Dragon Age: Origins. Lets talk tactics!

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Jandau

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Ayrav said:
Having my best luck with the 'default' behavior atm, although a handy breakdown of what each mode does and doesn't would help... As I mentioned before I made a DPS/OT hybrid as my main, and currently I'm the hardest hitting character in my party, however I don't really get to play her at all because I constantly have to control my mage to CC all the damn enemies :(((. Setting up Shield Bash on my tank for when a caster or ranged attacks her is easy, getting the AI to optimize when to Mind Blast and Cone of Cold is an entirely different animal.
The breakdown of each mode is included in the game, just highlight each mode for a couple of seconds and a tooltip should show up detailing what it does.

As for crowd control optimization, that's VERY tricky. What you can do is use the various Character:"surrounded by X enemies" or Enemy:"surrounded by X allies" tactics to automate some of those. It won't be perfect, but it might help. Cone of Cold should me manually targeted since it's tricky business. However, Sleep, Paralyze, Horror, Glyph of Paralysis, Waking Nightmare can all be safely automated if you want. I have my mage on auto for the Sleep + Horror combo (cast Sleep if 3 or more enemies are together, then cast Horror at a sleeping target).
 

Chrissyluky

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3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
 

Ayrav

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Chrissyluky said:
3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
Lady have you played D&D? Specially min/max style D&D? My heart aches for your knowledge.
 

Chrissyluky

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Ayrav said:
Chrissyluky said:
3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
Lady have you played D&D? Specially min max style? My heart aches for you knowledge.
no :p i just sit on the DAO forums and play around with ALOT of different builds to find out what works best for me and get all the broad stats to understand how the game works :) just like how most people dont know strength contributes to bow attacks far more than dexterity and dexterity only gives a bonus for its increase in accuracy as a rogue. and since lethality doesnt apply to bow attacks it makes getting cunning rather pointless and so theres no point in playing a rogue if your not going to need any cunning?(especially since as a rogue your going to have to spread out your abilities enough :) if you wanna talk more strat you can add my email.
 

Ayrav

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Jandau said:
Ayrav said:
Having my best luck with the 'default' behavior atm, although a handy breakdown of what each mode does and doesn't would help... As I mentioned before I made a DPS/OT hybrid as my main, and currently I'm the hardest hitting character in my party, however I don't really get to play her at all because I constantly have to control my mage to CC all the damn enemies :(((. Setting up Shield Bash on my tank for when a caster or ranged attacks her is easy, getting the AI to optimize when to Mind Blast and Cone of Cold is an entirely different animal.
The breakdown of each mode is included in the game, just highlight each mode for a couple of seconds and a tooltip should show up detailing what it does.

As for crowd control optimization, that's VERY tricky. What you can do is use the various Character:"surrounded by X enemies" or Enemy:"surrounded by X allies" tactics to automate some of those. It won't be perfect, but it might help. Cone of Cold should me manually targeted since it's tricky business. However, Sleep, Paralyze, Horror, Glyph of Paralysis, Waking Nightmare can all be safely automated if you want. I have my mage on auto for the Sleep + Horror combo (cast Sleep if 3 or more enemies are together, then cast Horror at a sleeping target).
I think DAO has sold me on micro-management. I have my tank and DPS set well for regular encounters, I've found I have to manage for the elite/boss fights regardless. Which I really have been liking. It passes time fast, makes me think, use my resources wisely, and challenges me to think on my feet.
 

Ayrav

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Chrissyluky said:
Ayrav said:
Chrissyluky said:
3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
Lady have you played D&D? Specially min max style? My heart aches for you knowledge.
no :p i just sit on the DAO forums and play around with ALOT of different builds to find out what works best for me and get all the broad stats to understand how the game works :) just like how most people dont know strength contributes to bow attacks far more than dexterity and dexterity only gives a bonus for its increase in accuracy as a rogue. and since lethality doesnt apply to bow attacks it makes getting cunning rather pointless and so theres no point in playing a rogue if your not going to need any cunning?(especially since as a rogue your going to have to spread out your abilities enough :) if you wanna talk more strat you can add my email.
Please link me your source :). Have you beaten DAO on the PC?
 

hobo_welf

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Avykins said:
I know. The tactics menu is shit. I tell my healer to heal if anyone gets below 50% health and what does the ***** do? Charges in and fights and does not even heal! And for the life of me I can not figure out what status to put down for revive. There is no "unconscious" or "dead" option!
The freaking AI needs a serious overhaul.
Now I really am missing Final Fantasy XII.

Edit: To answer the red thing. Its because you are targeting the enemy. Not yourself or a member of your group.

Double Edit: I am also annoyed since originally I specced Alistair to be a shield user. That was before I found out shields are not worth shit.
The reason why your healer does not heal and attacks is because you have her on aggressive. Put her on passive and she will sit around and do jack shit but heal you all day. Set up your tactics a little more intelligently and you can convince her to buff you whenever you fight a seriously hard mob as well.
 

Jandau

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Dec 19, 2008
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Chrissyluky said:
3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
3 mages and focus on spamming Forcefield + Crushing Prison? That works all the time except on Revenants, Boss fights, fights where you're ambushed and surrounded... basically every fight that matters the Shockwave combo is somewhat useless. Also, Blood Magic isn't that great since you are practically immune to healing while in that mode, and if you turn it off to heal you need to wait for it to cool down.

3 mages group is great for clearing trash, but you need more than that to clear harder encounters. Also, a properly built Rogue will put any mage to shame when it comes to single target DPS. Another problem is that a 3 mage group assumes you are familiar enough with the spells to know which ones to pick, which in turn assumes familiarity with the game, so not something I'd reccomend to first-timers

Don't get me wrong, if it works for you, great! It doesn't for me, but I've found other combos that I like better. That's the great thing about DA:O - there isn't one perfect way to set it up, there are tons of options that you can use. Well, except Archers. Archers suck. However, they are getting patched soon, so that'll probably change.

I usually run with 1 Tank, 1 melee DPS (Zevran, Sten or Dog, I don't like Oghren), Wynne for heals and crowd control (Petrify, Glyphs, Paralysis Explosion) and my Mage for AoE damage, Crowd Control and off tanking. He's Arcane Warrior in heavy armor + Rock Shield + Shimmering Shield = maxed resists and 60-70 armor. He tanked Flemeth and barely took damage...
 

high_castle

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Even on the console version you have to use tactics. Don't hate on those of us who can't run the PC version on our crap consoles.

OT: I think you're problem is you're not utilizing magic to the best of your ability. Seriously, making Morrigan your healer and DPS mage is just...stretching it. She's got the shapeshifter specilization which makes her useful as a mage who can also melee. So don't cut her out of the fray and stick her in the back casting healing spells. That should be Wynn's job.

The team that works best for me is 1 Tank, 1 Rogue, 1 DPS mage, and 1 Healer mage. My PC is a DPS mage (shapeshifter specilization, going for arcane warrior next). I run with Alastair, Zevran, and Wynne. Nothing can stop us. Wynne's group heal and rejuvenation spells are just insane, and if you can get her special abilities unlocked you basically won't die ever again. Then, have your DPS mage get at least up to flying swarm in their ability. That way you can avoid taking damage and basically keep at least one party member alive throughout all battles.

As others have said, though, there's really no wrong way to play this game. If you're dying a lot, try to tweak some things, but it seems to accommodate a wide variety of play styles. So stick with it, maybe think about changing your party up a bit, and keep going. I freakin' love this game!
 

Jandau

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Dec 19, 2008
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high_castle said:
Even on the console version you have to use tactics. Don't hate on those of us who can't run the PC version on our crap consoles.

OT: I think you're problem is you're not utilizing magic to the best of your ability. Seriously, making Morrigan your healer and DPS mage is just...stretching it. She's got the shapeshifter specilization which makes her useful as a mage who can also melee. So don't cut her out of the fray and stick her in the back casting healing spells. That should be Wynn's job.
Actually, Morrigan can heal quite well. Get her Heal and Regenerate, then spend her level 14 spec point on Spirit Healer and she's a fair replacement for Wynne. Granted, Wynne still has Vessel of the Spirit special, but it can be replaced witha few lyrium potions every now and then.
 

high_castle

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Jandau said:
high_castle said:
Even on the console version you have to use tactics. Don't hate on those of us who can't run the PC version on our crap consoles.

OT: I think you're problem is you're not utilizing magic to the best of your ability. Seriously, making Morrigan your healer and DPS mage is just...stretching it. She's got the shapeshifter specilization which makes her useful as a mage who can also melee. So don't cut her out of the fray and stick her in the back casting healing spells. That should be Wynn's job.
Actually, Morrigan can heal quite well. Get her Heal and Regenerate, then spend her level 14 spec point on Spirit Healer and she's a fair replacement for Wynne. Granted, Wynne still has Vessel of the Spirit special, but it can be replaced witha few lyrium potions every now and then.
Yeah, but it's still a waste of Morrigan's abilities. If she's tied up on healing duty, then she can't shapeshift. Part of what makes her so useful as a DPS mage is her shapeshift ability. She can be thrown into melee combat when her mana runs low, but not if you need her to heal. And you're going to spend a lot of time dying before she can take spirit healer at level 14 anyway. I just think this isn't the right move for her, and I maintain it. She can be a more effective mage if she's concentrated in shapeshifter talents and DPS.
 

Jandau

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Dec 19, 2008
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high_castle said:
Jandau said:
high_castle said:
Even on the console version you have to use tactics. Don't hate on those of us who can't run the PC version on our crap consoles.

OT: I think you're problem is you're not utilizing magic to the best of your ability. Seriously, making Morrigan your healer and DPS mage is just...stretching it. She's got the shapeshifter specilization which makes her useful as a mage who can also melee. So don't cut her out of the fray and stick her in the back casting healing spells. That should be Wynn's job.
Actually, Morrigan can heal quite well. Get her Heal and Regenerate, then spend her level 14 spec point on Spirit Healer and she's a fair replacement for Wynne. Granted, Wynne still has Vessel of the Spirit special, but it can be replaced witha few lyrium potions every now and then.
Yeah, but it's still a waste of Morrigan's abilities. If she's tied up on healing duty, then she can't shapeshift. Part of what makes her so useful as a DPS mage is her shapeshift ability. She can be thrown into melee combat when her mana runs low, but not if you need her to heal. And you're going to spend a lot of time dying before she can take spirit healer at level 14 anyway. I just think this isn't the right move for her, and I maintain it. She can be a more effective mage if she's concentrated in shapeshifter talents and DPS.
The thing is, Shapeshifting is borderline useless. It doesn't scale well and is a liabilty later in the game. Also, shifting when at low mana isn't very helpful since all the animal special attacks require mana. On the other hand, the default staff attack is actually quite useful since it's guaranteed to hit and ignore armor.
 

Pingieking

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I've found the best build to be 2 mages, a tank and a DPS. With one of the mages (me in this case) being a blood mage. This setup lets me use the tactics page for the tank and DPS, while I need full control over the mages to take full advantage of the enemy status and resistances.
I've been using both Wynne and Morrigan for the other mage, Morrigan more since I got my blood mage spec going, and Wynne before I got the spec. DPS duty depends a bit on terrain. If it's open area, then the bard girl; her song ability is nice. Semi-close quarters, I go with assassin; poisoned weapons are quite nice. Tight quarters, war dog comes out. Tank is either Shale or Alistiar. Alistiar is better for agro management, but Shale can take and dish out a lot more damage.
Blood mages are rediculously good (at least 22 hours into the game they are). With some skill in entropy, healing, a high cunning stat, and some good management, I effectively have limitless mana (as long as the tanks keep agro off me). I can do heal and a bit of nuke at the same time, while the other mage is equipped with complementary spells (mostly hexs) for maximum spell effectiveness. I haven't even gotten the last two blood mage spells yet (the last one looks rediculous).
Most of the time magic is more for buffing/debuffing uses, since the rogues can dish out some insane damage.
 

high_castle

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Jandau said:
high_castle said:
Jandau said:
high_castle said:
Even on the console version you have to use tactics. Don't hate on those of us who can't run the PC version on our crap consoles.

OT: I think you're problem is you're not utilizing magic to the best of your ability. Seriously, making Morrigan your healer and DPS mage is just...stretching it. She's got the shapeshifter specilization which makes her useful as a mage who can also melee. So don't cut her out of the fray and stick her in the back casting healing spells. That should be Wynn's job.
Actually, Morrigan can heal quite well. Get her Heal and Regenerate, then spend her level 14 spec point on Spirit Healer and she's a fair replacement for Wynne. Granted, Wynne still has Vessel of the Spirit special, but it can be replaced witha few lyrium potions every now and then.
Yeah, but it's still a waste of Morrigan's abilities. If she's tied up on healing duty, then she can't shapeshift. Part of what makes her so useful as a DPS mage is her shapeshift ability. She can be thrown into melee combat when her mana runs low, but not if you need her to heal. And you're going to spend a lot of time dying before she can take spirit healer at level 14 anyway. I just think this isn't the right move for her, and I maintain it. She can be a more effective mage if she's concentrated in shapeshifter talents and DPS.
The thing is, Shapeshifting is borderline useless. It doesn't scale well and is a liabilty later in the game. Also, shifting when at low mana isn't very helpful since all the animal special attacks require mana. On the other hand, the default staff attack is actually quite useful since it's guaranteed to hit and ignore armor.
Flying Swarm can actually basically prevent you from taking damage from almost any enemy. It's very effective for keeping people alive, especially with Master Shapeshifter. But again, playstyles differ. I tend to run with my PC mage and Wynne. That combo means that my mana's never really low, since Wynne's constantly replenishing it. But spells still have a cooldown time, so once I rotate through my most powerful attacks, it's into Flying Swarm or Bear for me to pick off my enemies in the melee range. Flying Swarm can draw a lot of targets off your rogue or healer, too, allowing them to do more damage from behind.
 

Chrissyluky

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Jandau said:
Chrissyluky said:
3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
3 mages and focus on spamming Forcefield + Crushing Prison? That works all the time except on Revenants, Boss fights, fights where you're ambushed and surrounded... basically every fight that matters the Shockwave combo is somewhat useless. Also, Blood Magic isn't that great since you are practically immune to healing while in that mode, and if you turn it off to heal you need to wait for it to cool down.

3 mages group is great for clearing trash, but you need more than that to clear harder encounters. Also, a properly built Rogue will put any mage to shame when it comes to single target DPS. Another problem is that a 3 mage group assumes you are familiar enough with the spells to know which ones to pick, which in turn assumes familiarity with the game, so not something I'd reccomend to first-timers

Don't get me wrong, if it works for you, great! It doesn't for me, but I've found other combos that I like better. That's the great thing about DA:O - there isn't one perfect way to set it up, there are tons of options that you can use. Well, except Archers. Archers suck. However, they are getting patched soon, so that'll probably change.

I usually run with 1 Tank, 1 melee DPS (Zevran, Sten or Dog, I don't like Oghren), Wynne for heals and crowd control (Petrify, Glyphs, Paralysis Explosion) and my Mage for AoE damage, Crowd Control and off tanking. He's Arcane Warrior in heavy armor + Rock Shield + Shimmering Shield = maxed resists and 60-70 armor. He tanked Flemeth and barely took damage...
rogues never outdps a mage... mage has the highest dps you will not outdps them with anything. tough encounters are even easier. you dont do the shockwave combo you have your tank use taunt and forcefield him up then commense to have all your mages aoe him. he takes no damage the enemies are attacking him and they really cant get out of earthqauke+blizzard even if the aggro is changed. and even when its revenants i can burst him down with single target attacks considering the 3 mages. and dog is an awful party member i dont know why you would use him theres a reason everybody ditches him for sten or pretty much anyone else. rogues have the most steady dps this is true but they will never outdps a mage. and blood magic is ridicoulusly powerful. it has great aoes a godly crowd control and you can easily hurt your teammate for some hp if you get too low its just to keep your tank up while spellbloom is on recharge. and btw the sacrifice move barely hurts your teammate its like a splinter. and a rogue without duelist will never see the end of the battle.
 

Chrissyluky

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Ayrav said:
Chrissyluky said:
Ayrav said:
Chrissyluky said:
3 mage 1 tank team seems to be the best. get forcefield and enjoy some aoe nuke rape. Also avoid rogue archers they are worthless if your going to have an archer make it a warrior archer because rogue archers cant do any damage worth a shit. 2 mage 1 tank 1 war archer works well too if you play it right. honestly what i always end up doing is pulling the whole group together and using cone of cold grease and other aoes to just rape the enemies while all my spellcasters are blood/spirit healer meaning i always have a set of heals and no mana restrictions so i do really really well. but ive tried 2 melee users and i dont think it works very well just too many targets to heal and generally if its a rogue or anything without a shield he wont live to see the end of the fight. but a very well specced dual user ass/duelist rogue will definitly survive and do very good damage. the team can work but for first timers id suggest 3 mage 1 tank its just a bit easier. when you get the hang of the game make a plan of how your going to level your rogue(cough get lethality asap cough) and go through with making your party(i generally start at the magis tower no matter what because gwynn will make your adventures just far less painful.)
Lady have you played D&D? Specially min max style? My heart aches for you knowledge.
no :p i just sit on the DAO forums and play around with ALOT of different builds to find out what works best for me and get all the broad stats to understand how the game works :) just like how most people dont know strength contributes to bow attacks far more than dexterity and dexterity only gives a bonus for its increase in accuracy as a rogue. and since lethality doesnt apply to bow attacks it makes getting cunning rather pointless and so theres no point in playing a rogue if your not going to need any cunning?(especially since as a rogue your going to have to spread out your abilities enough :) if you wanna talk more strat you can add my email.
Please link me your source :). Have you beaten DAO on the PC?
yes ive beaten it :p. http://daforums.bioware.com/?sourceid=Dragon_Age_Origins_PPC_Campaign_IP_dragon_age_origins_forums_Broad_C1301_Dragon_Age_Origins_-_Forums_LP1_AD1
 

Jandau

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Chrissyluky said:
rogues never outdps a mage... mage has the highest dps you will not outdps them with anything. tough encounters are even easier. you dont do the shockwave combo you have your tank use taunt and forcefield him up then commense to have all your mages aoe him. he takes no damage the enemies are attacking him and they really cant get out of earthqauke+blizzard even if the aggro is changed. and even when its revenants i can burst him down with single target attacks considering the 3 mages. and dog is an awful party member i dont know why you would use him theres a reason everybody ditches him for sten or pretty much anyone else. rogues have the most steady dps this is true but they will never outdps a mage. and blood magic is ridicoulusly powerful. it has great aoes a godly crowd control and you can easily hurt your teammate for some hp if you get too low its just to keep your tank up while spellbloom is on recharge. and btw the sacrifice move barely hurts your teammate its like a splinter.
I thoroughly disagree about Rogues. On single targets they can outdps mages. I say yes, you say no, there's not much to argue about here.

Also, I'm not sure what game you're playing, but Taunt only works some of the time, and only for short periods, at least in my experience, so it barely holds any aggro. Enemies get out of a Earthquake + Blizzard combo all the time, and even if they don't, the combo does hardly any damage (with over 60 spellpower it ticks for some 8-10 damage). And I'm not sure what Revenants you fought, but I mostly got "Immune", "Resist" and less than 20 damage numbers when trying to hit them with offensive spells.

I'm guessing you're playing on "Easy"?
 

JaredXE

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I'm playing as a heavy armoured warrior with sword and board, so I can take care of the melee bits. Then I have Wynn on heals and haste, Morrigan as my AOE and blaster ***** and finally Leliana as my archery and backstab professional.....and she can steal and pick locks as well.


My name is Kyler, I am a Human Noble.....and these are Kyler's Angels.
 

Chrissyluky

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Jandau said:
Chrissyluky said:
rogues never outdps a mage... mage has the highest dps you will not outdps them with anything. tough encounters are even easier. you dont do the shockwave combo you have your tank use taunt and forcefield him up then commense to have all your mages aoe him. he takes no damage the enemies are attacking him and they really cant get out of earthqauke+blizzard even if the aggro is changed. and even when its revenants i can burst him down with single target attacks considering the 3 mages. and dog is an awful party member i dont know why you would use him theres a reason everybody ditches him for sten or pretty much anyone else. rogues have the most steady dps this is true but they will never outdps a mage. and blood magic is ridicoulusly powerful. it has great aoes a godly crowd control and you can easily hurt your teammate for some hp if you get too low its just to keep your tank up while spellbloom is on recharge. and btw the sacrifice move barely hurts your teammate its like a splinter.
I thoroughly disagree about Rogues. On single targets they can outdps mages. I say yes, you say no, there's not much to argue about here.

Also, I'm not sure what game you're playing, but Taunt only works some of the time, and only for short periods, at least in my experience, so it barely holds any aggro. Enemies get out of a Earthquake + Blizzard combo all the time, and even if they don't, the combo does hardly any damage (with over 60 spellpower it ticks for some 8-10 damage). And I'm not sure what Revenants you fought, but I mostly got "Immune", "Resist" and less than 20 damage numbers when trying to hit them with offensive spells.

I'm guessing you're playing on "Easy"?
no im playing on nightmare taunt lasts long enough to put up blizzard and earthqauke aka never get out aoes then you can put up inferno and tempest for perfect storm and most likely that will kill anything while you finish off the stragglers. and mobs really CANT get out of the earthqauke blizzard combo. they KD and slow them constantly and if they are resisting the KD you can cone of cold them as they get close to the edge and they will have to sit in it for even longer. along with stone fist and such that can push them back into it or grease if you really get desperate. your casters can handle anything that gets out and walks over to them and rogues never outdps a mage as far as crowds come they are the highest dps in the game. rogues are the steadiest dps in the game having high accuracy means they can sit behind and backstab forever but you wont have any chance of outdpsing a mage who has his gear setup right. you can make a lightning bolt hit for about 80-100 if you are geared correctly to benefit it(and thats at level 14+. revenants are only so resistant to mental affects and frost damage. you can easily burst him down with lightning arcane bolt and stone fist each of those does 60-100 damage which coming from 3 mages will burst him down in no time.
 

Tez710

New member
Nov 23, 2009
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mmm this is great. I am just revalling in all these people talking about this game like its WoW, its so amusing, throwing out dps this, dps that, this class out dpsing that class, this class doing this and that and stuff. Stop thinking wow set-up and just think kick assery and youll be fine.

I play with Leliana as ranged, her tactics look a little like this...
Behavior set to ranged.

1.self being attacked by mellee - switch to mellee weapons
2.self being attacked by mellee - Disoriantate
3.self helth less than 25% - use most powerful poltice
4.Any - Rapid Shot
5.Any - Shout of Valour

Zevran as aggressive

1.Enemy any - mark of death
2.Self being attacked by mellee - Dirty Fighting
3.Enemy has high to medium armour - Dedly Blows
4.Enemy has low armour - flurry
5.Self health less than 25% - use most power poltice.

Morrigan is the only place i appear to be having trouble getting her to work right. Dose not help with the fact that there are not enough damn tactic slots to do all that she is capable of, need more cow bell ¬.¬

1. Enemy health less than 50% - Walking Bomb
2. self any - Frost Weapons
3. self being attacked by mellee - Flying Swarm
4. self any - deactivate flying swarm
5. self health less than 50% - Vulnerability Hex
6. self health less than 50% - Drain Life

I have tried morrigan with many diffrent tactic combos to try and get her to come out of shapeshifting and back into ranged combat, but she just flat out refuses. She does her own thing and is just plain awkward out of play than she is during play ¬.¬ any pointers please?