I agree that a quick-stam/health would be nice, but we don't have one presumably because there isn't a spare button for it. Not a single button on the controller ISN'T used. At least, not on the PS3. Also, this is a console, not a pc. The large amount of shortcuts and hotkeys simply aren't available.Zhukov said:It's an awful lot worse than it needs to be.ExiusXavarus said:The inventory isn't quite as bad as you're making it out to be. There are two inventory menus. Inventory and Equipment. Wanna choose that healing item quickly because you ran out of stamina? Leave your cursor on the item when you leave the inventory, and it'll still be right there when you open it back up. Even then, the only sections you have to fiddle with are the Curative and Tools sections, since they're the only sections with items that serve a purpose beyond sitting there until you combine, store, or enhance equipment with them. Honestly, I think your complaints about the inventory menus are a just a bit exaggerated.
Why does each character need to have their own inventory? Why isn't there a quick-health or quick-stamina button? To someone used to PC interfaces with their shortcuts and hotbars this feeling pathetically primitive.
The thing with interface issues is that there is no excuse for them. It's not like graphics or animation that are expensive and time consuming. The only explanation for a bad interface is plain old incompetence.
Why does any of that need to be in there at all? What does slowing my movement speed add to the game apart from needless frustration?I don't know how you're walking really slow unless your character is absolutely tiny. Even then, you're never actually walking unless you're only halfway holding the control stick. It's not really all that slow. Oh and also, if your stamina is draining quickly and it's recovering slow, it's because your character is XBAWKS HUGE. Large characters drain stamina quicker and recover it slower. Small characters drain it slower and recover it quicker. All you have to do is find a healthy balance and you're all set. Conversely, weight limitations work in the opposite way.
If they wanted to use stamina as a balancing mechanic in combat a la Dark Souls then fair enough, but why make me deal with it outside of combat? Why not switch it off when I'm not fighting like they do in town?
This game was a waste of money and I'm seeking a refund first chance I get. I'm just glad I bought it used. I'd hate to think that I'd actually given some of my money to these developers.
Each character has their own inventory because, as I mentioned earlier, characters have weight limits. Honestly, I think weight limits are stupid, and the way they wove them into the character creation kind of throws off your ability to play exactly how you want(When I make a Warrior type of character, I always play a very large male. I mean large in stature, not obese. And that killed things for me when my stamina dropped in a second and took another 15 to recover).
But I suppose it's for the way other items are thrown in, like the curatives and the lantern, for example. Just having my Arisen eat a greenwarish isn't going to mend the wounds of my Warrior pawn over there in the fray. Attaching a lantern to my Arisen's waist isn't going to magically put one on my pawn's waist. Even though curatives can be solved by simply choosing who eats it. But would you really wanna carry 4 lanterns and sit around choosing who equips which lantern?
As for stamina as a balancing mechanic like Dark Souls, you have to deal with it outside of combat in Dark Souls, too. Sprinting when you aren't near any enemies to kill still drains stamina and using attacks and spells still drains stamina/charges. But believe it or not, stamina becomes more and more of a non-issue later in the game when you get higher level. Unless you're a Sorcerer or Mage. High level spells cost a fuckton. But back to my point, sprinting isn't really an issue as you level up, especially if you're a Fighter, Warrior or a Mystic Knight where you get more stamina per level. Hell, my level 26 Sorcerer can sprint for a full ~15ish seconds before she tires out.