Dragon Age: Origins isn't doing it for me. Should I keep going?

Recommended Videos

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
I'm 12 hours into the game, having just defended Redcliffe from the undead horde. So far I've found rather little to enjoy in this game. It's not actively bad, but nothing really grabs my attention or interest much, and the combat bores me to tears.

The constant inventory and equipment management is annoying. Granted, it's nowhere near Diablo levels since you're controlling an entire party instead of a single character, but it still gets annoying. For example, having to separately compare the damage numbers on new weapons instead of them being color coded (as in, green text if the new one is better than what you're currently holding). Then there's the bizarre design choice of controlling inventory size by number of item stacks, not items themselves. So 99 crafting items take up exactly as much space as a single ruby or a jar of poison.

The combat is boring, utterly uninvolving and most of the time completely incomprehensible. I kept getting my ass kicked on normal difficulty despite trying to optimize the tactics, but couldn't figure out what was wrong because the combat is a goddamn chaos of attack animations, numbers flying and enemies swarming everywhere. I still haven't figured out if my debuff attacks as an archer even make any difference after switching to easy. Trying to be tactical with backstabs seems entirely pointless, since the enemies are constantly moving, and the backstab bonus is so piddly it hardly makes any difference. At times my character seems to miss like 5 out of 6 shots, and not having any control over it is frustrating. It's all essentially just debuffing and plinking at the enemy that Alistair has drawn to himself, and letting Morrigan do all the damage. And it has all the impact and satisfaction of folding my shirts.

The writing and characters are mostly fine, but feel awfully bland and verbose. This is a cliche at this point, but after Witcher 3 it's hard for me to get invested in the typical "end of the world" fantasy RPG plot anymore, even if it's better written than most. When Witcher 3 told a small, personal story about a father looking for his daughter excellently for the first 40 hours or so, and then one of an epic, world-spanning conflict just as well, it's completely uninteresting to jump straight into "oh no the world is doomed" right away. Thing is, Witcher 3's world wasn't doomed. It was shitty, but in a "that's how the world works" way. It also had humor, unexpected twists and turns like ending up in a play or meeting a transvestite elf, snappy and concise dialogue, lots of color and personality, lovable characters and villains that felt human. So far none of the characters in DA:O have grabbed me as much as Keira Metz or the Bloody Baron. Alistair feels like a typical do-goody templar, and Morrigan almost cartoonishly cunty and cynical, and neither in an interesting way.

I could go on (like how Morrigan starts out with an entire laundry list of spells instead of something manageable), but I think I've illustrated my point. Is there any moment or setpiece still in waiting that would completely change my opinion if there's not been one up until now? Like I said, I don't hate this game, but find little involvement in it. I do enjoy the storytelling and roleplaying aspect when it pops up, but the ratio of that vs. the slog of combat is too skewed towards the latter for me to keep going at the moment. Perhaps this'll end up in the "shit that's not for me" department.
 
Aug 31, 2012
1,774
0
0
Doubt it. I gave up first time as I got to Redcliffe. A few years later I forced myself to play through at a time of extreme boredom and no money (AKA being on the dole). The one thing I liked about the rest of it was the character Zevran.

Really though, I'd say pretty much any game that you've got that far into and still aren't really into is unlikely to get better.
 

gsilver

Regular Member
Apr 21, 2010
381
4
13
Country
USA
I also stopped early on, for similar reasons. It was near launch, and I was just bored by it.
I also didn't like how expensive even starting equipment was, and I ended up doing stuff like selling the fancy expensive "deluxe edition" equipment that you get just so that my party could afford basic equipment, since the meager drops from overly-lengthy combat sure wasn't doing it.

It seems that Dragon Age's star has fallen greatly since the game's release, as public opinion of the series is far lower now than at its release.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
Wait until you get to fight a High Dragon.

Also as to combat do you even have a Tank Warrior like Alistair in your party? You backstab alot easier if your Tank takes all the aggro forcing enemies to focus on the tank than your melee Rogue moves in from behind to backstab him.

Honestly how is this game's combat bad? Have you guys even played Icewind Dale or Baldur's Gate?
 

Kerg3927

New member
Jun 8, 2015
496
0
0
I think it's a much better game than TW3. The combat is tactical, which is not everyone's bag. I like it. Part of the fun is seeing if you can design the optimal tactics to make combat flow like a well-oiled machine. And if you are playing a backstab rogue and getting out damaged by an NPC, you are doing it wrong. When I play a DPS, he ends up doing the vast majority of the party's damage. Not bragging... just saying that's how I think it's supposed to be. I think the characters are some of the best in gaming history. But if you don't like it by Redcliff, you're probably not going to like the rest, either.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
Kerg3927 said:
I think it's a much better game than TW3. The combat is tactical, which is not everyone's bag. I like it. Part of the fun is seeing if you can design the optimal tactics to make combat flow like a well-oiled machine. And if you are playing a backstab rogue and getting out damaged by an NPC, you are doing it wrong. When I play a DPS, he ends up doing the vast majority of the party's damage. Not bragging... just saying that's how I think it's supposed to be. I think the characters are some of the best in gaming history. But if you don't like it by Redcliff, you're probably not going to like the rest, either.
I'm playing as an archer, and only switching to melee when the enemies get too close to comfort. I do have the best daggers I've gotten equipped, but the damage is still pretty pathetic. Downing even a single basic enemy takes like 5 backstabs.

I find the appeal of getting the game to essentially play itself rather bewildering. I remember FFXIII getting some vicious beatings over that, so how does Dragon Age get a pass? Yeah, you can set the tactics yourself, but the end result is still the same: just watching the game play itself without any input on the player's part. And I don't find tactical combat unappealing: I've put over 50 hours into Darkest Dungeon, and am thinking of reinstalling it. But real-time tactical RPG combat just looks like a fucking mess to my eyes. I just can't tell what's supposed to be going on, what debuffs I should be using, what kind of damage resistances I should be stacking, what the strengths and weaknesses of enemies are, what abilities everyone's using at what times or how I should time them. Hell, I can barely tell if my character's even hitting their target.

The characters just don't grab me at all. Morrigan's a smug ****, but since the game essentially demands you to stick to the DPS-tank-healer-debuff formula, I'm forced to drag her and Alistair around. Jack in ME2 was initially a ***** too, but she at least had her interesting backstory. Morrigan just feels gratuitously mean-spirited and unpleasant in a way that just makes me want her gone. Leliana seemed mildly interesting (Sten just seems like mr Gruff McGrimdark), but she seemed nearly useless in gameplay (since I'm already playing a rogue), she hardly has any presence.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
bartholen said:
Kerg3927 said:
I think it's a much better game than TW3. The combat is tactical, which is not everyone's bag. I like it. Part of the fun is seeing if you can design the optimal tactics to make combat flow like a well-oiled machine. And if you are playing a backstab rogue and getting out damaged by an NPC, you are doing it wrong. When I play a DPS, he ends up doing the vast majority of the party's damage. Not bragging... just saying that's how I think it's supposed to be. I think the characters are some of the best in gaming history. But if you don't like it by Redcliff, you're probably not going to like the rest, either.
I'm playing as an archer, and only switching to melee when the enemies get too close to comfort. I do have the best daggers I've gotten equipped, but the damage is still pretty pathetic. Downing even a single basic enemy takes like 5 backstabs.

I find the appeal of getting the game to essentially play itself rather bewildering. I remember FFXIII getting some vicious beatings over that, so how does Dragon Age get a pass? Yeah, you can set the tactics yourself, but the end result is still the same: just watching the game play itself without any input on the player's part. And I don't find tactical combat unappealing: I've put over 50 hours into Darkest Dungeon, and am thinking of reinstalling it. But real-time tactical RPG combat just looks like a fucking mess to my eyes. I just can't tell what's supposed to be going on, what debuffs I should be using, what kind of damage resistances I should be stacking, what the strengths and weaknesses of enemies are, what abilities everyone's using at what times or how I should time them. Hell, I can barely tell if my character's even hitting their target.

The characters just don't grab me at all. Morrigan's a smug ****, but since the game essentially demands you to stick to the DPS-tank-healer-debuff formula, I'm forced to drag her and Alistair around. Jack in ME2 was initially a ***** too, but she at least had her interesting backstory. Morrigan just feels gratuitously mean-spirited and unpleasant in a way that just makes me want her gone. Leliana seemed mildly interesting (Sten just seems like mr Gruff McGrimdark), but she seemed nearly useless in gameplay (since I'm already playing a rogue), she hardly has any presence.
I never used the Tactics System, in PC I control everybody and their actions.
 

Kerg3927

New member
Jun 8, 2015
496
0
0
bartholen said:
Kerg3927 said:
I think it's a much better game than TW3. The combat is tactical, which is not everyone's bag. I like it. Part of the fun is seeing if you can design the optimal tactics to make combat flow like a well-oiled machine. And if you are playing a backstab rogue and getting out damaged by an NPC, you are doing it wrong. When I play a DPS, he ends up doing the vast majority of the party's damage. Not bragging... just saying that's how I think it's supposed to be. I think the characters are some of the best in gaming history. But if you don't like it by Redcliff, you're probably not going to like the rest, either.
I'm playing as an archer, and only switching to melee when the enemies get too close to comfort. I do have the best daggers I've gotten equipped, but the damage is still pretty pathetic. Downing even a single basic enemy takes like 5 backstabs.

I find the appeal of getting the game to essentially play itself rather bewildering. I remember FFXIII getting some vicious beatings over that, so how does Dragon Age get a pass? Yeah, you can set the tactics yourself, but the end result is still the same: just watching the game play itself without any input on the player's part. And I don't find tactical combat unappealing: I've put over 50 hours into Darkest Dungeon, and am thinking of reinstalling it. But real-time tactical RPG combat just looks like a fucking mess to my eyes. I just can't tell what's supposed to be going on, what debuffs I should be using, what kind of damage resistances I should be stacking, what the strengths and weaknesses of enemies are, what abilities everyone's using at what times or how I should time them. Hell, I can barely tell if my character's even hitting their target.

The characters just don't grab me at all. Morrigan's a smug ****, but since the game essentially demands you to stick to the DPS-tank-healer-debuff formula, I'm forced to drag her and Alistair around. Jack in ME2 was initially a ***** too, but she at least had her interesting backstory. Morrigan just feels gratuitously mean-spirited and unpleasant in a way that just makes me want her gone. Leliana seemed mildly interesting (Sten just seems like mr Gruff McGrimdark), but she seemed nearly useless in gameplay (since I'm already playing a rogue), she hardly has any presence.
The game won't play itself, at least not well. For example, you can't program it to backstab. You have to control a melee rogue and make sure he's attacking from the rear. In the tougher fights, you need to position people properly, and pull mobs back to a safe area. But for easy trash pulls, it's nice to have the tactics set up to where you don't have to micromanage everyone and can just play one character as you clear your way through..

You either like the characters or you don't. Can't argue about something subjective. I love Morrigan and Sten. Two of my favorite all time RPG characters. Sten opens up later if you make the right game/dialogue choices. I find his gruff comments to often be hilarious.
 

Kerg3927

New member
Jun 8, 2015
496
0
0
"Do you intend to keep going north until it becomes south, and attack the archdemon from the rear?"-Sten
 

meiam

Elite Member
Dec 9, 2010
3,828
1,992
118
bartholen said:
The combat is boring, utterly uninvolving and most of the time completely incomprehensible. I kept getting my ass kicked on normal difficulty despite trying to optimize the tactics, but couldn't figure out what was wrong because the combat is a goddamn chaos of attack animations, numbers flying and enemies swarming everywhere. I still haven't figured out if my debuff attacks as an archer even make any difference after switching to easy. Trying to be tactical with backstabs seems entirely pointless, since the enemies are constantly moving, and the backstab bonus is so piddly it hardly makes any difference. At times my character seems to miss like 5 out of 6 shots, and not having any control over it is frustrating. It's all essentially just debuffing and plinking at the enemy that Alistair has drawn to himself, and letting Morrigan do all the damage. And it has all the impact and satisfaction of folding my shirts.
As I was reading I was thinking "TC really should pump up the difficulty, the game is piss easy on normal and none of the subtlety of the gameplay really matters until you play on harder difficulty", but then... yeah...

It really just sounds like its not your type of gameplay so I don't think there's really a point to keep going, your only going to get more ability from here on out. The way you should use the tactics system is to automate the simple stuff but you still need to be there to make the big decision, so it doesn't play itself, but you don't have to deal with the really obvious stuff like tank taunting an enemy attacking the healer or something like that.

Nothing wrong with not liking the gameplay (I was massively disappointed by witcher 3 combat to the point that I seriously consider dropping the game and just watching LP. I didn't in the end, but I should have in retrospect), and there's a lot of it so even dropping to easy won't really help. More than the character worldbuilding was what carried me trough the game story (none of the character really did it for me either, I found DA2 and even inquisition character to be more interesting).
 
Jan 19, 2016
692
0
0
If you don't like tactical combat mechanics and managing builds and class combo, you're probably not going to enjoy it. Personally, it's my favourite game ever, but ymmv.
 

votemarvel

Elite Member
Legacy
Nov 29, 2009
1,353
3
43
Country
England
The simple answer is NO, you shouldn't keep playing a game you are not enjoying. I've never understood the mentality of people who will spend their leisure time on something they don't like, especially when they've already given it a fair shake.

With Origins though the very things you don't like it are the same reasons as to why I do like it. Let's face it, the world would be a dull one indeed if we all liked the same things.
 

Kerg3927

New member
Jun 8, 2015
496
0
0
Morrigan: You seem so deep in thought, my dear Sten. Thinking of me, perhaps? The two of us, together at last?
Sten: Yes.
Morrigan: I... what did you say?
Sten: You will need armor, I think. And a helmet. And something to bite down on. How strong are human teeth?
Morrigan: How strong are my teeth?
Sten: Qunari teeth can bite through leather, wood, even metal given time. Which reminds me, I may try to nuzzle.
Morrigan: Nuzzle?
Sten: If that happens, you'll need an iron pry bar. Heat it in a fire, first, or it may not get my attention.
Morrigan: Perhaps it would be better if we did not proceed.
Sten: Are you certain? If it will satisfy your curiosity...
Morrigan: Yes. Yes, I think it is best.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
For combat, you wanna ABUSE the pause feature and switch between guys and issue basic commands, if you let them just roll and do what they want automatically then you will have a bad time.


I loved DA:O, I'm not much for Wrpgs but it had all the things I like in the genre and I played it a bunch of times which I rarely do with long rpgs.
 

wings012

Elite Member
Legacy
Jan 7, 2011
856
307
68
Country
Malaysia
Use more magic and more crowd control effects. The game feels more tactical that way.

I had a horrible time on my Rogue. Stealth and backstabbing was horrible to set up and didn't pay off particularly. I hear there are some utterly broken combinations on the rogue but I never got a feel for it.

Mages however - throwing a massive AOE Fireball into a room which knocks everybody in it on their ass flat - then rushing in to pick off the ones closest and then freezing the ones that get back up with a cone of frost... that feels more tactical and rewarding. Even if you didn't play a mage, there's still Morrigan and Wr..w.. the old woman.

I enjoyed setting up knockdown, freeze and shatter combinations. Felt good.

You definitely need to pause a whole lot.

But you might as well stop here - things get less tactical with DA2 and DA:I(especially DA:I).
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
If you've defended Redcliffe and still aren't having fun then I'd say quit now. It doesn't get any better. Well, some of the characters get alright, but the gameplay never improves.

I don't blame you. The game has aged horribly and wasn't exactly great when it came out. Standards were a lot lower back then. I only finished it because I was stuck at home for a month with a busted knee and no internet.

Not sure why you're having so much trouble with the combat though. It's repetitive and gets boring, but it was never all that hard. I basically just used Morrigan to nuke everything and heal while everybody else acted as tank and/or comic relief. Found a few spell combos early and leaned on them for the entire game. (Frost cone plus abilities that guarantee a crit equels insta-kills.)
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
I'm going to give it one more try. I just don't understand this thing about constantly pausing the game. Where's the game flow in that? If I need to kill the pace of the combat constantly to be able to make strategic decisions, why is it in real time to begin with? Is this one of those archaic design elements that has retro appeal? At least in X-Com or Darkest Dungeon I can take my time, weigh my options and focus on a single element at a time.