Dragon Quest's JRPG Mascot Inspired By Western RPG

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Canadamus Prime

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Jun 17, 2009
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More Fun To Compute said:
canadamus_prime said:
I think you know what I meant.
I honestly don't. It seems that no two people can really agree on what a proper RPG is even before agreeing on what are the best parts of American RPGs and what are the best parts of Japanese RPGs.
I mean that maybe let's say Bioware & Square-Enix get together and together they create a game that everyone (well ok, not everyone 'cause that's impossible; but almost everyone) in both markets can enjoy.
 

More Fun To Compute

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Nov 18, 2008
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canadamus_prime said:
I mean that maybe let's say Bioware & Square-Enix get together and together they create a game that everyone (well ok, not everyone 'cause that's impossible; but almost everyone) in both markets can enjoy.
Yeah, going to have to go into more detail because two of the most loved RPG companies, Obsidian and SEGA, recently got together and it wasn't that popular. Bioware's Sonic RPG didn't exactly set the world on fire either.
 

jaeman

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Aug 11, 2009
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canadamus_prime said:
So basically Japanese and Western culture has been constantly influencing each other in various forms of media for some time now. Maybe instead of pitting one against the other we could get agents from both to work together to create something thats the best of both worlds eh?
Yeah! My new best friend for not being a biased and hateful person! It would even be a simple way of combining these two forms! Traditionally, JRPGs are defined by the colorful art and complexities within a tediously designed battle system, and expects you to plod along in straight line fashion going through the story (Think FFXIII). On the other hand, WRPGs focus more on creating a bigger world and experience, allowing the fleshing out of your character and story through dialogue and choice while usually sticking to a by the numbers real time way of fighting, but with more numbers flying around (think fable 2 and Oblivion).

If you look deeper, there is already starting to be crossovers in the genre. Dragon age took an old D&D system, mixed it up for our modern age and threw in multitudes of character relations. Fallout 3's questing, world and exploration diminished the fact that the combat had much to do with JRPGs, what with VATS deciding the fate of your enemies and power of your shots. DQIX also seems to try to expand a world with exploration and questing for a host of colorful characters with a strong Co-Op focus. DO YOU SEE THE CONNECTION!?
 

Canadamus Prime

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Jun 17, 2009
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More Fun To Compute said:
canadamus_prime said:
I mean that maybe let's say Bioware & Square-Enix get together and together they create a game that everyone (well ok, not everyone 'cause that's impossible; but almost everyone) in both markets can enjoy.
Yeah, going to have to go into more detail because two of the most loved RPG companies, Obsidian and SEGA, recently got together and it wasn't that popular. Bioware's Sonic RPG didn't exactly set the world on fire either.
Well in theory, if you get the two working together hopefully we can work out what works and what doesn't in order to satisfy to most amount of people.
Although I felt the biggest failing of that Sonic RPG was that it relied too much on the DS's touch screen for battle and the thing was too bloodly snobby about whether or not it wanted to register my taps, making battle impossible.
Say, what Obsidian and Sega project are you referring to?
 

Sebenko

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Dec 23, 2008
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Wow, I come in here to say "Wooo, Wizardry", and end up seeing some argument that JRPGs are fun. A perfect explanation of why I hate them. Fans.
Madness!

No-one mentions Wizardry anymore. Wizardry 8 was my first proper RPG with freedom and leveling and character customisation. And you could have en entire party composed of various forms of furry, it seems. Or hobbits. Or, as my friend did, six guys all speaking with the exact same thick scottish accent. One of which was called "slug". Six guys with the same accent getting hit with an area of effect spell is hilarious.

It was great, but it's really showing it's age now. Still, nothing ninja faeries and bishop hobbits can't fix.
 

More Fun To Compute

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Nov 18, 2008
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canadamus_prime said:
Well in theory, if you get the two working together hopefully we can work out what works and what doesn't in order to satisfy to most amount of people.
...
Say, what Obsidian and Sega project are you referring to?
I think that both companies already set out to please as many people as possible. Maybe there is some part of production or favoured game mechanic that you think that think one company specialises in that the other is deficient in? Actually, it doesn't matter. It's probably not worth brining up since every time I bring up some way that I think Bioware is deficient I get roasted alive by the natives.

SEGA published Alpha Protocol and was also working with Obsidian on an Aliens RPG that was cancelled.
 

Canadamus Prime

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Jun 17, 2009
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More Fun To Compute said:
canadamus_prime said:
Well in theory, if you get the two working together hopefully we can work out what works and what doesn't in order to satisfy to most amount of people.
...
Say, what Obsidian and Sega project are you referring to?
I think that both companies already set out to please as many people as possible. Maybe there is some part of production or favoured game mechanic that you think that think one company specialises in that the other is deficient in? Actually, it doesn't matter. It's probably not worth brining up since every time I bring up some way that I think Bioware is deficient I get roasted alive by the natives.

SEGA published Alpha Protocol and was also working with Obsidian on an Aliens RPG that was cancelled.
I did say (or at least hinted) that is was impossible to please everybody. I was just thinking that if we bridge the gap between Western and Japanese RPGs then maybe we can stop thinking of RPGs in terms of Western and Japanese and instead just think of them all as RPGs. You know, make gaming less segregated.
 

More Fun To Compute

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canadamus_prime said:
I did say (or at least hinted) that is was impossible to please everybody. I was just thinking that if we bridge the gap between Western and Japanese RPGs then maybe we can stop thinking of RPGs in terms of Western and Japanese and instead just think of them all as RPGs. You know, make gaming less segregated.
Lots of things have happened to bridge those gaps. The people arguing not only don't care but they get even more angry when you try to confuse things by bringing them up. It's a matter of pride for some of them that their RPGs are so much better and different to the other type.
 

Canadamus Prime

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Jun 17, 2009
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More Fun To Compute said:
canadamus_prime said:
I did say (or at least hinted) that is was impossible to please everybody. I was just thinking that if we bridge the gap between Western and Japanese RPGs then maybe we can stop thinking of RPGs in terms of Western and Japanese and instead just think of them all as RPGs. You know, make gaming less segregated.
Lots of things have happened to bridge those gaps. The people arguing not only don't care but they get even more angry when you try to confuse things by bringing them up. It's a matter of pride for some of them that their RPGs are so much better and different to the other type.
Still could be worth a try though. I know I personally would like to see what would result from a partnership btwn Square-Enix and Bioware or Atlus and Obsidian.
 

SpaceMedarotterX

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Jun 24, 2010
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... and?

Final Fantasy has it's roots in Dragon Quest and D&D.
The first RPGs all took cues from D&D and every RPG since then owes there very existance to them.

Linear or Open-World, story heavy or story light, controlling the party or controlling there minds. None of this matters. What MATTERS is if the game is good, and 'Good Games' are not bound by Genre.

Seriously the Slime was inspired by a PC RPG named Wizardry. Shin Megami Tensai (the first one) was a BOOK adapted into a video game, hence the subtitle a Digital Devil Story, where's the report on that? Does any one care? of course not it isn't important, it doesn't stop SMT from being THE classic, it doesn't stop it from being the mother of all "God vs Devil vs Human" Psycho religious bullcrap to pop up in Anime, Videogames, Movies from all over the world.
 

HyruleAdvent

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Jul 8, 2010
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Tom Goldman said:
"There's...slime-looking characters [in Wizardry], so I got the inspiration from it," he continued. "I was doodling the slime-looking character and I took it to Mr. Toriyama, who did the character design, and he made it the Slime we see today."
This is actually quite interesting that the JRPG took inspiration from a western RPG. I thought almost a lot of the Western games took inspiration FROM japanese games. I mean, the RPG were first famous in Japan anyway.
 

FriedRicer

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Sep 19, 2010
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Lvl 64 Klutz said:
I love me the slimes. Also, I want Yuji Hori to admit that he has someone on payroll just to come up with the groan-inducing puns for monster names.
Dear God I agree!No one person named up all of the monsters!...He's probably at his desk doing it right now...poor unlucky quick-naming bastard.