Dragon's Dogma - did it sort of fly over everyone's heads?

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Wan Shi Tong

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Sep 2, 2014
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Dragon's Dogma was a great game, save a few obvious mistakes, like the fast travel. I wouldn't say it committed the cardinal sin of gaming, which is being boring, but there is one particular mistake that got really close to being a cardinal sin.

"HARPY, HARPY, WATCH OUT THERE'S A HARPY, HARPY!"
"THAT TOWER LOOKS LOVELY I BET IT HAS A GREAT VIEW... THAT TOWER OVER THERE MUST HAVE A GREAT VIEW MI'LORD!"
"DID I MENTION THAT I LOVE SCREAMING "HARPY" AT THE TOP OF MY LUNGS MI'LORD? BECAUSE THAT'S WHAT I'M GOING TO DO FOR THE NEXT 60 SECONDS!"

I will be honest though and say that their particular mistake in dialog is not uncommon, as stupid npc dialog was prevalent even in skyrim, but at least the guards in skyrim use their inside voices while interrupting every conversation you try to have, until you sow their mouth shut with a mod that is.

Actually you could easily fix the fast travel with mods too... so I guess what Dogma really needs is a PC release and mod support.
 

Thebazilly

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I have Dragon's Dogma on my PS3. The boss battles are pretty fun, it's awesome to face off against a giant monster, climb it, and stab it repeatedly. That's about the only thing I liked, though. The story is stupid, the companions get annoying really fast, and there's a general lack of guidance that makes the game unnecessarily difficult. I'm not asking for hand-holding, just an idea of what level a quest is before I talk to the wrong person and end up getting mauled repeatedly because I didn't see the level 3 quest.
 

endtherapture

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Thebazilly said:
I have Dragon's Dogma on my PS3. The boss battles are pretty fun, it's awesome to face off against a giant monster, climb it, and stab it repeatedly. That's about the only thing I liked, though. The story is stupid, the companions get annoying really fast, and there's a general lack of guidance that makes the game unnecessarily difficult. I'm not asking for hand-holding, just an idea of what level a quest is before I talk to the wrong person and end up getting mauled repeatedly because I didn't see the level 3 quest.
The story from what I understand, gets actually fairly metaphysical and quite deep and is about cycles of destruction and rebirth rather than just the same old "slay the dragon!" quest but you have to get fairly far into the post-game for that to happen.
 

sageoftruth

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Zhukov said:
Nope. It flew straight into my head like a well aimed cow pat.

Pawns were annoying and wouldn't shut up. Fast travel system was arse. Monsters kept respawning and had to be killed over and over.

Climbing all over the first chimera was fun. Climbing all over the seventh one to respawn was not so fun.
Yep. That sums up my experience pretty well. I certainly felt the impacts of the blows a lot more than I did in Skyrim or Dark Souls (try shooting 7 arrows at once into an enemy and hearing the *thok*thok*thok*thok) but even that eventually got old. A great battle system can make it easier to get from one story point to the next, but this game had no great story points.

I'd still give a sequel a chance if the reviews don't turn me away. The game could have some real potential if they clean up in the areas that are lacking and give the game a decent storyline to get invested in. I might even suggest switching from open world to something more linear like the Witcher 2 style of progression. Giant monster battles probably wouldn't get so dull if I'm not randomly running into them all the time.
 

endtherapture

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sageoftruth said:
Zhukov said:
Nope. It flew straight into my head like a well aimed cow pat.

Pawns were annoying and wouldn't shut up. Fast travel system was arse. Monsters kept respawning and had to be killed over and over.

Climbing all over the first chimera was fun. Climbing all over the seventh one to respawn was not so fun.
Yep. That sums up my experience pretty well. I certainly felt the impacts of the blows a lot more than I did in Skyrim or Dark Souls (try shooting 7 arrows at once into an enemy and hearing the *thok*thok*thok*thok) but even that eventually got old. A great battle system can make it easier to get from one story point to the next, but this game had no great story points.

I'd still give a sequel a chance if the reviews don't turn me away. The game could have some real potential if they clean up in the areas that are lacking and give the game a decent storyline to get invested in. I might even suggest switching from open world to something more linear like the Witcher 2 style of progression. Giant monster battles probably wouldn't get so dull if I'm not randomly running into them all the time.
Yeah I think the game could've been more compact. The best areas were the mountain areas and the dark gloomy dungeons, so if there could be a more focused linear experience (obviously with a bit of freedom) that would be great. The storyline is decent when you look at it but it appears very shallow before you get into the post-game content, which is really when everything gets going.

Also it wouldn't hurt to have more than the limited enemy types there were.
There's a lot of potential though and the game was great in general. An RPG that has really fun combat is the best.
 

Riot3000

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I loved Dragons Dogma and Dark Arisen was like the best expansion ever first time seeing Death in Bitterblack Isle best moments in gaming.
In fact Dogma has many moments of greatness I remembered that I could write a whole blog about it good stuff.

IMHO best rpg of last gen loved it way more than Skyrim and Dragon Age and even with it flaws I put in so many hours I know I did at least 12 playthroughs all together.

I think it went over peoples heads because of course the Skyrims and such and reviews were up and down but to me it was the best RPG I have ever played and it had it flaws it did have some FLAWS but some of those flaws that people point out are quirks that many Dogma fans have come to enjoy.

So when it comes to Dragons Dogma its a masters works all it can't go wrong.

http://www.kdramastars.com/articles/35077/20140829/dragons-dogma-2-ps4.htm
 

Mimic

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Like others my opinion of Dragon's Dogma is rather mixed. The Dark Arisen version, from what I hear, is the version to get as it fixes some problems of the original version as well as adding new content. Having played the original I did have some problems with it such as the already mentioned fast-travel system or lack of it and being forced to travel through the same paths again and again with the same enemies in the same places meant it got old pretty quick.

By far what did shine out from the game was the combat and the various classes and the lighting/fire effects were pretty nice. But for me it wasn't enough to get other some of the game issues. The AI of the pawns was.. reasonable but you lacked commands that would be useful such as getting them to infuse weapons with elemental powers or specifically to heal you or a member of your part, even to send them ahead of youin to combat would have been handy at times. The autosave of the game was just terrible. A cutscene moment happened that I wasn't ready for so I reverted to this save and it set me back about 9 hours of gameplay, 4 days earlier.

And wtf was with that shoehorned in romance at the end of the game or even the Duke's wife for that matter?

I still would like a sequel though. Despite its flaws Dragon's Dogma has some good ideas. Its flaws wouldn't take too much to sort out and I think a sequel would end up being a much better game.
 

josemlopes

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Dandark said:
However the game is riddled with flaws. Some of them are pretty small, some of them are kinda annoying and some of them are HUGE.
My biggest problem is the awful save system. You can only have one file, one character, one playthrough at once. If im playing as a warrior but I feel like trying a mage character for a bit then I have to delete my entire playthrough and start a new game to do it.

It has a lot of other problems that i'll let others list but if they made a sequel to this with the same or similar combat that fixed most of these problems then it could be a great game.
What? You can change your character class whenever you want, its even a good idea to change it as soon as you max out on one of them (its rather fast). I started as a strider, then an assassin, a magic warrior, a warrior and then finally got around to learn some magic as a sorcerer. You can also share abilities so if you learn some skills with the sword as an assassin you can still use them as a warrior.
 

pspman45

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Dragon's Dogma is an incredibly repetitive RPG with a simple combat system, a weak at best story, and an overall lack of explaination on how the class system works. That being said, it has really cool shadow of the colossus style boss battles, a pretty solid lighting engine, and great character customization. I enjoyed my time with the game, but I wouldn't hand it any accolades for doing everything but doing it poorly. It was an interesting concept with poor execution.
 

Raikas

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I don't think it necessarily flew over people's heads, as much as it was fairly uneven on release (and without a console release it cut off part of the traditional RPG market).

Personally, I liked the combat style and thought the pawns were an interesting idea (although not that well implemented) and I was hugely impressed by the character creator, but the rest of the game was mediocre (at least to my tastes) and I didn't like the lack of save slots. It's possible that Dark Arisen fixed some of the issues, but the idea of paying twice for the base game didn't seem attractive to me.
 

Jason Rayes

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KingsGambit said:
You actually make it sound pretty interesting and I think Ill pick it up if I see it cheap as it sounds as if it addresses at least some of the concerns I had with the original release and its always good to see a developer at least try and fix thing.
 

Rebel_Raven

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I love Dragon's Dogma. Pretty nice character creation engine, the pawn system is great imo, the music is nice.

I game plussed it a -lot-, and am somewhere still in the middle of Dark Arisen.

Still, I named my pawn "Captain Obvious" coz damnit, all, I know that's a goblin! <.<

There weren't many flaws for me in that game, and I recommend it to anyone.

Captcha: can you see
Not after looking directly into a ferry stone in use. <.<
 

TheYellowCellPhone

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I've been interested in the game for a while, but I can tell you that 100% the reason I did not get it was because it isn't available on PC. With my PS3 bricked, the 360 at my brother's college, and absolutely no interest to drop any money on a new console -- I'm primarily PC only and that means not having Dragon's Dogma.
 

Drizzitdude

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endtherapture said:
I've recently been playing Dragon's Dogma Dark Arisen through...and wow, what a game. It's sort of like a hybrid of the open world of Skyrim, the art style and aesthetics of Dark Souls and and a fast and furious combat system reminiscent of Kingdoms of Amalur, fast and furious with a focus on climbing and defeating big boss monsters with different resistances and weaknesses.

The game is so deep though. I'm close to completing the main quest only to go to the wiki and see I've still got a whole ton of DLC, the expansion pack, and a multi-level post game dungeon and a load of post game quests to do. It appears to change the game-world after completion of quests and stages, something that Skyrim could've done with to keep the game world fresh. There's also a huge gear progression and class flexibility, allowing you to change classes on the fly and try out a bunch of different play styles.

Overall I think a lot of people saw the game as a generic Oblivion type fantasy game, which it honestly does seem like in the first few hours of play...but 10 or so hours into the game it becomes a immersive, atmospheric and addictive experience.

Here's to a next-gen sequel, thanks Capcom :)
This is a game I have been praising for years, hell I wrote a review on this site on it when it came out. This is one of my favorite rpgs of ALL TIME.

Fighter and Mystic Knight for life. I like to imagine it as a mix of fable TLC and shadow of colossus. It has some of the best combat out of any rpg I have ever played, a ton of exploration, so many enemy types and different ai patterns and weaknesses and a fantastic story that was largely critiqued by people who didn't understand it at first.

People always complain about how the pawns didn't shut up, despite the fact you could literally put them in the dunce stool and tell them to shut up. I would rather have companions that always talk then ones that never do.

Another common complaint was the fast travel system, and that is the most idiotic complaint I have ever heard. Are you so entitled that you won't play an rpg unless you can instantly warp to places? Really? Your will to explore and experience the world the developers crafted is that low? Here is the absolute worst part, the game has fast travel, very accessible fast travel. All you need to do is play the game for twenty minutes to get to the capital city, and buy port crystals.

pspman45 said:
overall lack of explaination on how the class system works.
I can't really fathom this one. The class system was pretty simple, pick a class, kill things, level up. Keep perks from other classes you have played before.
 
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Mimic said:
The AI of the pawns was.. reasonable but you lacked commands that would be useful such as getting them to infuse weapons with elemental powers or specifically to heal you or a member of your part, even to send them ahead of youin to combat would have been handy at times.
Tho you couldn't issue specific commands like that, the behaviour is quite doable. I think it's part of the gameplay (and not a bad part) that you specifically cannot directly control the pawns. We do however have the opportunity to pick any class we wish for the main character and picking the pawns' classes to complement that.

As for the inclinations, the best setup for the pawn you want (I believe) is something like Utilitarian primary, Medicant Secondary and whatever you like tertiary (I like acquisitor tertiary since then they pick up loot after combat). In your case, you could have Pioneer tertiary so that the pawn ranges ahead outside of combat. Saying that, pioneer secondary/tertiary is a better behaviour for a pawn with more survival skills than a mage, such as a tank or ranger type. (I don't think I ever used it personally, since I preferred having the pawns nearby. I also would wonder what they got up to off-screen and unsupervised...)

If you don't want the job for your Arisen or for your main pawn, you can try to hire one. A Mage with 2-3 of the Affinities (eg. Fire, Holy, Dark), Anodine, Halidom and 1-2 attacks (or debuffs/CC) of whatever you can find. The reason for the inclinations is that a medicant primary will focus on healing to the exclusion of all else and rarely use any other abilities. Utilitarian primary will do what's best for the team first, like buffs, then heal after that. Medicant primaries are like Sheva in RE5, using up all your herbs for even the tiniest boo-boo.

Mimic said:
And wtf was with that shoehorned in romance at the end of the game or even the Duke's wife for that matter?
It was a bit odd, but quite fun in a whimsical way I thought. I found out after (when I wondered why the Duke's wife became my romance) that the NPC who is your love is the one you most recently got to max affection after reaching a certain point in the game (I forget which). Some players would max out affection with whomever the wished to be their love just before that point, else deliberately lower and re-raise it in case it was already maxed.

It's quite cool as it's an unknown element and quite often can be a surprise. Some players ended up with Mathias ("Come, come, don't be shy!"), the Jester (seriously! [https://www.youtube.com/watch?v=SUbLL3J0__o]) and other bizarre ones. I got Aelinor first time, Mercedes second (I think she's a tough one since she disappears from the game) and the busty, blonde shopkeep third time round (which was weird, having to go to our shared bedroom to shop with her). (I think the witch is a popular option to, but I think she's supposed to be like 14, so ewwwww...Apparently some ended up with Symone...major-ewww!). Strangely, I never considered Quina. (Wouldn't mind some Mathias-love tho, now I think about it. "Come, come, don't be shy!" is just the right thing to say before stripping nekkid and getting some northern, bearded shopkeep lovin').

I remember reading one post from a player who, despite spending effort and gifts on NPCs he liked, somehow ended up with the blacksmith, enjoying some thick, burly man love. He could accept that tho, but what annoyed him was that he had to travel back to the starting village post-you-know to get upgrades from his stay-at-home hubby. I think this element is funny, charming, interesting (insofar as the effects it can have post-stuff, positive or negative) and unique to Dragon's Dogma. It adds another unique role-play element to our Arisen. Tho if it were me, the Gran Soren innkeep would be the worst choice imaginable. Would render the game almost unplayable, surely?

In the context of the game, I think it was meant to evoke an emotional response by endangering a character you cared about, showing that they're fragile and that they aren't an Arisen. As though the powers at play are greater than the Arisen can comprehend, let alone challenge, especially when they can strike at his/her most vulnerable spot (the romance). It wasn't the most fleshed out system of any game (particularly considering that anyone could end up the romance option) but I'll give it this: it was more than Skyrim "romances" offered. I thought it was a nice touch that made every playthru unique, made us think more about the NPCs and remember them. They're not BioWare level, but they aren't bad. :)
 

Something Amyss

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hazabaza1 said:
is a problem. Most people hardly have time to play an hour or two a week, needing to invest so much time for it to get good puts a lot of people off.
Really? When NPD's survey defined core gamers as gamers who play "core" games five or more hours a week, people commented that this seemed like a low number.

Anyway, I do find it interesting that this is even a thing. Modern books have to draw you in within pages, albums within a song or two, TV shows generally make their audience in an episode or two, movies have to have some sort of draw pretty early on. But games? People think "it gets good 10 hours in" is a decent idea. And in this case, I mean the developers, not the people talking about it.

I mean, I put more time into the game than the average mainstream game's length and it still didn't grab me, so I get why it's not necessarily a hot title whether people played their time all at once or over a span of weeks. I honestly feel like I gave it a fair shake and if it really is good that far in, then that's a shame. I'm just not sure I have the interest to get to the good parts. Well, the really good parts, since I didn't think it was a bad game.
 

Windcaler

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Ive looked at the game many times and Ive wanted to play it but it has one major issue stopping me from trying it out. There's no PC port. I have a PS3 but its in storage right now and I dont really feel like pulling it out for one game (same for my Xbox 360 and Wii). They could release it on future consoles but again after the last generation I dont plan on buying the Xbone and PS4 because the last generation just wasnt worth that $1000+ cost for a few exclusives.

Today, if a game isnt on PC I just cant justify purchasing it no matter how interesting/fun it looks. Its a shame because I imagine there would be a pretty active modding community around the game too. Who knows what interesting stuff could come from mod makers
 

JagermanXcell

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It lets you play as Guts, automatically making it the best game ever made.

But in all seriousness, what a perfectly timed thread. I actually not only got DD:DA out of the sheer disappointment that was Dks2... but I beat it... and wow it's really good for what it is! All the things that it hits on the head has so much crunch, combat is fun, exploring is fun, the pawn system is a breath of fresh air (the pawns themselves.... can shut up though), the atmosphere reaches some astronomical levels of greatness, and it just feels good to play.
Now onto the flaws... there's a lot of walking, and while I heard that it was far worse in the vanilla game, the remnants of the repetitive traveling is still there. Which isn't bad, but it kinda takes you out of it when some quests feel like adventures and then some feel like chores that kill your time. This would have been helped if the world outside Gran Soren and other establishments were a lot more engaging (apparently there was a lot more to be added, but Capcom scrapped bits and pieces leaving us with random encounters and blander than bland NPCs). Speaking of engaging, the story lacks any sort of engagement until you near end game, where prior to that I didn't know what my main goal was other than "the DRAGON WAS INSIDE OF MEEE.... now I gotta go punch him". I mean the story does get interesting but for the love of god, pacing in games such as these can get frustratingly... well frustrating.

There's also a lot of issues with balance. I played a Warrior (Guts...) my first time, and while I had an absolute blast from beginning to end as an almost unstoppable monster, I saw a huge disconnect when I made a new file with a Mystic Knight. The Mystic Knight (including every other class that's NOT the Warrior) can equip the largest amount of skills, have great defense against most damages, use a huge variety of weapons, have more HP, have more Stamina, ect. Essentially i've been playing hard mode the first time, for I realized that the Warrior Class is insanely gimmped, to the point where an Assassin class could OUT DAMAGE THE MAIN TANK CLASS... Did I mention the Mystic Knight is literally OP where you can negate most of it's weaknesses? Isn't that the Warrior's job? Can you please STARE AT THIS ISSUE VICIOUSLY Capcom?

As for the Dark Arisen half, it's just good. Tends to recycle the vanilla game's enemies a bit, but it has a great challenge curve that makes up for it. Along with having some great boss fights.

Overall the game is good, missed potential, having co-op would have helped, needs a sequel, but for now this game will forever be know as The little engine that tried and did pretty well first time.

EDIT: So why is no one in the thread bringing up the vanilla game's theme song?!