Well, since you asked...
Never have I played a game with so many gaping flaws, yet one that I would so wholeheartedly recommend. Dragon's Dogma was just so much FUN!
The game starts with the standard Mage, warrior, rogue template of modern fantasy, then goes off in its own unique directions, and after an introductory period, allows you to change classes with little effort, encouraging you to try everything.
Thr game had one of the best, most extensive character creation systems I've ever seen in a game, both for you and your main pawn, and I got extremely attached to both characters.
The monsters are fantastic! One of my favorite mythological creatures, the griffin, is here, and so is the Hydra, Cyclopes, chimera, trolls, and some awful thing called a cockatrice, and others I'm forgetting.
I only play as a rogue, but the fighting mechanics are extremely well done for each rogue type, with their own specialized attacks and abilities. It's possible to do ability combos with the different specialties.
The story and world? Eh, they needed a lot of work. It's not that the story is bad, but it's not well paced, and it's possible to lock yourself out of missions that add context to the backstory of this world. The story is actually designed to be played through more than once, and it was only near the end of the second playthrough that everything clicked and I had a few 'whoa' moments. I actually thought it was far more thoughtful and metaphysical than the far more acclaimed Bioshock Infinite. It helps that I actually game a crap about these two characters rather than the repulsive main character of BI. Also, the game's not over when you think it is. You're thinking "all will be well," then the next phase of the game starts and you think "maybe all won't be well."
I'm not one of those folks who make a fetish out of game difficulty, but your butt will be thoroughly kicked at first. Hilariously, the game makes it quite clear that there are times when you aren't going to win a fight, so you'd better haul ass and RUN! Humbling, but a good life lesson.
And I'm still not conveying just how much FUN this game was to play! How many truly epic, memorable gameplay moments it provided. There was the first time my low-level party got caught out of town at sundown (don't run out of lamp oil), and we had to stand back to back to fight off the nighttime nasties that stalked us. Then there was the knock down, drag-out fight we had with a troll in a mine. How about fulfilling a simple, zombie-hunting bounty at night (the only time they come out) when my overconfidence almost led to disaster? Or how my party got jumped in the the dark by the chimera? (Needed a change of underwear after that one). Or, on my second playthrough , when the griffin was about to get away, and I impulsively jumped on his back, and my entire party JUMPED ON with me? I didn't know they would do that! Or when I used a magic targeting system in the dark to track enemies and it lit up, indicating we were surrounded by bad guys that we couldn't see...
There's more, lots more, but I think you get the idea. The games many, many flaws just don't compare to its strengths. Be patient, give it a chance, and I bet you'll love it!
But seriously, Google the romance system before you begin, or you might end up with uncomfortable, yet amusing results at the final battle!