides it's not just the main story you have to worry about. Theres pages on each characters personal history and the Lore of Ferelden.

Level Scaling - Yeah I dont usually like level scaling (see Oblivion) but I didnt find it that bad in this game. It just means that you can complete the stages in the Main Quest in the order you like, and I really liked that. What if I want to pick up Wynne before I head off to Redcliffe? What if I want Oghren before heading to the Mages tower?

You are however entitled to your Opinion and while I disagree strongly, I respect you for going against the Mainstream.

EDIT: ZOMG WALLOTEXT
 

bismarck55

New member
Mar 1, 2010
284
0
0
Knight Templar said:
bismarck55 said:
GloatingSwine said:
KKDragonLord said:
GloatingSwine said:
KKDragonLord said:
Yeah, silly me to expect the game to have an engaging confrontation with a well characterized villain while playing through the game
Loghain says "Hi", by the way.
Oh you mean that guy that sat in the corner moping while his henchman did all the work? (or tried at least)

it was all so pathetic i didnt even feel anything but pity for the bloke.
Well yes, I mean all his big grand plans fell to shit, his allies were incompetent or stupid, and every attempt he made to salvage the situation was sabotaged by the Grey Warden. Just because he was paranoid and insane doesn't make him not the villain.

The Archdemon and the Blight, on the other hand, were not really "villains", and weren't really meant to be, they were just a force of nature that happened to need a sword in the face.
Which is why DA:O's story is about as thrilling as waitng for a kettle to boil.
Can you explain that?
I'm not sure why you think that.
Because it's like a disaster movie. as GloatingSwine said they (the Darkspawn and whatnot) are a force of nature that needs a sword to the face. The events of the game only exist as a narrative tool to provide character motivation and drama. That kind of story just doesn't interest me.