Hello all, this is my first ever new topic post so please bare with me.
I like to think of myself as a pretty avid gamer, as I trust most of you are, so you might be able to help me with this dilemma or perhaps just empathise with where I'm coming from. I'll admit right now that my favourite genre is RPGs. Japanese, western, tactics, whatever subgenre you want to put them into, I've been around the block. From the biggest budget Final Fantasy titles to the obscure cult classics like Parasite Eve or Jade Cocoon (I'll be the first to argue how Legend of Dragoon was leagues ahead of Final Fantasy 8) they hold some of the deepest and fondest gaming memories for me.
I can't put my finger on it but something about the game just irks me and doesn't just draw me into it. Before buying it every review I read and watched all said the game was beautiful and immersive and was a shining pinnacle of what western RPGs have become. Naturally I had to buy it. So the game arrived and I created my little Rogue Noble and into the beautiful world of Fereldan I stepped. Yet after a few hours (around the time I left Lothering) I was fed up with the game.
I know many will disagree and call me crazy, but the game just feels incomplete and disjointed. Like a beta copy leaked from the studios before they added the finishing touches. I like the open-ended approach to the game and the multiple choice branches, but it just feels too patchwork. Unlike say Morrowind where the world was your oyster in DA:O I could never shake the feeling that every door I opened in the game closed another one elsewhere.
DA:O just seems to hammer away at my obsessive compulsive button constantly, I always find myself reloading when a convo happens and a random party member takes offence at my chivalry/wickedness; or I miss a dialouge option and a missable piece of treasure is locked away forever. These small things gnaw away at me for ages and make me think if I reload to a few minutes before I might be able to make things go better, and this usually makes the game feel like a chore instead of enjoyable. As it stands I think I've restarted the game a good 8 times but have never gotten past more than a couple of massive plot areas post-Lothering.
The one other thing that gets to me, and I know it shouldn't but it does... the characters feel so wooden and generic I just can't relate to them at all. I played DA:O shortly after I finished Mass Effect 2 and went in expecting more of the same. To me Mass Effect 2 defined story-telling in modern games. What the game threw away in RPG mechanics compared to the first, it more than made up for in making me feel immersed in the world.
I'm talking about characterisation and body language. In ME2 when you meet Aria you see her lying back on a sofa with leg's crossed and hardly looking at you, this body language just screams to me "I own this place and I want everyone to know it." Or that one batarian who mid-convo just lights up a cigarette and carries on talking; as a smoker this rang so true to me and made me believe that the NPC I'm speaking to is part of a living environment.
Even Shepard himself is characterised perfectly in he's still customised to you (looks, attitude, choices, etc) but at the same time is a believable hero of the tale because he is relatable and so are the other characters. In DA:O your character just sits there with a stupid look on his face as you hammer out walls of text at NPCs who all stand to attention like soldiers and only turn their heads (even at supposedly uncomfortable angles) to face you.
By now it seems pretty apparent that Dragon Age 2 will be what I'm looking for as it promises to fill up all the gripes I have, but I still want to want to love Dragon Age as it is. Does anyone have any words of wisdom to aid me or has perhaps felt the same but managed to overcome it somehow?
I like to think of myself as a pretty avid gamer, as I trust most of you are, so you might be able to help me with this dilemma or perhaps just empathise with where I'm coming from. I'll admit right now that my favourite genre is RPGs. Japanese, western, tactics, whatever subgenre you want to put them into, I've been around the block. From the biggest budget Final Fantasy titles to the obscure cult classics like Parasite Eve or Jade Cocoon (I'll be the first to argue how Legend of Dragoon was leagues ahead of Final Fantasy 8) they hold some of the deepest and fondest gaming memories for me.
I can't put my finger on it but something about the game just irks me and doesn't just draw me into it. Before buying it every review I read and watched all said the game was beautiful and immersive and was a shining pinnacle of what western RPGs have become. Naturally I had to buy it. So the game arrived and I created my little Rogue Noble and into the beautiful world of Fereldan I stepped. Yet after a few hours (around the time I left Lothering) I was fed up with the game.
I know many will disagree and call me crazy, but the game just feels incomplete and disjointed. Like a beta copy leaked from the studios before they added the finishing touches. I like the open-ended approach to the game and the multiple choice branches, but it just feels too patchwork. Unlike say Morrowind where the world was your oyster in DA:O I could never shake the feeling that every door I opened in the game closed another one elsewhere.
DA:O just seems to hammer away at my obsessive compulsive button constantly, I always find myself reloading when a convo happens and a random party member takes offence at my chivalry/wickedness; or I miss a dialouge option and a missable piece of treasure is locked away forever. These small things gnaw away at me for ages and make me think if I reload to a few minutes before I might be able to make things go better, and this usually makes the game feel like a chore instead of enjoyable. As it stands I think I've restarted the game a good 8 times but have never gotten past more than a couple of massive plot areas post-Lothering.
The one other thing that gets to me, and I know it shouldn't but it does... the characters feel so wooden and generic I just can't relate to them at all. I played DA:O shortly after I finished Mass Effect 2 and went in expecting more of the same. To me Mass Effect 2 defined story-telling in modern games. What the game threw away in RPG mechanics compared to the first, it more than made up for in making me feel immersed in the world.
I'm talking about characterisation and body language. In ME2 when you meet Aria you see her lying back on a sofa with leg's crossed and hardly looking at you, this body language just screams to me "I own this place and I want everyone to know it." Or that one batarian who mid-convo just lights up a cigarette and carries on talking; as a smoker this rang so true to me and made me believe that the NPC I'm speaking to is part of a living environment.
Even Shepard himself is characterised perfectly in he's still customised to you (looks, attitude, choices, etc) but at the same time is a believable hero of the tale because he is relatable and so are the other characters. In DA:O your character just sits there with a stupid look on his face as you hammer out walls of text at NPCs who all stand to attention like soldiers and only turn their heads (even at supposedly uncomfortable angles) to face you.
By now it seems pretty apparent that Dragon Age 2 will be what I'm looking for as it promises to fill up all the gripes I have, but I still want to want to love Dragon Age as it is. Does anyone have any words of wisdom to aid me or has perhaps felt the same but managed to overcome it somehow?