Tried again. Went to the keep in Redcliffe. Retried the combat with constant pausing. On easy it was basically pointless. Turned the difficulty to normal, couldn't get the hang of it and kept dying. Not putting myself through any more of this for now. This game simply leans too much on the elements I dislike.
I'm not sorry. This system of combining precise tactics, micromanagement of abilities and character positioning with preset AI behaviors and real time is terrible. Allies constantly get in the way or can't fit through a door frame. The AI burns through all my health potions so fast I barely have time to notice it. And yes, I fucking know I can adjust that setting, but all I can craft at the moment is Lesser Health Poultices (why not just call them potions?), and no matter what threshold I set for their usage, they drain just as quickly. I went to the werewolf place with over 70 of the damn things, and still was emptied out by the end. By the time I recognize what enemies I should put debuffs to things like movement speed on the enemy is already close enough to take an up close look at my nostril hairs. And don't even mention trying to keep an eye on what abilities enemies are using. I can't for the life of me see what benefit this system has over a turn-based one. Hell, even Ni No Kuni's combat was more manageable since you weren't meant to be constantly dictating the other members' every move.
When I tried to micromanage the use of abilities I soon realized that only Morrigan even had enough of them to actually think of what to use. Alistair (I'm using him as sword & shield) seems to have 4 different versions of shield defense, and bugger me if I know what damn difference they have. It certainly doesn't help that the descriptions are like 8 lines of text when they could just be simple numbers. I'm playing a game, dammit, not reading a technical manual! Also, I kept using his aggro drawing ability, and still couldn't tell if it was doing what it was supposed to. It showed the icon on his character panel, but the enemies seemed to target the other just as much as him. My player character has exactly 1 ability to use in melee, and guess what he does as soon as I relinquish control of him? Runs into melee of course, since that's what an archer's supposed to do.
So basically the only character with any kind of thought to put into combat is Morrigan. Actually too much thought, since she has no less than 12 different spells to use, and I still can't tell which ones are useful or not. Is Spider Form in any way useful? Should I open combat with debuffs to damage resist, movement speed or defense? Is using Frost Weapons worth using over a damage spell? Why in the bloody buggerfuck does the game force me to add yet another spell with every new level, when I barely know which starting spells are useful?
Party members whose movement, I remind you, I have no control over being able to trigger traps outside of combat is something someone should have their dick chopped off for.
I remember the game's writing catching my attention when I initially started playing this a couple of years ago. At the time I was surprised at how engaging the writing of a typical end of the world fantasy plot Bioware had managed to make. But now it just seems terribly ordinary and bland with absolutely zero surprises or twists to it. Thanks a lot, Witcher 3.
And let's face it: the game is an absolute eyesore visuals wise. Even after installing multiple texture and character model mods I'm still taken out of the experience by the shitty tree textures, poor draw distance, barren locations and stiff character animation.
Darkest Dungeon, my old friend
I've come to play with you again
Because a vision of mods came creeping
Caught my eye while I was browsing
And the vision of a better balanced game
Still remains
I'm not sorry. This system of combining precise tactics, micromanagement of abilities and character positioning with preset AI behaviors and real time is terrible. Allies constantly get in the way or can't fit through a door frame. The AI burns through all my health potions so fast I barely have time to notice it. And yes, I fucking know I can adjust that setting, but all I can craft at the moment is Lesser Health Poultices (why not just call them potions?), and no matter what threshold I set for their usage, they drain just as quickly. I went to the werewolf place with over 70 of the damn things, and still was emptied out by the end. By the time I recognize what enemies I should put debuffs to things like movement speed on the enemy is already close enough to take an up close look at my nostril hairs. And don't even mention trying to keep an eye on what abilities enemies are using. I can't for the life of me see what benefit this system has over a turn-based one. Hell, even Ni No Kuni's combat was more manageable since you weren't meant to be constantly dictating the other members' every move.
When I tried to micromanage the use of abilities I soon realized that only Morrigan even had enough of them to actually think of what to use. Alistair (I'm using him as sword & shield) seems to have 4 different versions of shield defense, and bugger me if I know what damn difference they have. It certainly doesn't help that the descriptions are like 8 lines of text when they could just be simple numbers. I'm playing a game, dammit, not reading a technical manual! Also, I kept using his aggro drawing ability, and still couldn't tell if it was doing what it was supposed to. It showed the icon on his character panel, but the enemies seemed to target the other just as much as him. My player character has exactly 1 ability to use in melee, and guess what he does as soon as I relinquish control of him? Runs into melee of course, since that's what an archer's supposed to do.
So basically the only character with any kind of thought to put into combat is Morrigan. Actually too much thought, since she has no less than 12 different spells to use, and I still can't tell which ones are useful or not. Is Spider Form in any way useful? Should I open combat with debuffs to damage resist, movement speed or defense? Is using Frost Weapons worth using over a damage spell? Why in the bloody buggerfuck does the game force me to add yet another spell with every new level, when I barely know which starting spells are useful?
Party members whose movement, I remind you, I have no control over being able to trigger traps outside of combat is something someone should have their dick chopped off for.
I remember the game's writing catching my attention when I initially started playing this a couple of years ago. At the time I was surprised at how engaging the writing of a typical end of the world fantasy plot Bioware had managed to make. But now it just seems terribly ordinary and bland with absolutely zero surprises or twists to it. Thanks a lot, Witcher 3.
And let's face it: the game is an absolute eyesore visuals wise. Even after installing multiple texture and character model mods I'm still taken out of the experience by the shitty tree textures, poor draw distance, barren locations and stiff character animation.
Darkest Dungeon, my old friend
I've come to play with you again
Because a vision of mods came creeping
Caught my eye while I was browsing
And the vision of a better balanced game
Still remains